Break It On Down

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Break It On Down

Break It On Down

Type: Combat
MP Cost: 2

This is one of the new-fangled dances the kids are doing these days. It's pretty good in a fight, though. Against something with breakable knees, anyway.

Source: Using Gothy Handwave against a breakdancing raver (occasionally)
Price: N/A
Class: Disco Bandit
Level: N/A
Effect: Deals damage and staggers opponent for the round it was used, can be part of Rave Combos
When Used:
If the previous round completed a Rave Combo, or was not a Rave Attack:
You drop to the ground and whirl your legs around you like a tornado. Your opponent attempts to jump back out of the way, but too late -- you land several kicks to their knees (assuming they have any), dealing 5-10 damage and sending them crashing to the ground.

As the second move of a Rave Combo:

You follow up your previous move by dropping to the ground and knocking your opponent's legs out from under them with a low kick to the knees, causing 10-15 damage.

Completing a Rave Combo:

You finish your chain of attacks by dropping to your hands and whipping your legs around in a circle, smashing your opponent several times in the legs and knocking them to the ground with a collection of shin bruises and dislocated kneecaps.

The enemy will be staggered for the combat round, with the text:

Your opponent slowly regains their footing, wincing and rubbing their knees (assuming they have any).


You begin to use one of your new rave attacks, and that reminds you that, oh yeah, there was that whole Nemesis thing you were meant to be dealing with, instead of screwing around elsewhere. You decide that you'd prefer not to be reminded of that, and hence decide not to use that attack.

See Also