Designer sweatpants

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designer sweatpants
designer sweatpants

These sweatpants are as fancy as it's possible for sweatpants to be. From their tactical velour undergirding to their carbon fiber racing stripes, these bad boys just scream "ATHLEISURE" at whoever you're next to in line at the discount burger place.

Your sweatpants are currently X% sweat-logged.

Type: pants
Power: 100
Cannot be traded or discarded

Muscle +5
Mysticality +5
Moxie +5
Damage Reduction: 5
Slight Hot Resistance (+1)
+10 Sleaze Damage
+10 Damage to Sleaze Spells
(all the above improve as you get sweatier)

oh, and also a 5% discount at NPC stores


(In-game plural: pairs of designer sweatpants)
View metadata
Item number: 10929
Description ID: 800334855
View in-game: view

Obtained From

Items
designer sweatpants (new old stock)

Sweat

Sweatiness starts at 0% and caps at 100%, but does not reset on rollover. Sweatiness% increases at the end of any resolved combat (win/lose/run away), by 2% in "normal temperature" zones, 3% in "hot" zones, and 1% in "cold" zones:

That was quite a workout!
You get 2% Sweatier.
It's really hot here!
You get 3% Sweatier.
It's pretty chilly here, but that was still a decent workout.
You get 1% Sweatier.

If the pants are maximally sweaty:

Your pants are as sweaty as they can get!

Sweat improves stats and can be spent on the following skills:

Skill Cost Type Effect
Sweat Flick 1 Combat Deal 1 Sleaze Damage per percent Sweaty you are
Sweat Spray 3 Combat Deal 8-12 Sleaze Damage every round for the rest of the fight
Sweat Flood 5 Combat Stun an enemy for 5 rounds
Sip Some Sweat 5 Noncombat Restore 50 MP
Sweat Sip 5 Combat Restore 50 MP
Drench Yourself in Sweat 15 Noncombat Gives Effect: Slippery and Speedy (5 Adventures) (+100% Combat Initiative)
Sweat Out Some Booze 25 Noncombat Restore 1 Liver Capacity (3x / day)
Make Sweat-Ade 50 Noncombat Produces sweat-ade

The stats are increased following sqrt(sweatiness), not linearly (this needs better formatting):

Muscle, Mysticality and Moxie +5+2S, up to +25
Damage Reduction: 5+S, up to 15
Hot Resistance (+1+S/2), up to (+6)
+10+5S Sleaze Damage and Damage to Sleaze Spells, up to +60

Where S = floor(sqrt(sweatiness)).

  • For everything except hot resist, the thresholds are equal to square roots up to 100. For hot resist, you need the following sweatiness% to get 1 additional hot resistance.
1 resist (default) 2 resist 3 resist 4 resist 5 resist 6 resist
0 4 16 36 64 100

Sweat zones

There is a community spading spreadsheet for zone climate. Basically, almost all zones are normal ones and produce 2% per combat.

Confirmed hot zones:

That 70s Volcano
The Bubblin' Caldera
LavaCo™ Lamp Factory
The Velvet / Gold Mine
The SMOOCH Army HQ
The Copse of the Deep Fat Friars
The Dark Elbow of the Woods
The Dark Heart of the Woods
The Dark Neck of the Woods
Pandamonium
Pandamonium Slums
Infernal Rackets Backstage
Desert Beach
The Oasis
South of the Border
Thugnderdome
Various
Cobb's Knob Kitchens
Burnbarrel Blvd.

Confirmed cold zones:

Mt. McLargeHuge
Goatlet
The eXtreme Slope
Lair of the Ninja Snowmen
Itznotyerzitz Mine
Little Canadia
Camp Logging Camp
Outskirts of Camp Logging Camp
The Glaciest
The Ice Hole
VYKEA
The Ice Hotel
Various
Guano Junction
Exposure Esplanade

Notable not obvious normal zones:

The Arid, Extra-Dry Desert, even when not Ultrahydrated
The Laugh Floor
The Haunted Boiler Room
All zones of The Ancient Buried Pyramid
The X-32-F Combat Training Snowman
The Lair of the Phoenix

Notes

  • On 2022/07/05, the item description gained a sweat meter. Previously, it was only possible to check your current Sweatiness by having the pants equipped.
  • Is automatically placed in your inventory for you at the beginning of your run, with the message:
    Do you want to be caught adventuring in anything but the newest ATHLEISUREwear?
    Sweats.gifYou acquire an item: designer sweatpants

Collection

"10929" does not have an RSS file (yet?) for the collection database.