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When does the unknown message occur? Is it a potato message?
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Baby Bugged Bugbear
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Warning: Parse error in haiku.php Line 27
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Is glitchy, cute
Ability: CLEESHes and acts as a potato in combat; acts randomly as a volleyball, fairy, leprechaun, or ghuol whelp at the end of combat. End-of-combat activity can be "tuned" with certain familiar equipment, and CLEESHing can be disabled with familiar equipment.
Throne/Bjorn: All Attributes -10 & +2 stats per fight, sometimes ?
Hatchling:
panicked kernel
Familiar-Specific Equipment:
bugged beanie,
bugged balaclava,
bugged bön±Ã©t
Mumming Trunk Abilities:
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+30% Meat Drop
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4-5 MP
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+3 Muscle statgain
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+15% Item Drop
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+4 Mysticality statgain
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18-20HP
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+2 Moxie statgain
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Staggers*
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Bleeding damage*
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*Hover for details
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Combat Messages
- You pretend that it's a seal, and club the crap out ofError: Parse error in playerweapon.php line 33 for X damage. You raise an eyebrow at <name>, who blinks innocently. CRITICAL HIT! SOCKO! WHAM! SOCKO! BOINK! SMACK! WHAM! SMACK! KERBLAM! SMACK! SPLAT!
- <name> twitches violently as your opponent charges in for the kiWarning: Parse error in killplayer.php line 7722
- $@He transforms into a clammy mist, a flock of bats, and a big black dog in rap)#)Aborted You glance over at <name>, who is twitching oddly.
- As your opponent prepares to attack, <name> Error: Unexpected ')' in fight.php line 4492
- Your opponenþ€ <name> ¬¶
- Ouch! Ugh! Ow! Ouch! Ooh! Ow!
- You lose 65535 hit po‰©
- You lose 0 hit points.
- <name> //ℵ±entangles your opponent with powerful vines, preventing him from attacking you.
- <regular monster critical hit message>Error: Parse error in oppocrit.php line 45 >%familiarname>
- <regular monster fumble message>
- <name> glares at your oppError: currMonster unreadable varRenum332|333|334
- <name> does a spastic little jiWarning: Unexpected line break in lootnerf.php line 457
- <name> gives you a funny look and twitcError: Unexpected function call famGWhelp in loot.pError: Unexpected function call famGWhelp in loot.php liError: Unexpected function call famGWhelp in loot.php line 233
- <name> reaches intoError: Parse error in famdrops.php line 72 #¿ and hands you an item ¶
 | You acquire an item: toast |
- if wearing a bugged bön±Ã©t:
- <name> gives you a weird, lopsided grin.
- You gain ¥©
- You gain ‰
- You gÃ
- <name> winks at you. Several times, in rapid succession. Actually, I think that's just a twitch. Warning: Parse error in meatsink.php©‰ >decvar mmgHouse >incvar meatWon
- <name> gives you a weird, lopsided grin. What's weird about it is that you can even tell, considering the ski-mask he's wearing.
- You gain ¤±
- You gain «
- You g¢
- <name> tilts his bugged bön±Ã©t to a more rakish angle, and does a weird little danWarning: Unexpected line break in lootnerf.php line 95
- Warning: Unexpected line break in lootnerf.php line 221
- Warning: Unexpected ')' in lootnerf.php line 382
- Enthroned in the Crown of Thrones:
- Warning: Undefined index: 124 in chairhat.php on line 262
- Bjornified in the Buddy Bjorn:
- Warning: Undefined index: 166 in bbjorn.php on line 218
- With lucky Tam O'Shanter equipped:
- %name dances erratically around the maypole.
- With miniature gravy-covered maypole equipped:
- %name grins at you creepily with %fposs wax lips.
- With wax lips equipped:
- %name twitches one eye beneath the Tam O'Shanter.
Arena Messages
- When entering the arena for the first time each day without a bugged beanie in your closet or inventory (note that you will only receive the bugged beanie and not the necklaces):
- Congratulations on your %arenawins arena win. You've earned a prize from the Arena Goodies Sack!
- You acquire an item: bugged beanie
- Warning: Parse error (function not found) in arena.php line 2225
- You acquire an item: lead necklace
- Warning: Parse error (function not found) in arena.php line 2225
- You acquire an item: lead necklace
- Warning: Parse error (function not found) in arena.php line 2225
- You acquire an item: lead necklace
- Warning: Parse error (function not found in arûñáabort
- When entered in any arena event:
- Notice: Undefined offset 2224 in arena.php on line 4902
Notes
- Has three different familiar equipment: beanie, balaclava, and "bonnet" (or bön±Ã©t). The beanie is available in 0 turns (click on the Cake-Shaped Arena but do not compete), and can be converted into the balaclava (and back again) freely. Either one can be zapped into the bonnet, which can then be converted back into the beanie freely.
- The beanie gives +10 lbs and gives some extra special abilities, but does not change the familiar's nature.
- The balaclava gives +20 ML and forces the familiar to act as both a full-weight volleyball and potato. It also disables cleeshing.
- The bonnet gives +5% food/pants/candy drops and also forces the familiar to act as a full-weight baby gravy fairy. The familiar will also sometimes give you a "bugged" item at the end of combat.
- The "currMonster unreadable" message CLEESHes the monster, and has approximately 2% chance of occurring each round. It can occur on the round where you would have otherwise killed the monster: instead, it becomes an amphibian and does not die.
- It is possible to receive a non-bugged item and a bugged item (with the bonnet equipped) at the end of the same combat.
- When not using the balaclava or bonnet, randomly acts as a full-weight Ghuol Whelp, Blood-Faced Volleyball, Leprechaun, or Baby Gravy Fairy at the end of combat (25%(?) chance of each).
- Acts as a Levitating Potato during combat. In general, this is at half-weight. The balaclava makes it act as a full-weight potato.
- The Baby Bugged Bugbear will drop a special item 10% of the time. When wearing a Bonnet, it will drop one of those special items 10% of the time as well. It can drop a "regular" special item and a bonnet special item on the same combat, they are independent probabilities. The familiar will not drop each of the items in a category with uniform probability. That is to say, when wearing a bonnet, the bonnet-generated drops are not uniformly distributed. The non-bonnet-generated drops are also not uniformly distributed. The rate of the special drops is still being spaded. See this KoLSpading post/thread for details.
- Despite the Arena messages, when you go there the beanie actually drops, but lead necklaces do not. Also, this happens only on the first visit each day. However, for this to work, you can't have a Bugged Beanie or Bugged Balaclava equipped or in your inventory (or in your closet).
- The arena message from the first visit is impossible. Parse errors are fatal in PHP, the parser would have quit after the first one. The same applies to several messages during and after combat.