Clara's bell
From TheKolWiki
This weird black cowbell doesn't have a clapper and, more worrying, also doesn't seem to have mass. (In-game plural: Clara's bells) |
Obtained From
When Used
- First use of the day:
- You ring the bell, but you don't hear it -- the instant the drumstick hits the metal, your stomach drops and your ears pop as you are suddenly plunged into a horrifyingly dark and blurry version of the world you once knew.
- Subsequent uses:
Notes
- Forces the next adventure to be a non-combat, if possible.
- Adds the following adventure modifier:
- You are temporarily in the mostly-combatless world of Clara's Bell.
- Does NOT work on delayed (cannot appear until X adventures spent in the zone) non-combats.
- Works on timed (adventure forced after spending X amount of turns in the zone/since the last one) non-combats.
- There doesn't seem to be an obvious intuitive pattern as to which non-combats can and can't be forced; see the discussion page for details.
- Works across rollover.
- This does NOT stack. I.e. using a Clara's bell before and after rollover only forces the next adventure to be non-combat.
- Having more than one bell still only allows one cast.
References
- This item is a reference to the Disney character "Clarabelle Cow".
Collection
"8893" does not have an RSS file (yet?) for the collection database.