Break It On Down
From TheKolWiki
Break It On Down Type: CombatMP Cost: 2 This is one of the new-fangled dances the kids are doing these days. It's pretty good in a fight, though. Against something with breakable knees, anyway.
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Source: | Using Gothy Handwave against a breakdancing raver (occasionally) |
Price: | N/A |
Class: | Disco Bandit |
Level: | N/A |
Effect: | Deals damage and staggers opponent for the round it was used, can be part of Rave Combos |
When Used: |
If the previous round completed a Rave Combo, or was not a Rave Attack:
As the second move of a Rave Combo:
Completing a Rave Combo:
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The enemy will be staggered for the combat round, with the text:
- Your opponent slowly regains their footing, wincing and rubbing their knees (assuming they have any).
Notes
- Staggering will not occur if Break It On Down completes a Rave Combo.
- Trying to use this on any foe outside Secret Tropical Island Volcano Lair before finishing Me and My Nemesis wastes MP but fails with the message:
- You begin to use one of your new rave attacks, and that reminds you that, oh yeah, there was that whole Nemesis thing you were meant to be dealing with, instead of screwing around elsewhere. You decide that you'd prefer not to be reminded of that, and hence decide not to use that attack.