Healing crystal golem
![]() |
There are some vague or non-exact figures and information on this page. Some spading is required.
|
Healing crystal golem | |
---|---|
Monster ID | 1788 |
Locations | The Velvet / Gold Mine |
Hit Points | 150 |
Attack | 70 |
Defense | 70 |
Initiative | 70 |
Meat | None |
Phylum | construct |
Elements | hot |
Resistance | ? |
Monster Parts | arm,head,leg,torso |
Manuel Entry | |
refreshedit data |
You might be thinking, "Hey, a golem made of healing crystals! This'll be easy -- it'll heal me whenever it hits me!"
Ha ha, sorry bud. That's not how it works at all.
Hit Message(s):
It punches you into the wall, which is a bit like being caught between a rock and a hard place. Exactly like that, in fact.
It punches you in the <giblets>. Are you sure these aren't harming crystals?
You know how crystals tend to be real pointy? Yep.
It smashes you to the ground with a fist that is definitely not homeopathic.
It attempts to sucker-punch you, but you can see right through it.
It punches you in the <solar plexus>, and accidentally heals you for exactly the same amount of damage it caused.
You dodge the golem's attack easily, because its intentions are as clear as... uh... water?
It pauses for a moment, troubled by the contradiction between its material composition and its desire to kill. Only for a moment, though. (FUMBLE!)
![]() | You acquire an item: New Age healing crystal (20% chance)* |
![]() | You acquire an item: New Age healing crystal (15% chance)* |
![]() | You acquire an item: glowing New Age crystal (5% chance)* |
You gain 17.5 <substat>. |
Occurs at The Velvet / Gold Mine.
Notes
- Appears to have 30% physical resistance, plus a soft damage cap approximately equal to 100+floor((x-100)0.5), which makes damage sources exceeding 100 (including elemental damage) significantly less effective (needs confirmation).