Clover strategy

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Clover Adventures

Proper usage of the special ten-leaf clover adventures ("clovering") was an important part of ascension strategy. Clovers were a valuable and limited resource; this page will list the most effective places to use them.

Clover adventures are listed in roughly the order you'd encounter them in a run.

Location Adventure Result Avg Turns Saved (Per Clover) Notes
Guano Junction How I Wonder... 2x sonar-in-a-biscuit Calculation Pending* For the level 4 quest.
The VERY Unquiet Garves Rolling the Bones disembodied brain and smart skull 4 per day Primarily to create a Meat maid for additional adventure gain.
Itznotyerzitz Mine Either Ore One of each ore 9.0 - 16.4* For the level 8 quest, allowing you to skip the Mining Gear. You need three clovers to finish the quest in this way.
The Smut Orc Logging Camp S&M 4-EVER 3x planks, 3x fasteners 2.5 - 2.9 For the level 9 quest. With just a bridge, you can use up to six clovers to speed up that part of the quest.
A-boo Peak The "Journalist" 2x A-Boo clue 3.44 - 12.33 For the level 9 quest, though this step is often done at the end of level 12 to ensure easy passing of the clue's non-combat. Note however that the base drop chance of A-Boo clues from regular fights at the peak is already 15%.
An Oasis Some Things Never Change Ultrahydrated (20 Adv.) 3 Each time can save up to 3 adventures in the Desert/Oasis.
The Haunted Gallery
The Haunted Bathroom
The Haunted Ballroom
With a Clatter
That's a Tidy Bowl, Man!
Forward to the Past
Large mainstat gains N/A When you have extra clovers, these adventures give much higher stat gains than regular powerleveling. Adventures saved depends on standard stat gain bonuses (eg ML, substat bonuses, familiar)
Castle Basement You Never Know... W, A, N, G, and D 4 - 14 To create a Wand of Nagamar for the Naughty Sorceress.
A Mob of Zeppelin Protesters Methinks the Protesters Doth Protest Too Little Choose a noncombat to scare away protesters. Calculation Pending* Allows you to pick the best stat to scare away protesters.


  • Ten-leaf clovers can be used from inventory to make them into disassembled clovers, which will not trigger these adventures, and vice versa.
  • Average Adventures Saved Per Clover varies based on Item Drop %, the listed range shows the average number of turns saved from +200% item drop to +0% item drop.
    • For the "Never Know What You're Gonna Find" the bonus is assuming you have every letter but the N.
    • Based on the results it looks like the highest priority is Itznotyerzitz, followed by the first clover for Guano Junction and the clover for The Castle in the Clouds. However, you need 3 clovers to get the full bonus for Itznotyerzitz, a lot of the bonus is skipping the Mining Gear.
    • The calculated number of turns saved per clover is still being refined. It isn't meant to be an exact figure, but to show the relative importance of clover usage.
  • Several clover adventures not listed on this page are useful in an ascension context, but are not the ideal way to complete the relevant task:

Ascension Strategy
Rankings: HC Skills - HC Familiars - HC IotMs
General: Class selection - Familiar usage - Lucky adventures
Paths: BHY - Fist - AoB - BI - ZS - AoJ - BIG! - KOLHS - CA2 - AoSP - SS - HR - Picky - Ed - Random - AoWoL - Source - NA - GN - LtA - L.A.R. - PF - G-Lover - DD
Additional Paths: DG - 2CRS - KoE - PotP - LKS - GG - Y,Robot - QT - WF - GY - JM - FotD
IotMs: Tomes - Faxing - Copying - YR - Garden - Correspondent - Workshed - Tea party - Florist