Assembly Elemental

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Assembly Elemental
Monster ID 1960
Locations Adventure Way Back in Time
Hit Points 75% of Monster Defense
Attack Player's Moxie+5
Defense Player's Muscle+5
Initiative 0
Meat None
Phylum elemental
Elements None
Resistance 80% physical, 25% elemental
Monster Parts arm, head, leg, register, torso
Drops
compounded experience, time residue
Manuel Entry
refreshedit data
Assembly Elemental You're fighting an Assembly Elemental

.data
msg: .asciiz "Hello World!"

.text
li $v0, SYSCALL_PRINT_STRING
la $a0, msg
syscall

Hit Message(s):

loop: beq plr, dead, done
hit plr
b loop
Ooh! Ow! Oof!

Critical Hit Message:

loop: beq plr, dead, done hit plr b loop (CRITICAL HIT!) Ugh! Ooh! Argh!

Miss Message(s):

MachineException$InvalidOpcode

MachineException$OutOfBounds

MachineException$UnalignedAccess

Fumble Message:

MachineException$InvalidOpcode (FUMBLE!)


After Combat

Book3.gifYou acquire an item: compounded experience (100% chance)*
You gain ? <substat>.

Occurs at Adventure Way Back in Time.

Notes

  • The monster's intro text and attack messages are written in the MIPS assembly language.
  • The intro text is a simple "Hello World!" program, traditionally used to demonstrate to students the basics of the language and how to use its compiler or interpreter.