Flowers For (Familiar Name)

From TheKolWiki
Jump to: navigation, search
Spadebal.gif There are some vague or non-exact figures and information on this page. Some spading is required.

Confirm MP loss
Flowers For <Familiar Name>
Flowers For <Familiar Name>

A Gnollish Gearhead calls out to you: "Hey, buddy. Want to help me out with an experiment?"

"What kind of experiment?"

"Well, Mayor Zapruder's given me a grant to come up with a way to improve exports of our hot-rods and various cheap gizmos, and the device I'm working on needs some testing. There's meat in it for you."

"Well, all right. What do I do?"

He leads you over to a large armchair and straps you into it. "Just tell me what your goal is in life."

"Well," you say, "I'm trying to free King Ralph and get rid of all the monsters so that the citizens of the Kingdom can live in peace."

The gnoll pushes a button on the side of the chair, and a large mallet flips out of the back and smashes into your head with a loud CLONK. "Try again," he says.

"Ow! Well, uh, I'd like to make enough meat to start a family, get some more white picket fences around the campsite, you know..."

CLONK. "Again?"

"Argh! I guess what I really want is a much bigger TV..."

"Nearly there," says the gnoll, twiddling a knob. CLONK. "How about now?"

"Uhhh... buy shiny things?"

"Perfect. Thanks for your help." He unstraps your arms and helps you stagger to your feet, and gives you a large sack of meat.

Duncecap.gifYou acquire an effect: Duhhh
(duration: 10 Adventures)
Meat.gifYou gain 2,000 Meat.
MPYou lose 44%-100%? of maximum Mana Points.

Occurs in The Degrassi Knoll Garage (Bad Moon only).


  • Only occurs after assembling the bitchin' meatcar.
  • If you have no familiar equipped, the adventure title is Flowers For Algernon.
  • If you have unbuffed Mysticality under 20 and have a Mysticality buff running, it may possible to lose more than the stated amount due to a loss in maximum MP.


  • This adventure's title is a reference to the story Flowers for Algernon, by Daniel Keyes. The Adventurer's decreasing mental capacity is a reference to the main character, Charlie's, decreasing intelligence at the last part of the story.
  • The way the player quickly loses his/her intellect is reminiscent of The Simpsons episode "HOMR" where Moe hammers a crayon back into Homer's brain to bring his IQ down, with drastic decreases on each strike of the hammer.