Blend

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Blend

Blend

Type: Combat Spell
MP Cost: 7

If the washing machine taught Jarlsberg anything, it's that rapidly spinning things can only improve the situation. If Jarlsberg's mother taught him anything, it's that he should stop spending so much time talking to the washing machine.

Prevents Enemy from Attacking for Multiple Rounds

Source: Jarlsberg's Gate
Price: N/A
Class: Avatar of Jarlsberg
Level: Path of Dessert 4
When Used:
You spin around in a circle, then click your heels together three times. A tornado erupts from the ground underneath your opponents, knocking them over.

You mime a quick game of Twister. A tornado descends from overhead, knocking your opponent to the ground.

You spin your fingers in quick circles, summoning up a massive whirlwind that lifts your opponent off of his feet.

You twiddle your thumbs. Instead of nothing happening like usual, this time a cyclone drops from the sky and knocks your opponent flat.

You hum a song about going over the rainbow. A dust-devil in front of you turns into a tornado, knocking your opponent ass over teakettle.

You sow the wind, and your opponent reaps the whirlwind, knocking him down to the ground

You spin your fingers in quick circles. Somewhere high overhead, a hot front and a cold front decide they don't get along anymore and make a very localized hurricane, which rocks your opponent until he falls over.


Notes

  • Stuns opponent for 3-4 combat rounds, including casting round.
  • While in effect, each round of combat (including the first) will display the message:
Your opponents spin madly in the whirling air, and are unable to attack you.
  • The round of combat after stun wears off will display the message:
The whirling winds cease, and your opponent drifts slowly back to the ground.
  • Blend may only be used once per combat.

References