Category talk:Gift Packages

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Boy, replacing the Hilarious Objects category with a template was such fun, let's do the same thing with Gift Packages! --Gymnosophist 12:04, 28 April 2006 (CDT)

  • Sure "Hilarious Objects" isn't an in-game category, but Gift Packages is a subcategory of Usable Items technically. --JRSiebz (|§|) 15:15, 28 April 2006 (CDT)
  • I think we once had the problem of too many categories and over-categorization, now maybe we might be starting to have over templating, they can get really distracting, just imagine a mr. familiar hatchling that can be used a a sword and be zapped and is part of an outfit. That's 4 templates at the bottom without even including the collection. I never see the use in weapon type templates. For example, I've never followed the sword template on a sword to see other swords. That and it's getting big. I don't think anyone will even come to agreement regarding navigation-templates vs categorization. For some reaso I tend to think in-game groups/categories get categories (outfits, foods, weapons, familiars, candy), abitrary/navigation groupings get templates (whether a familiar is a mr store or not, random stuff produced via hilariousity, and i guess zapping (erg zapping, what a mess)) but maybe these things should be moved to pages (like the good ole "moxie increasers" type categories), and included in see also pages instead of nav-templates. Like see also "Mr store famiars", or see also "Hilarious items". I don't think things need pages and also nav-templates, that's worse than redundant categorization.--JRSiebz (|§|) 15:26, 28 April 2006 (CDT)
  • Ohh, example: asbestos sword is categorized in Category:Weapons and Category:Swords which is bad, all swords are weapons, so it's implied by swords being a subcategory of weapons. Redundant Overcategorization. It also has a space-hogging sword template lising all swords... why can't someone just click on the swords category to get a full list of sords instead of them taking up a good chunk of the asbestos sword's page? Overtemplating. It seems to me that the asbestos sword page needs no nav template and should be just categorized as being a sword and a 2-hander. Hmm them there's the prob of melee/ranged weapons. Sure all swords are melee weapons, but there are some other weapon types (instruments or untensil, or somtehing else) which is made up of ranged and melee weapons). What a pain in the ass. --JRSiebz (|§|) 15:38, 28 April 2006 (CDT)
    • In my opinion, over-categorization is better than over-templating. Category tags just get listed in a nice compact manner at the bottom of the page, while each template takes up a big chunk of room and further bloats the page. For items that exist in reasonably small sets (or sets that are pretty much guaranteed to never change, like Tiny Plastic series), templates are okay, since otherwise the category would be pathetically small. For larger groups (like weapons and armor and stuff), categories are the way to go. As for your asbestos sword example, I agree - drop the template and put it in whatever subcategories are appropriate (in this case, 'swords', '2-handed weapons', and 'melee weapons'). --Quietust 15:49, 28 April 2006 (CDT)

Since this is really a much broader issue than just Gift Packages, I'm going to copy this discussion to Discussion#Categories and Templates, Redux and continue it there. --Gymnosophist 00:24, 29 April 2006 (CDT)

  • Should gift packages follow the same categorization scheme as weapons where as being a gift package should imply being a gift item, so gift packages need only be categorized as just packages?--Dehstil 19:25, 2 June 2006 (CDT)
  • Acutally all gift packages are both gift items and usable items too I guess it depends on how implicit or explict we want to be.;-)--JRSiebz (|§|) 19:33, 2 June 2006 (CDT)