One of the most difficult things to manage during an ascension is your familiar. This page attempts to make the "what familiar should I use?" decision less intimidating.
Before each turn (or at least before each quest), it is helpful to consider what familiar will be the most useful for the task at hand. A logic flowchart like the one below can help with this decision.
This list references many functions exclusive to Mr. Store familiars, but the general idea applies to a non-IotM'd terrarium as well.
- Do you need an unusual familiar function? (these generally take priority over other familiar functions)
- If you're fighting a boss, you might want the Knob Goblin Organ Grinder out for a badass pie
- If you're copying a monster, remember to bring an Obtuse Angel or Reanimated Reanimator
- If you're yellow raying a monster with your familiar, remember the He-Boulder, Nanorhino, or Crimbo Shrub
- If you're banishing a monster in the next 10 turns via Nanobrawny, you'll need the Nanorhino
- If you need free runaways for the current zone, use the Stomping Boots or Frumious Bandersnatch (with Ode)
- If you need free combats (Desert exploration, quest counters, etc.), use a Mini-Hipster or Artistic Goth Kid
- If you're completing the Nuns quest, you'll want a Hobo Monkey or some kind of Leprechaun
- If you're looking for modern zmobies (or need it for Twin Peak), use the Oily Woim (or, less effectively, the Happy Medium)
- Are you trying to max out your item drops? (for 30%, 25%, or 20% drop rates)
- The Fancypants Scarecrow and Mad Hatrack are ideal if you have the sleepy mariachi items (or, in some paths, the frilly skirt on a low-weight Scarecrow)
- The Steam-Powered Cheerleader is an effective "superfairy", along with the Mutant Fire Ant if the moons are right
- The Jumpsuited Hound Dog is also a good superfairy, especially if you need +combat (i.e. The F'c'le), but obviously not if you need noncombats too
- The Slimeling's pickpocketing ability is very effective when looking for equipment and the target monster has no more than two possible equipment drops
- The Slimeling is also usually the best choice for players without access to the above familiars, as it generates lots of MP while looking for items
- Do you need a small amount of +item drops and another function at the same time? (for 40% drop rates or areas with useful incidental drops)
- The Stomping Boots can provide runaways and paste if the wrong monster turns up
- The Angry Jung Man is useful in this situation if you don't yet have a jar for Fear Man's Level
- The Obtuse Angel provides item drops if you are hunting for a monster to copy (especially if that monster has items you need)
- The Fist Turkey will drop high-quality booze which also provides 25 turns of a useful effect
- The Slimeling will grant valuable MP
- Do you need MP to fuel buffs/combat/etc.?
- The Slimeling is one of the game's most consistent MP-restoring familiars
- The various elementally-aligned starfishes (Midget Clownfish, etc.) work well in areas that are weak to them, and they require no fueling
- The Stocking Mimic and Mini-Hipster, among other familiars, will restore MP and perform other relevant tasks if you can stasis combats
- Have you maxed out the following familiar drops/actions, if relevant?
- The various spleen familiars are generally used for three (and sometimes more) turn-generating items per day
- The Knob Goblin Organ Grinder and Happy Medium are often used for one or more pies/cocktails per day
- The Gelatinous Cubeling is often used for exactly 12 turns per run to produce helpful Daily Dungeon items
- The Angry Jung Man is often used for exactly 30 turns per run to unlock Fear Man's Level (for a digital key)
- The Grimstone Golem's grimstone mask, obtained after 40-45 combats, is useful for fancy oil paintings and possibly the ornate dowsing rod
- The Stocking Mimic randomly produces very valuable Polka Pops (and sometimes-valuable BitterSweetTarts and Piddles)
- The Mini-Hipster and Artistic Goth Kid's free combats are a valuable source of stat gains if you have no more quest counters to advance with them
- The Rogue Program's tokens can generate finger cuffs for use in combat emergencies
- The Llama Lama's gongs can generate valuable +item or +meat potions
- Do you anticipate needing stat gains to avoid power leveling?
- The Mini-Hipster and Artistic Goth Kid's free fights, if not exhausted, usually provide the best overall stats per turn of familiar usage
- The Baby Bugged Bugbear with the bugged balaclava is the next-best statgain familiar if you can handle the extra ML
- The handful of Sombrero-type familiars provide effective statgain against high-level foes
- The Frumious Bandersnatch, when tuned to your mainstat with its familiar equipment, also provides good stat gains
- The various Volleyball-types provide anemic stat gains after the first few levels, but are better than nothing
- Do you not need any of those things?
- As mentioned, the above list is heavily skewed toward Mr. Store familiars. The Slimeling is a very powerful familiar that can be obtained for a much more modest fee, and is strongly recommended for new players. Ask around in your clan or the /trade chat channel.
- Remember to maximize your familiar's weight to make it more effective. Don't forget about pet-buffing spray!
|Rankings:||HC Skills - HC Familiars - HC IotMs|
|General:||Class selection - Familiar usage - Lucky adventures|
|Paths:||BHY - Fist - AoB - BI - ZS - AoJ - BIG! - KOLHS - CA2 - AoSP - SS - HR - Picky - Ed - Random - AoWoL - Source - NA - GN - LtA - L.A.R. - PF - G-Lover - DD|
|Additional Paths:||DG - 2CRS - KoE - PotP - LKS - GG - Y,Robot - QT - WF - GY - JM - FotD|
|IotMs:||Tomes - Faxing - Copying - YR - Garden - Correspondent - Workshed - Tea party - Florist|