Fashionably LateType: Passive
MP Cost: N/A
You've learned how to be exactly late enough that your tardiness has no negative consequences. The end result is that you'll have time for one extra Adventure every day.
+1 Adventure(s) per day
|Source:||CRIMBCO Employee Handbook (chapter 1)|
|Price:||1000 CRIMBCO scrip|
- Only gives an extra adventure at rollover, not upon ascending.
|Chapter 1||Fashionably Late||Passive||+1 adventure at rollover|
|Chapter 2||Executive Narcolepsy||Passive||+1 free campground rest per day|
|Chapter 3||Lunch Break||Noncombat skill||Summon 1 sack lunch per day|
|Chapter 4||Offensive Joke||Combat skill||Deals sleaze damage and delevels|
|Chapter 5||Managerial Manipulation||Buff (others only)||Grant another player Employee of the Month once per day.|