Evolving Organism
From TheKolWiki
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There is an in-game bug related to this page. | ![]() |
If your Evolving Organism is equipped with a tiny costume wardrobe, it will bypass the 400 exp cap and won't evolve. |
Evolving Organism |
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Always evolving eventually might starts from but a cell. |
Evolves new capabilities every time it reaches 400 xp
Ability: Does elemental damage, restores HP and MP, prevents enemy attacks, adds new abilities or improves an ability every 400 experience.
Throne/Bjorn: Cannot sit in the throne.
Familiar-Specific Equipment: extra DNA
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Ultimate Cage Match | Scavenger Hunt | Obstacle Course | Hide and Seek |
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+15% Meat Drop 4-5 MP +4 Muscle statgain +15% Item Drop +3 Mysticality statgain 8-10 HP +2 Moxie statgain *Hover for details
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[edit]
Combat Messages
- Regular messages:
- (if it can block attacks) %fn oozes in between you and your foe and looks helpless. Your foe reconsiders its plans.
- (if it can Hot damage) %fn ramps up their exothermic activity and bumps into your foes for X damage.
- (if it can do Cold damage) %fn bumps against your foe and freezes them for X damage.
- (if it can Stench damage) A terrible scent wafts over to your foe from %fn and overcomes them for X damage.
- (if it can Spooky damage) %fn's very presence frightens your foe for X damage.
- (if it can Sleazy damage) %fn oozes into your foe for X damage.
- (if it can restore HP) %fn transfers some of their health to you via some sort of cellular interaction.
You gain some hit points. - (if it can restore MP) %fn metabolizes some ATP and converts it directly into mystical energy.
You gain some Mana Points.
- After reaching 400 XP:
- %fn expends all their experience and evolves a desire to protect others. (gains or improves blocking ability)
- %fn expends all their experience and evolves some sort of exothermic process. (gains or improves Hot attack)
- %fn expends all their experience and evolves the ability to emit a cold aura. (gains or improves Cold attack)
- %fn expends all their experience and evolves a rather noxious odor. (gains or improves Stench attack)
- %fn expends all their experience and evolves the ability to freak people out. (gains or improves Spooky attack)
- %fn expends all their experience and evolves a layer of gross mucus. (gains or improves Sleaze attack)
- %fn expends all their experience and evolves the capability to transfer health. (gains or improves HP restore)
- %fn expends all their experience and evolves a way to convert ATP into mystical energy. (gains or improves MP restore)
- With lucky Tam O'Shanter equipped:
- %fn quickly evolves an eye, winks at you, then devolves.
- With miniature gravy-covered maypole equipped:
- %fn quickly evolves legs, dances around the maypole, then devolves.
- With wax lips equipped:
- %fn quickly evolves a mouth, smiles, then devolves.
Arena Messages
- When entered in Hide and Seek:
- Your familiar has not yet evolved the ability to compete.
Notes
- After a combat in which your familiar reaches 400 experience, it gains an existing ability and the weight resets to 1 lb, 0 experience.
- Abilities appear at the top of the terrarium page if you have this familiar out.
the capability to transfer health (HP regen)
a way to convert ATP into mystical energy (MP regen)
a desire to protect others (prevents enemies from attacking you)
the ability to emit a cold aura (deals Cold Damage)
some sort of exothermic process (deals Hot Damage)
a layer of gross mucus (deals Sleaze Damage)
the ability to freak people out (deals Spooky Damage)
a rather noxious odor (deals Stench Damage)
- Which ability you get is random. It may take quite some time to attain all eight.
- You can gain an ability more than once, in which case " (N times)" is added to the end of the description.
- Evolution resets on Ascension.