Bullet Bill

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Bullet Bill
Monster ID 121
Locations 8-Bit Realm
Hit Points 15
Attack 25
Defense 22
No-Hit 35
Initiative 60
Meat None
Phylum construct
Elements None
Resistance None
Monster Parts arm, head
Drops
black pixel, black pixel, black pixel
Manuel Entry
refreshedit data
Bullet Bill You're fighting a Bullet Bill

This is a big bullet with arms, presumably for punching people after shooting them. Or maybe before, since that seems to make a little more sense.

Hit Message(s):

It punches you with its little arms. Ouch. Sort of. Ow! Argh!

It bores into you very, very slowly. It really, really hurts. Argh! Ugh!

It slowly flies toward you. You find yourself unable to step left or right to avoid it, and it knocks you over. Oof! Oof!

Critical Hit Message:

It flies toward you, but you smack it away. As it falls, another bullet bill appears, but this one is ten times as big. It flies too slowly to bore into you, but it does knock you down and crush you beneath it. Ow! Eek!

Miss Message(s):

It tries to punch you, but its arms are too short to actually connect.

Just as it's about to bore into you, a little guy in red overalls jumps on top of it. It falls directly through the ground and disappears. And so does he.

It slowly flies toward you. You dodge into the mysterious 3rd dimension.

Fumble Message:

It flies toward you again, but you duck and pull your cap down over your eyes. It flies directly over your head and out of sight. (FUMBLE!)


After Combat

Pixel2.gifYou acquire an item: black pixel (80% chance)*
Pixel2.gifYou acquire an item: black pixel (70% chance)*
Pixel2.gifYou acquire an item: black pixel (60% chance)*
You gain 6-7 <substat>.

Occurs at 8-Bit Realm.

References

  • Bullet Bill is an enemy from the 1985 NES game, Super Mario Bros.
  • The massive Bullet Bill refers to the Banzai Bill, an enemy in Super Mario World. This game also featured normal Bullet Bills.
  • The fumble message refers to the manner in which Mario ducks in nearly all of the Mario games.
  • The hit message about you being unable to step left or right to dodge it is a reference to how the world was 2d on the NES.