Disco Momentum

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Disco Momentum is a resource exclusively available to Disco Bandits and affects several of their skills. It replaced the Disco Combo system, which has now been removed from the game.

Basics

Only Disco Bandits with the passive skill Disco State of Mind can generate Disco Momentum. Momentum starts at zero with each combat. If you are wearing a porcelain pelerine, you gain one point of Momentum at the start of the combat. When you do a dance move, you gain a point of Momentum for the remainder of the current combat. The only skills that build Momentum are Disco Dance of Doom, Disco Dance II: Electric Boogaloo, and Disco Dance 3: Back in the Habit, and they can be used only once each per combat. However, even if you use all four sources of Disco Momentum, the total amount is capped at 3.

Each point of Momentum increases the damage and deleveling done by Disco Dances. Other Disco Bandit combat skills also gain additional damage and/or deleveling. Other Disco Bandit passive skills add additional bonuses for each point of Momentum, as detailed in the table below.

Momentum points are indicated by a disco ball image which appears at the top of the combat page. Mousing over the image displays a tooltip with the current Momentum points and the passive benefits it is currently granting, if any.

Skills influenced by Momentum

Skill Level Cost Effect
Disco Eye-Poke 1 2 MP Each point of Momentum gives this skill +1 damage and deleveling.
Disco State of Mind 3 Passive Allows use of Disco Momentum
Disco Dance of Doom 2 3 MP Gain 1 Disco Momentum
Each point of Momentum gives this skill +4 damage and deleveling.
Frantic Gyrations 4 Passive Disco Momentum makes you harder to hit
Disco Dance II: Electric Boogaloo 4 4 MP Gain 1 Disco Momentum
Each point of Momentum gives this skill +6 damage and deleveling.
Disco Face Stab 6 8 MP Each point of Momentum gives this skill increased damage.
Flashy Dancer 7 Passive When you gain Disco Momentum, your opponents will be too impressed to attack you.
Knife in the Dark 9 10 MP Each point of Momentum gives this skill increased damage.
Disco Greed 9 Passive Disco Momentum increases item drops
Disco Bravado 10 Passive Disco Momentum increases stat gains
Disco Shank 10 13 MP Each point of Momentum gives this skill increased damage.
Disco Dance 3: Back in the Habit 11 10 MP Gain 1 Disco Momentum
Each point of Momentum gives this skill +9 damage and deleveling.
Disco Inferno 12 15 MP Each point of Momentum gives this skill increased damage.

Passive bonus table

Skill Effect with 1 Momentum Effect with 2 Momentum Effect with 3 Momentum
Frantic Gyrations +11 to defence +22 to defence +33 to defence
Disco Greed +10% Item Drops +20% Item Drops +30% Item Drops
Disco Bravado 1 additional stat point gained 1-2 additional stat points gained 1-3 additional stat points gained

Messages

  • Gaining the first point of Momentum:
A disco ball descends from above and begins to slowly spin.
Your opponent is distracted by a disco ball that descends from above and begins to slowly spin.
  • Gaining the second point of Momentum:
A spotlight hits the disco ball, bathing the area in moving lights.
  • Gaining the second point of Momentum with Flashy Dancer:
A spotlight hits the disco ball, bathing the area in moving lights and startling your opponent.
  • Gaining the third point of Momentum:
The floor beneath you begins to flash with colored light in response to your dancing.
  • Gaining the third point of Momentum with Flashy Dancer:
The floor beneath you begins to flash with colored light in response to your dancing. It's too much Disco for your foe to handle.

Items interacting with Disco Momentum

  • Having a porcelain pelerine equipped causes you to gain one Disco Momentum as the combat begins.
  • The warbear laser beacon deals extra damage per Disco Momentum you have.
  • Having a wrought-iron walker equipped makes gaining Disco Momentum cause passive damage over time.
  • Having a moss mantle equipped allows use of the once-per-combat Drop Mantle skill, which causes you to gain one Disco Momentum while also staggering and deleveling.

See Also