Common criminal
Common criminal | |
---|---|
Monster ID | 1865 |
Locations | Center Park After Dark |
Hit Points | 5 |
Attack | ? |
Defense | unknown |
Initiative | 0 |
Meat | None |
Phylum | dude |
Elements | None |
Resistance | None |
Monster Parts | unknown |
Quest | dangerous chemicals, kidnapped orphan, incriminating evidence |
Manuel Entry | |
refreshedit data |
In Gotpork, common criminals are really common. You know how you get that line of guys in front of Home Depot, looking for construction work? In Gotpork, they line up outside of the First National Bank.
Hit Message(s):
With pipe:
BONK! -- that is the sound of you being hit on the head with a length of iron pipe.
![]() | You lose 5 hit points. |
With fist:
The crook punches you with his ordinary crook-fist, which is less impressive than a bat-fist but it does the job.
![]() | You lose 3 hit points. |
One of:
You find some dangerous chemicals in your foe's pockets and confiscate them for safety reasons.
![]() | You acquire an item: dangerous chemicals |
Your foe's hip flask appears to contain a brand of whiskey that is not so much 'single-barrel' as 'pure acetone'.
![]() | You acquire an item: dangerous chemicals |
You feel a tug on your bat-sleeve. "Spare a tuppence, Guv'nor?" an orphan asks you.
![]() | You acquire an item: kidnapped orphan |
An orphan asks you for change; you put him in the trunk of the bat-sedan to deal with later.
![]() | You acquire an item: kidnapped orphan |
"Cor blimey," says a nearby orphan. "Wot's 'e done then, eh?"
"Go wait by the car," you growl.
![]() | You acquire an item: kidnapped orphan |
Several orphans stacked up in a trench coat wobble up to you and ask directions to the nearest adult bookstore. You tie the sleeves of their coat into a knot and throw them into the trunk of the bat-sedan.
![]() | You acquire an item: kidnapped orphan |
As soon as the crook hits the ground, a swarm of orphans rush him, looking for candy or pocket change. You corral them and stash them in the trunk of your car.
![]() | You acquire an item: kidnapped orphan |
You find a little black book in your foe's pocket with the names of like 30 additional criminals in it!
![]() | You acquire an item: incriminating evidence |
You shake the crook by the collar until they promise to email you the names of everyone they're working with.
![]() | You acquire an item: incriminating evidence |
Occurs in Center Park After Dark.
Notes
Common criminals can be unarmed or wield a pipe.