Bark Scorpion

From TheKolWiki
Jump to: navigation, search
Bark Scorpion

Barkscorp.gif
Nature's perfect jerk,
its bark and bite are harmless
but its sting is rough.

Stings and poisons enemies


Ability: Attacks and poisons enemies.

Throne/Bjorn: +10 to Monster Level, attacks and poisons enemies

Hatchling: Barkscorp.gif baby bark scorpion

Familiar-Specific Equipment: Tinyscorp.gif tiny baby scorpion

Arena.gif Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek
Olive.gifOlive.gifOlive.gif Olive.gif Olive.gifOlive.gif Olive.gifOlive.gifOlive.gif

Mumming Trunk Abilities:

Mummericon1.gif
Mummericon2.gif
Mummericon3.gif
Mummericon4.gif
Mummericon5.gif
Mummericon6.gif
Mummericon7.gif
+15% Meat Drop 4-5 MP +4 Muscle statgain +15% Item Drop +4 Mysticality statgain 8-10 HP +2 Moxie statgain
Hardcorex.gif Hardcorex.gif Hardcorex.gif Hardcorex.gif Hardcorex.gif Hardcorex.gif Hardcorex.gif
*Hover for details
Dasboot.gifCannot breathe underwater
Combat Messages
  • Regular messages:
    <Name> skitters out from under a nearby rock and stings him, dealing X damage and pumping him full of poison.
  • Enthroned in the Crown of Thrones:
    Your head gets close enough to your opponent that <name> is able to sting him for X damage.
    Your opponent writhes as he takes X damage from the poison.
  • Bjornified in the Buddy Bjorn:
    You brush up against your opponent so <name> can sting her. It deals X damage.
    Your opponent writhes as she takes X damage from the poison.
  • With lucky Tam O'Shanter equipped:
    <name> peeks out from under the Tam. You can't see his eyes, but you think he's winking.
  • With miniature gravy-covered maypole equipped:
    <name> scurries up the maypole, presumably to hide until he can sting a child.
  • With wax lips equipped:
    <name> stings the wax lips three or four times before getting bored by the lack of suffering.

Arena Messages

  • None. This familiar has no weaknesses

Notes

  • Always acts first round of combat
  • 20% action rate after 1st round
  • Attacks for wt/2 + 1 to wt/2 + 2
  • Poisons enemies for 80% of attack value, rounded down
  • Poison decays at rate of 50% per round, rounded down