Drunkenness

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Drunkenness (or Tipsiness, Inebriety, or Temulency) is a measure of how drunk you are. As opposed to fullness and spleen, you are allowed to become drunk beyond the limit allowed for adventuring, which is, by default, 14. When this occurs, you become "falling-down drunk" and will only encounter Drunken Stupor adventures instead of normal adventures in most zones. Drunkenness is reset to zero each day at rollover, and upon Ascension.

Most Drunkenness comes from booze, but you can also gain drunkenness from adventures in:

Or from using:

Players who are on the Teetotaler or Oxygenarian paths cannot contract drunkenness by any means.

Liver Capacity Modifiers

These change how much drunkenness you can sustain before becoming falling-down drunk.

Capacity modifier Value of modifier Notes
Hard Drinker +10
Liver of Steel +5
Nightcap +5
Being Sneaky Pete +5
Replacement Liver +5
Hard Drinker +5
Soberness Injection Pen +2
Hollow Leg +1
Belt-Implanted Still +1
Stooper +1 Bonus liver capacity only applies when familiar is active
Drinking to Drink +1
Being an Avatar of Jarlsberg -5
  • Only available during Avatar of Jarlsberg runs
  • Unlocked automatically at the beginning of the run
Being any Avatar of West of Loathing -5
Being an Avatar of Boris -10
  • Only available during Avatar of Boris runs
  • Unlocked automatically at the beginning of the run
Being a Zombie Slayer -10
  • Only available during Zombie Slayer runs
  • Unlocked automatically at the beginning of the run
Being a Vampyre -10
  • Only available during Dark Gyffte runs
  • Unlocked automatically at the beginning of the run
  • Also limited to specific bloody drinks
Having a License to Adventure -11 to -1
  • Only available during License to Adventure runs
  • Unlocked automatically at the beginning of the run
  • Liver capacity begins at 3 and increases by 1 per level, up to a maximum of 13 at level 11
  • Also limited to drinking martinis
Being in a Nuclear Autumn -12
  • Only available during Nuclear Autumn runs
  • Unlocked automatically at the beginning of the run
  • Also limited to size 1 drinks
Being a Shrunken Adventurer -13
  • Only available during A Shrunken Adventurer Am I runs
  • Unlocked automatically at the beginning of the run
  • Also limited to size 1 drinks
  • Drinks yield 50x stats and 10x adventures
Being Ed -15
Being a Gelatenous Noob -15
  • Only available during Gelatinous Noob runs
  • Unlocked automatically at the beginning of the run.
Being a Plumber -15
  • Only available during Path of the Plumber runs
  • Unlocked automatically at the beginning of the run.

Drunkenness Modifiers

The following items or adventures can reduce your current drunkenness.

Drunkenness modifier Value of modifier Notes
spice melange -3
Ultra Mega Sour Ball -3
  • Reduces your current drunkenness and fullness by 3.
  • Stacks with spice melange.
Alien plant pod -3 Once each day only.
Mr. Burnsger -2
  • Reduces your current drunkenness by 2.
  • Increases fullness by 4 when consumed.
cuppa Sobrie tea -1 Once each day only, and only if you actually are drunk.
Sweat Out Some Booze -1
  • Costs 25 sweat.
  • Usable 3 times per day.
synthetic dog hair pill -1 Once each day only, and only if you actually are drunk.
Choosing "Go the the fourth floor" in The Towering Inferno Discotheque -1
  • Requires at least 4 Disco Style
  • Only one choice from the non-combat (except the store) can be chosen per day.
The Plumber's mushroom stew -1
  • Reduces your current drunkenness by 1.
  • Increases fullness by 3 when consumed.
Calculate the Universe -1 (sometimes)
  • Occurs with a final result of 11.
  • The result is random, and can just as easily increase your drunkenness by up to 3. Beware!
  • Can be cast every day the number of times you have read the Manual of Numberology.
Get out of drunk free card Varies
  • Will make you just sober enough to not be falling-down drunk
  • Occurs on an account's third adventure (ever) in Drunken Stupor.

On St. Sneaky Pete's Day, you can drink green beer as long as you are less than eleven points above your ordinary maximum capacity; should you reach 26 or more drunkenness by this or any other means, you will adventure at St. Sneaky Pete's Day Stupor in lieu of the general Drunken Stupor.

Messages

When you are within 5 drunkenness of your current limit, your character pane (in full mode but not compact mode) will display the message:

You'd better keep an eye on your drinking.

When you have met or exceeded your current drunkenness limit, your character pane (in full mode) will display the message:

You are falling-down drunk.

Whenever your drunkenness is enough for a message about your drunkenness to be displayed in your character pane, your messages in chat will also occasionally be followed by "-hic-".

If you attempt to drink more booze while falling-down drunk, you instead receive the message:

You're way too drunk already.

Falling-Down Drunk

While falling-down drunk, in addition to not being able to encounter normal adventures, you also cannot:

While you cannot adventure normally while falling-down drunk, there are several ways you can still use adventures:

You can also enter into combat:

Things affected by Drunkenness

Notes

  • There are leaderboards in the Museum for the drunkest player, and for the most hungover player (who was the drunkest player yesterday).
  • Since most drunkenness is gained while gaining adventures, it is standard strategy to become falling-down drunk at the end of every day and let the gained adventures roll over as the drunkenness is removed.
  • It is commonly believed that Drunkenness increases the chance of a player fumbling, however this is not the case.
  • Having Drunkula's wineglass from the Dreadsylvania clan dungeon equipped allows adventuring "normally" while falling-down drunk. The negatives the wine glass has, including preventing the use of spells and combat items, make these adventures somewhat abnormal.
  • In paths that have a higher liver capacity (namely, Avatar of Sneaky Pete and License to Adventure), you can drink to that capacity before breaking the prism, and your drunkenness will be set to your new capacity afterwards. However, if you are overdrunk before breaking the prism, you will still be overdrunk after.

See Also