A Notice Posted on the Fourth Wall
The Notice Posted on the Fourth Wall is found in the Clan Basement.
The clan basement represents a new direction in Kingdom of Loathing's design space -- a paradigm shift, if you will. If you won't (and please don't) then it's an experiment. And as with all experiments, we're going to need some data from the real world before we can tell if we've done things right or not.
Anything and everything in the clan dungeon is subject to change, at any time and without warning, as long as this notice is posted. If you find a trick for trivially defeating a boss that's supposed to be difficult, we're going to make that trick stop working. If we've made one of the rewards so powerful that it breaks the game in some other area, we're going to reduce its power.
Don't despair, though -- this represents somewhat of a return to the old days of the game -- you, the players, are more in control of your destinies than you've been in a long time. Your feedback will shape the present and future of Clan Dungeons. It won't shape the past of them, though, because that wouldn't make any sense.
Clan Dungeons are meant to be enjoyed in the company of other players, not the company of your other accounts. This is the first bit of genuinely multiplayer content we've ever added to the game, and as such, the usual rules about multis have to be amended a bit.
The new rules are simple: Do not take more than one account into a given instance of a clan dungeon. We will be tracking this very rigorously, and anybody caught taking more than one account into a dungeon will be punished to the greatest extent described in the Policies of Loathing.
If you're wondering to yourself "Would it be multi abuse if I did X, Y, or Z?" then the answer is probably yes. The best way to avoid running afoul of this rule is to play with your friends, and not with yourself.
- The title, "Note Posted on the Fourth Wall", has a double meaning. First, it is actually posted on the fourth wall of the room. Second, it is a nod to the breaking the fourth wall, a role it itself performs by talking to the player rather than the character.