Grey goo hourglass
Grey goo hourglass | |
---|---|
Monster ID | 2184 |
Locations | The Goo Fields |
Hit Points | 10 + goo field wins |
Attack | 10 + goo field wins |
Defense | 10 + goo field wins |
Initiative | 0 |
Meat | None |
Phylum | construct |
Elements | None |
Resistance | None |
Monster Parts | bottom part, top part |
Manuel Entry | |
refreshedit data |
It was only a matter of time until some grey goo formed itself into this shape. And speaking of time, you notice everything around you speeding up as this thing gets closer to you. You'd better get away from it before you miss happy hour.
Hit Message(s):
A distant burst of grey goo sends goo shrapnel flying everywhere. Some if it hits you in the <solar plexus>. Oof! Eek! Ow!
A pseudopod of grey goo engulfs your <solar plexus>, partially dissolving it. Ouch! Eek! Eek!
Some unrelated grey goo flies up from behind you and hits you in the <groin>. Ow! Argh! Ouch!
The creature fires a tiny goo bullet that hits you right in the <bung>. Eek! Eek! Ow!
The creature sends out a tendril of goo which latches onto your <shoulder>, dissolving it. Ugh! Ouch! Ouch!
The creature slaps you in the <throat> with a massive slab of goo. Eek! Ooh! Argh!
The creature suddenly extrudes a spear of grey goo, which impales your <skull>. Ow! Ow! Ow!
The creature turns part of its body into a crude truncheon and then trunches you in the <solar plexus> with it. Ow! Argh! Ugh!
You accidentally step in an adjacent but unrelated puddle of grey goo, which partially dissolves your foot. Ugh! Ouch! Argh!
The creature sends out a tendril of goo which latches onto your <eye>, dissolving it. (CRITICAL HIT!) Oof! Ouch! Ow!
You have rid the Kingdom of 1 unit of Grey Goo.
Time goes back to normal as the hourglass dissolves back into the ambient goo.![]() | You lose 3 Adventures. |
Occurs at The Goo Fields.
Notes
- Cannot miss.
- Begins at 10 HP, 10 Attack and 10 Defense. All of its stats increase by 1 for each goo monster defeated in the fields in this ascension (with minor variance).
- Winning against this monster costs an additional 3 Adventures, even if the hourglass is CLEESHed or replaced. Running away or banishing the monster will allow you to avoid the adventure loss.