Bleed Damage

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Sugar shank, Ceramic Grate, Prince George costume, and Rave Bleeding haven't been confirmed to generate blood during Walford's quest and may need to be moved to "Misnomer Bleed Sources"

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Bleed damage is a special form of passive damage that can result from the use of certain combat items, familiars, weapons, and skills. These sources are listed in game with some variant of the enhancement "Causes bleeding".

Bleed damage recurs in subsequent rounds of combat after infliction, and is (usually) calculated by taking an initial physical damage source, and re-inflicting it throughout the combat with a variance of plus or minus two points. While similar to poison damage, bleed damage does not degrade after subsequent rounds.

Bleed damage is also used when harvesting blood for Walford.

Bleed Sources

Source Source
Type
Damage Duration Cost Prereq Notes
Reindeer sickle Weapon (1H) Varied Always None
  • Successful hit causes bleeding
Remorseless knife Weapon (1H) Varied Always None
  • Successful hit causes bleeding
Sugar shank Weapon (1H) 15-20 Always Crit
  • Weapon Damage +50%
  • After 31 combats the shank falls apart
Ceramic Grate Skill 30 Always 0 MP Ceramic celery grater equipped
Prince George costume Other (Costume) Varied Always Quick Familiars
  • On weapon hit, your familiar deals physical damage followed by bleeding damage
Rave Bleeding Other (Rave Combo) Varied 2 Turns 6 MP Disco Bandit
  • Obtained by performing the correct rave combo in combat
  • Sequence is randomized each ascension
Disco Bleeding Other (Disco Combo) 15-18 1 Turn 15 MP Disco Bandit
  • Obtained by performing the correct disco combos in combat
  • Retired Content
VYKEA blood rune Other (VYKEA Companion) Varied Always Item Loss None
Jagged scrap metal Combat item 18-32 Always Item Loss None
  • Deals 20-30 Physical Damage and causes bleeding
Jigsaw blade Combat item 18-22 Always Item Loss None
  • Deals 10-20 Physical Damage, causes a brief stun
Old school beer pull tab Combat item 19-21 Always Item Loss None
  • Deals no initial damage
Throwing knife Combat item ??? Always Item Loss None
  • Deals no initial damage
Tin snips Combat item 8-10 Always None
  • Deals no initial damage
  • Not consumed on use

Misnomer Bleed Sources

These sources have enhancements named "bleeding" but don't appear to do bleed damage. These items still apply passive damage, but that damage appears to be calculated independently from the initial damage source. More damning however, is that these sources also won't generate blood for Walford's bucket when tasked with getting Walford some blood.

Source Source
Type
Damage Duration Cost Prereq Notes
Hedgeturtle Combat item 5-10 Always Item Loss None
  • Deals 30-60 Physical Damage
Brass gear Combat item 15-20 Always Item Loss None
  • Deals 20-30 Physical Damage
Sawblade fragment combat item 20-30
5-10 less on following rounds
Always Item Loss None
  • Deals 100-150 Physical Damage
  • Using another fragment does not stack the bleeding, but instead resets X to 20-30

See Also

Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


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