Conspiratorial Whispers
From TheKolWiki
Conspiratorial Whispers Type: CombatMP Cost: 25 With the help of your familiar, this skill will damage and delevel your opponents over time. It's a conspiracy!
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Source: | The Machine (with Turtle Tamer and Disco Bandit in chambers) |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Damages and delevels each round, based on familiar weight. |
When Used: |
Notes
- This skill cannot be used if no familiar is active.
- This does not take a combat round.
- The damage and deleveling happen in each round of combat and continues for the rest of combat.
- X (damage dealt) appears to be <FamWeight>, rounded randomly.
- Y and Z (deleveling amount) appear to be <FamWeight>/4, rounded randomly.
- The per-round messages vary:
- <FamName> whispers, "toss me." You throw <FamName> at your opponent, hitting her for X damage and seriously confusing her.
- or
- You feint and dodge while <FamName> sneaks in close to your opponents and gives 'em the old hotfoot. You know how a hotfoot works, right? Neither do I. But it does X damage and delevels him, so that's good.
- or
- <FamName> weaves in and out of your opponent's legs, distracting and dizzying him while you sneak up behind him and lay the smack down for X damage.
- or
- You distract him while <FamName> hits him in the knees with a rock, dealing X damage and weakening him.
- or
- <FamName> does a classic vaudeville routine (it involves baseball players with confusing names) to distract him while you sneak up behind and poleaxe him. You do X damage, and your opponent is pretty demoralized by the whole ordeal.
- or
- <FamName> throws some sand in your opponent's eyes, enabling you to get in an extra hit for X damage. He blinks, trying to get his vision back.
- or
- You roll <FamName> at your opponent like a bowling ball, knocking him over for X damage and leaving him a little boggled by the encounter.
- or
- <FamName> whacks your opponent in the shins while you punch her in the face, doing a combined X damage and weakening her considerably.
- or
- <FamName> distracts her with a hilarious joke about a priest and a duck, while you rig up some dynamite underneath her. She laughs until her sides are sore, then gets blown up for X damage. Now that's comedy!
References
- The message with the dynamite and the "Now that's comedy!" line is likely a reference to Animaniacs character Slappy Squirrel.
Dreadsylvanian Class-Crossed Skills - edit | |||||
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Accordion Thief | Disco Bandit | Sauceror | Pastamancer | Turtle Tamer | |
Seal Clubber | Song of the North 10 Adv, 100 MP weapon dmg +100%, cold damage +50 |
Grab a Cold One 1/day summoning skill, 30 MP obtain Cold One (???-quality booze) |
Splattersmash combat skill, 25 MP hot melee group damage |
Carbohydrate Cudgel combat skill, 30 MP kill monster with dry noodles |
Club Earth combat skill, 50 MP melee damage + 1 round stun |
Turtle Tamer | Song of Slowness 10 Adv, 100 MP +50% initiative |
Conspiratorial Whispers combat skill, 25 MP damage + delevel every round does not cost combat round |
Sauceshell combat skill, 30 MP, Prevent damage & deal ~80 hot dmg |
Turtleini combat skill, 35 MP Spooky and physical damage, with multiround decay |
|
Pastamancer | Song of Starch 10 Adv, 100 MP +50% max HP |
Shadow Noodles combat skill, 30 MP, 3-5 round stun + 8-10 delevel |
Spaghetti Breakfast 1/day summoning skill, 30 MP obtain Spaghetti breakfast (???-quality food) |
||
Sauceror | Song of Sauce 10 Adv, 100 MP +100% spell dmg, +50 hot dmg, +50 dmg to hot spells |
Splashdance combat skill, 30 MP heals ~55 dmg does not cost combat round |
|||
Disco Bandit | Song of Bravado 10 Adv, 100 MP +15% all attributes |