Everfull Dart Holster
From TheKolWiki
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This is your trusty dart holster. Put it on your hip. Draw a dart, throw it. Draw a dart. Throw it. Draw a dart throw it. Draw a dart, throw it. Draw a dart. Throw it. You get the idea. (In-game plural: Everfull Dart Holsters) |
Obtained From
UI
Click to throw 3 darts left | Click to throw 3 darts left | Click to throw 3 darts left |
Notes
- You start with 3 darts.
- Using a combat skill costs 1 dart.
- You can use 0-3 each combat depending on how many darts you have.
- 1 dart regenerates after each combat up to 3, or up to 4 or 5 after taking relevant perks.
- During combat a dartboard is visible next to the monster, with each section having a different monster body part targetable including the bullseye. Clicking on each part of the dartboard is equivalent to selecting a dart combat skill.
- In combat, allows you to:
- Throw a dart at a body part, dealing damage with an effect dependent on the part.
- head, leg, skull - decrease monster defense by 5X, where X is min(11, dart level)
- chassis, pig, star - decrease monster attack by 5X, where X is min(11, dart level)
- arm - get X Moxie stats, where X is min(11, dart level)
- beak, stem, tail, trunk - get X Mysticality stats, where X is min(11, dart level)
- tentacle, wing - get X Muscle stats, where X is min(11, dart level)
- butt - get +30% item (Butt awareness perk adds a Butt part to every monster)
- branch, door, foot, pseudopod, thorax, torso - get +5X% meat, where X is min(11, dart level)
- all other parts - decrease monster attack and defense by 5X, where X is min(11, dart level)
- Darts: Aim for the Bullseye, a free instakill with a base 25% hit chance (increased with perks), and base 50 turns of Everything Looks Red
- Failing to hit the bullseye hits a random part.
- The turns of ELR incurred can be reduced by 10 per each perk relating to being unimpressed by bullseyes, down to 30 turns.
- The first dart thrown automatically staggers
- You are able to throw it before your foe even reacts.
- Throw a dart at a body part, dealing damage with an effect dependent on the part.
- After X^2 darts thrown you gain darts skill, where X is the darts skill level.
- After a victorious combat in a zone where chaintofight is allowed, where at least one dart was thrown AND dart skill is higher than the number of perks currently active, Dart Perks occurs as a chained non-combat.
- Allows you to pick 1 of 3 perks to improve the Dart skills. Acquired perks are shown in the item description.
- There are 20 perks in total, eventually all can be selected.
- Throw a second dart quickly
- Deal 25-50% more damage
- You are less impressed by bullseyes
- 25% Better bullseye targeting
- Extra stats from stats targets
- Butt awareness
- Add Hot Damage
- Add Cold Damage
- Add Sleaze Damage
- Add Spooky Damage
- Add Stench Damage
- Expand your dart capacity by 1
- Bullseyes do not impress you much
- 25% More Accurate bullseye targeting
- Deal 25-50% extra damage
- Expand your dart capacity by 1
- Increase Dart Deleveling from deleveling targets
- Deal 25-50% greater damage
- Extra stats from stats targets
- 25% better chance to hit bullseyes
- Is usable as a professor in the WereProfessor path due to the visible dartboard bypassing the lack of skill menu.
- Perks are reset upon ascension.
- Is automatically placed in your inventory for you at the beginning of your run, with the message:
- Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this!
![]() | You acquire an item: Everfull Dart Holster |