Cat Burglar

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Cat Burglar

Catburglar.gif
Sleepy cat burglar
not a raccoon after all
that's just its disguise

Is a fairy and also a leprechaun and also a George Clooney


Ability: Has properties of both a Baby Gravy Fairy and a Leprechaun. Spending fights with it charges an ability allowing you to steal an item of your choice from a recently-fought monster.

Throne/Bjorn: +10% Item Drops. Deals Sleaze Damage and delevels on the first turn, and also on occasional other turns.

Hatchling: Kittenburglar.gif kitten burglar

Familiar-Specific Equipment: Cburglarmask.gif burglar/sleep mask

Arena.gif Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek
Olive.gifOlive.gif Olive.gifOlive.gifOlive.gif Olive.gifOlive.gifOlive.gif Olive.gifOlive.gifOlive.gif

Mumming Trunk Abilities:

Mummericon1.gif
Mummericon2.gif
Mummericon3.gif
Mummericon4.gif
Mummericon5.gif
Mummericon6.gif
Mummericon7.gif
+15% Meat Drop 4-5 MP +4 Muscle statgain +25% Item Drop +4 Mysticality statgain 8-10 HP +4 Moxie statgain
Hardcorex.gif Hardcorex.gif Staggers* Bleeding damage* Hardcorex.gif Hardcorex.gif Hardcorex.gif
*Hover for details
Dasboot.gifCannot breathe underwater
Combat Messages
  • After Combat
    <name> does a dance so sneaky, it looks like he's just standing still.
    <name> shows you his new dance move that he calls the "Totally Gonna Rob This Joint".
    <name> purrs and does that thing cats do where he rubs a figure-eight around your ankles. (That's sort of like a dance.)
    <name> whistles innocently while doing a soft-shoe and gives you a wink.
    <name> shoots you a wink and does a little dance to disabuse onlookers of his nefarious intentions.
    <name> winks at you and does the "Didn't Do Nuthin', Officer" shuffle.
  • After Combat, when not ready for a heist:
    <name> stands around casually, definitely just loitering and not casing the joint at all.
    <name> watches carefully to see if there are any guards and when they change shifts.
    <name> takes note of any security cameras in the area.
    <name> looks around for unlocked windows and accessible vents.
  • After Combat, when ready for a heist:
    <name> does some stretching exercises to prepare for his upcoming heist.
    <name> gets a shifty look in his eyes. Looks like he's ready for a heist and/or caper.
    <name> cracks his knuckles and looks around for something steal.
  • After Combat, with burglar/sleep mask equipped:
    <name> takes advantage of the downtime to grab a few z's.
    <name> disguises himself as someone who is asleep. Or... maybe he's just asleep.
    <name> grabs a quick nap with his sleep mask, so he'll be fresh for the upcoming heist.
  • Enthroned in the Crown of Thrones:
    You hear a coughing sound from above you and a nasty hairball hits your opponent, dealing 10-30 damage.
Monster AttackMonster attack power reduced by 8-12
Monster DefenseMonster defense reduced by 8-12
  • Bjornified in the Buddy Bjorn:
    You hear a coughing sound from behind you and a nasty hairball hits your opponent, dealing 10-30 damage.
Monster AttackMonster attack power reduced by 8-12
Monster DefenseMonster defense reduced by 8-12
  • With lucky Tam O'Shanter equipped:
    <name> tilts the Tam rakishly down over its eyes and gives you a sly wink.
  • With miniature gravy-covered maypole equipped:
    <name> slinks around the maypole, casing the joint.
  • With wax lips equipped:
    <name> smiles at the thought that nobody will recognize him with these big fake wax lips.

Arena Messages

None. The Cat Burglar has no weaknesses.

Heist

  • After each combat win you will gain a charge towards your next heist.
  • The required number of charges for a heist starts at 10 and doubles with each heist gained. This value resets to 10 at rollover.
  • Progress toward the next heist will reset at rollover.
  • Heists are only lost upon using them or upon ascending. Rollover will not remove accumulated heists.
  • Once you have enough charges your Cat Burglar will allow you to perform a heist.
Heist # Combat Wins Charges Cumulative Combats Wins Charges
1 10 10
2 20 30
3 40 70
4 80 150
5 160 310
6 320 630

Notes