Grey goo hourglass

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Grey goo hourglass
Monster ID 2184
Locations The Goo Fields
Hit Points 10 + goo field wins
Attack 10 + goo field wins
Defense 10 + goo field wins
Initiative 0
Meat None
Phylum construct
Elements None
Resistance None
Monster Parts bottom part, top part
Manuel Entry
refreshedit data
grey goo hourglass You're fighting a grey goo hourglass

It was only a matter of time until some grey goo formed itself into this shape. And speaking of time, you notice everything around you speeding up as this thing gets closer to you. You'd better get away from it before you miss happy hour.

Hit Message(s):

A distant burst of grey goo sends goo shrapnel flying everywhere. Some if it hits you in the <solar plexus>. Oof! Eek! Ow!

A pseudopod of grey goo engulfs your <solar plexus>, partially dissolving it. Ouch! Eek! Eek!

Some unrelated grey goo flies up from behind you and hits you in the <groin>. Ow! Argh! Ouch!

The creature fires a tiny goo bullet that hits you right in the <bung>. Eek! Eek! Ow!

The creature sends out a tendril of goo which latches onto your <shoulder>, dissolving it. Ugh! Ouch! Ouch!

The creature slaps you in the <throat> with a massive slab of goo. Eek! Ooh! Argh!

The creature suddenly extrudes a spear of grey goo, which impales your <skull>. Ow! Ow! Ow!

The creature turns part of its body into a crude truncheon and then trunches you in the <solar plexus> with it. Ow! Argh! Ugh!

You accidentally step in an adjacent but unrelated puddle of grey goo, which partially dissolves your foot. Ugh! Ouch! Argh!

Critical Hit Message:

The creature sends out a tendril of goo which latches onto your <eye>, dissolving it. (CRITICAL HIT!) Oof! Ouch! Ow!

After Combat

You have rid the Kingdom of 1 unit of Grey Goo.

Time goes back to normal as the hourglass dissolves back into the ambient goo.
AdventuresYou lose 3 Adventures.

Occurs at The Goo Fields.


  • Cannot miss.
  • Begins at 10 HP, 10 Attack and 10 Defense. All of its stats increase by 1 for each goo monster defeated in the fields in this ascension (with minor variance).
  • Winning against this monster costs an additional 3 Adventures, even if the hourglass is CLEESHed or replaced. Running away or banishing the monster will allow you to avoid the adventure loss.