Accordions are the favored weapon of the Accordion Thief. They are ranged weapons. Okay, not all ATs use them for combat, but most AT combat skills need one to be equipped, and no AT buff songs can be used without one in the inventory.
Most accordions are considered "stolen", regardless of how you obtained them. Trying to equip any stolen accordion (including the weapon of the same name) as any class other than Accordion Thief fails with the message:
- You can't equip that accordion -- it's not yours!
You also can't sing Accordion Thief buff songs with a stolen accordion, unless you are an Accordion Thief.
The following accordions are not considered stolen:
- You can't equip an accordion in your off-hand.
Nor can they be equipped by a Disembodied Hand:
- Your Disembodied Hand isn't willing to play pilfered goods.
Accordions do not actually need to be equipped to sing the noncombat buff songs; they just need to be in your inventory.
Table of Accordions
|Accordion||Stolen From||Song Duration||1h/2h||Enchantment||Cadenza Effect|
|accord ion||hellion||10||1-hand||+5 Hot Damage||13-15 and 13-15 Hot Damage on the initial round. 7-9 Hot Damage on the subsequent round.|
|accordion file||Knob Goblin Accountant||10||2-hand||Regen 2-4 MP per adv||4-5 damage on initial round, and all subsequent rounds.|
|Accordion of Jordion||1335 HaXx0r||14||2-hand||+5% Item Drops and +10% Meat||Gain 30-40 Meat|
|accordionoid rocca||Drab Bard||18||2-hand||Damage Reduction: 10 (First Hit Only)||35-45 damage and staggers|
|Aerogel accordion||none||10||1-hand||+20 Moxie and +40 Max HP||48 damage and staggers|
|Antique accordion||none||10||2-hand||none||13-15 damage|
|alarm accordion||alert mariachi||20||2-hand||+20% Initiative and +3 adv/day||Gain 5-10 MP|
|autocalliope||Steampunk Giant||15||2-hand||+2 Prismatic Damage||14-15 damage on initial round, and all subsequent rounds.|
|Bal-musette accordion||Depressing French accordionist||10||2-hand||+4 PvP fights/day||18-20 damage and delevels 6-8|
|baritone accordion||bar||7||2-hand||Regen 2-4 HP per adv||Gain 3-4 HP and MP|
|beer-battered accordion||drunken half-orc hobo or hung-over half-orc hobo||6||2-hand||+2 Sleaze Damage||8-10 Sleaze Damage|
|bone bandoneon||toothy sklelton||11||2-hand||+7 Spooky Damage||35-40 Spooky Damage|
|Cajun accordion||Lively Cajun accordionist||10||2-hand||+15 Max HP/MP||30-40 Hot Damage. Continues for 3 more rounds after the first. Damage is reduced by 40% each round (rounding down).|
|calavera concertina||none||7||2-hand||+3 Moxie||15-20 Spooky Damage|
|ghost accordion||skeletal sommelier||16||2-hand||+5 Spooky Damage and +15% Booze drops||60-80 Spooky Damage|
|guancertina||perpendicular bat||9||2-hand||+4 Stench Damage||13-15 Stench Damage|
|mama's squeezebox||werecougar||8||2-hand||+3 Moxie||18-20 Sleaze Damage|
|non-Euclidean non-accordion||cubist bull||15||2-hand||+15% Initiative||Delevels 23 and staggers|
|paraffin pseudoaccordion||none||5||1-hand||+2 Moxie Stat(s) Per Fight, +10 Spooky Damage and Special Attack: Paraffin Prism||48 damage and staggers|
|peace accordion||War Hippy (space) cadet||19||2-hand||+12 Stench Damage||Gain 50-60 HP|
|pentatonic accordion||Ninja Snowman (Chopsticks)||12||2-hand||+9 Cold Damage||18-20 Cold Damage and delevels 8-10|
|pygmy concertinette||drunk pygmy||17||1-hand||+10 Weapon Damage||Delevels 15%|
|quirky accordion||Quirky indie-rock accordionist||10||2-hand||+5 Monster Level||2-3 Prismatic Damage|
|Rock and Roll Legend||none||10||2-hand||+7 Moxie||Gain 13-15 HP|
|Shakespeare's Sister's Accordion||none||15||1-hand||-1 MP to use Skills, +5 Smithsness, Moxie+X% (+% to Moxie Based on Smithsness), Has a cool Cadenza, (Bonus for Accordion Thieves only)||Staggers, 30-35 Cold Damage, and gain 4-5 HP and MP|
|Skipper's accordion||none||10||2-hand||+10% Pickpocket Chance and +15% Moxie||25-30 damage and delevels 18-20|
|Squeezebox of the Ages||none||15||2-hand||Moxie +11 and +15 Bonus Ranged Damage||20-30 damage and restore 18-20 HP|
|stolen accordion||none||5||2-hand||none||Gain 4-5 HP|
|The Trickster's Trikitixa||none||20||2-hand||+15 Moxie, +23 Ranged Damage, +11% Item Drops and Special Attack: Extreme High Note||80-100 damage and delevels 18-20|
|toy accordion||none||5||2-hand||none||3-5 damage|
|warbear exhaust manifold||none||10||2-hand||+10 Stench Damage||30-35 Stench Damage|
|zombie accordion||none||20||1-hand||+50 Ranged Damage, +5% Item Drops and Keep 1 additional song in your head||120-150 Spooky Damage and staggers|
Pages in category "Accordions"
The following 32 pages are in this category, out of 32 total.