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There are some vague or non-exact figures and information on this page. Some spading is required.
Possible horse names, range of the crazy horse's stats, clarify pale horse's attack frequency
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The Hostler
Howdy! The Hostler is in, and he's hostlin'! Every day he's hostlin'! Would you care to rent a horse?
It's a steal at just 500 Meat! We've got four models to choose from today.
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<name name> the normal horse |
Increases your Combat Initiative by 10%. |
Restores HP and MP after fights. |
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Rent This Horse
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[500 Meat]
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<name name> the dark horse |
Makes monsters less attracted to you. |
Finds extra Meat after fights. |
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Rent This Horse
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[500 Meat]
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<name name> the crazy horse |
Gives you ±X% Muscle, ±Y% Mysticality, and ±Z% Moxie. |
Does random stuff after fights. |
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Rent This Horse
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[500 Meat]
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<name name> the pale horse |
Increases all of your elemental resistances by 1. |
Deals Spooky Damage during fight. |
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Rent This Horse
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[500 Meat]
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You see a little plaque on the wall behind the Hostler that says
'Horse Armor Steam Key: XXXX-XXXX-XXXX'
You're not sure what it means.
Located at Right Side of the Tracks, after using a Horsery contract.
The Horsery is available during Hardcore runs.
Notes
- Your first horse of the day is free; every swap is 500 Meat thereafter. You lose your current horse at rollover.
- The normal horse grants +10% Combat Initiative and 5-10HP and MP per combat.
- The dark horse increases the frequency of non-combat encounters by 5% and grants 10-15 Meat per combat.
- The crazy horse grants a random ±0-20% to Muscle, Mysticality, and Moxie (increases are rerolled on rollover and ascension, but not on horse change). At the end of every 5th combat, grants a random wishable effect for 5 adventures (similar to an ittah bittah hookah), though this usually leaves you with 4 turns of the effect unless the fight was free.
- Effect granting messages include:
- <name name> makes some loud gagging sounds, and coughs up a potion bottle. Which you open and drink, because duh of course you do.
- <name name> psychically links with you and draws out your latent power. Or maybe it's just a contact high.
- <name name> shares some of his loco weed with you. It's powerful stuff!
- Blue smoke drifts out of <name name>'s ears, and you accidentally inhale some. It makes you feel... different.
- <name name> whispers something in your ear. You can't make sense out of the sounds, but they stir something deep in the dark recesses of your brain...
- <name name> spits in your ear! Gah, it's ice-cold! And... uh... woah...
- <name name> winks at you, and suddenly you remember a buff that you'd had all along, but somehow forgotten.
- <name name> makes some weird noises and then sneezes on you. You feel... weird.
| You acquire an effect: ... something (duration: 5 Adventures)[[Data:{{{effect}}}]] |
- The pale horse grants Slight Resistance to All Elements (+1) and deals 15-20 damage per round ~50%(?) of the time.
- Attack messages are as follows:
- <name name> stares unblinkingly at your opponent until it takes 15-20 damage from the spookiness.
- You aren't entirely sure what just happened, but you think maybe <name name> kicked the ghost of one of your opponent's ancestors in the stomach, and a ripple effect caused your foe to take 15-20 damage somehow?
- <name name> drifts through your opponent's body, leaving behind a little ectoplasmic residue and causing 15-20 damage.
- <name name> tells your opponent exactly when and how it will die. It turns out the 15-20 damage this causes is a major contributor.
- <name name>'s hoof phases through your opponent's body and kicks it directly in the heart for 15-20 damage.
- <name name> tells your opponent a spooky ghost story and you clock he[sic] from behind while he's distracted, for 15-20 damage.
- <name name> trots up to your opponent and whispers something into its ear. It shudders, taking 15-20 damage.
- The Horse Armor Steam Key is obviously different for each player.
References