A Dark and Dank and Sinister Quest
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This content has been retired and is no longer available in game. |
This has been replaced by the "The Dark and Dank and Sinister Cave"
For the NS11 version of this quest, please see Slay Your Nemesis Quest.
Description
Once you have accumulated 23 mainstat and acquired your Legendary Epic Weapon, the Guild Member of your class will tell you to go face your nemesis. This is the second stage of the Nemesis quest.
- NOTE: This quest is a Guild quest, not a Council quest, and thus is not a prerequisite for any Council quest (up to and including beating the Naughty Sorceress and ascending).
- NOTE: Your current guild will inform you that they are searching for your Nemesis.
- You are granted access to The Dark and Dank and Sinister Cave.
Tasks
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- Open the first door by:
- As a muscle class: inserting a viking helmet.
- As a mysticality class: inserting a stalk of asparagus.
- As a moxie class: inserting some dirty hobo gloves.
- Open the second door by:
- As a muscle class: inserting an insanely spicy bean burrito.
- As a mysticality class: inserting an insanely spicy enchanted bean burrito.
- As a moxie class: inserting an insanely spicy jumping bean burrito.
- Open the third door by:
- As a Seal Clubber: inserting a clown whip.
- As a Turtle Tamer: inserting a clownskin buckler.
- As a Pastamancer: inserting some boring spaghetti.
- As a Sauceror: inserting a tomato juice of powerful power.
- As a Disco Bandit: inserting a fruity girl drink, other than a swill or a pumpkin beer.
- As an Accordion Thief: Buffing yourself with the Polka of Plenty.
- Open the final door by collecting the 8 paper strips from A Large Chamber, and reordering them to spell the password for the A Big Door. Note that vertical tears aren't necessarily borders, but might connect to each other. The password is entered as one word, no spaces between strips.
- You can collect a maximum of 15 of your class's Evil item per ascension in the Large Chamber.
- Enter the Inner Sanctum to defeat your nemesis and collect your class's Epic Hat.
Nemesis
- Seal Clubber: Gorgolok, the Infernal Seal
- Turtle Tamer: Stella, the Turtle Poacher
- Pastamancer: Spaghetti Elemental
- Sauceror: Lumpy, the Sinister Sauceblob
- Disco Bandit: The Spirit of New Wave
- Accordion Thief: Somerset Lopez, Dread Mariachi
Rewards
- You will receive a reward based on your class:
- Seal Clubber: Scalp of Gorgolok
- Turtle Tamer: Elder Turtle Shell
- Pastamancer: Colander of Em-er'il
- Sauceror: Ancient Saucehelm
- Disco Bandit: Disco 'Fro Pick
- Accordion Thief: El Sombrero De Lopez
- On your character sheet, under accomplishments, you will see: "You have slain your Nemesis in the Cave."
- Completing this quest unlocks the next stage on the Me and My Nemesis quest.
Text
Seal Clubber and Turtle Tamer
- Initial visit (with mainstat less than 23):
"You've recovered the Legendary Epic Weapon! Well done, <name>! Now all that remains is to defeat your Nemesis and recover our artifact. Unfortunately, it seems that the fiend has hidden himself/herself well. I have some people searching for him/her now; return in a little while, and I should be able to give you his/her location."
- Upon returning:
"You're back! Good, not a moment too soon. We've finally managed to pinpoint the location of your Nemesis' hideout -- it's a cave in the Big Mountains. Here, I'll mark it on your map. We need the stolen artifact back as soon as possible, but be careful -- the place is undoubtedly filled with guards and traps."
- Initial visit (with mainstat 23 or more):
"You've recovered the Legendary Epic Weapon! Well done, <name>! Now all that remains is to defeat your Nemesis and recover our artifact. The fiend has hidden himself/herself well, but our scouts have managed to pinpoint his/her location -- a cave in the Big Mountains. Here, I'll mark it on your map. We need the stolen artifact back as soon as possible, but be careful -- the place is undoubtedly filled with guards and traps."
- Subsequent visits:
"Have you defeated your Nemesis yet? No? ...Have I mentioned how vitally important it is that you do so and reclaim our stolen artifact? I'm pretty sure I mentioned that."
- After defeating your Nemesis:
"Nice hat. Did you get the artifact back from your Nemesis?"
"What?" you ask. "I kind of assumed this hat was it."
"No. You mean you defeated your Nemesis, and that was all you found?"
"Well, she did sort of escape afterwards."
"Terrific," he sighs. "she must have hidden it somewhere else. Probably has a secret tropical island volcano lair or something. All right, I'll get our guys on trying to find out where she's hiding. When they find something, I'll let you know."
- Subsequent visits:
"Sorry, we haven't found your Nemesis yet. We'll contact you when we find something out."
Pastamancer and Sauceror
- Initial visit (with mainstat less than 23):
"Ah, I see you have completed the Legendary Epic Weapon. Nicely done. As soon as we have located your Nemesis's lair, you'll be ready to retrieve the stolen artifact. Come back in a while, and I should be able to provide that information."
- Upon returning:
"Ah, you've returned, excellent. I've just received word of where your Nemesis' lair is located -- a cave hidden in the Big Mountains. I'll note its location on your map for you. Use your utmost caution, for it is certain that traps and guards will abound. However, time is of the essence -- we need that artifact back before the unspeakable happens!"
- Initial visit (with mainstat 23 or more):
"Ah, I see you have completed the Legendary Epic Weapon. Nicely done, and not a moment too soon, as I've just received word of where your Nemesis' lair is located -- a cave hidden in the Big Mountains. I'll note its location on your map for you. Use your utmost caution, for it is certain that traps and guards will abound. However, time is of the essence -- we need that artifact back before the unspeakable happens!"
- Subsequent visits:
"Please make haste, <name>. We need you to defeat your Nemesis and retrieve that artifact as quickly as possible."
- After defeating your Nemesis:
"Greetings, <name>. You have retrieved the artifact from your Nemesis, I hope?"
"Yeah," you reply. "he had this hat."
"That is not the artifact we're looking for. Is that all he had? This is most unfortunate. he must have a secret tropical island volcano lair or something similar, on which he's hidden the artifact. I will put our divination specialists to the task of locating it -- when I will have more information for you, you will be contacted."
- Subsequent visits:
"We have not located your Nemesis as yet. Rest assured that, when we do, you will be alerted immediately."
Disco Bandit and Accordion Thief
- Initial visit (with mainstat less than 23):
"Hey, you got it! Nice! Now you're ready to bring the smackdown on that Nemesis of yours. Err, once we figure out out where he's hiding, that is. Don't worry, I got a couple guys on that. Come back in a few, and I'll give ya the lowdown."
- Upon returning:
"Hey, great, just in time. I just got a report from our scouts on where your Nemesis is holed up. There's a cave in the Big Mountains... here, I'll just mark it on your map. Now listen, make sure to keep your eyes peeled, right, because the place is bound to be filled with guards and booby-traps. So be careful, but be quick. We need you in and out and back with that artifact, like yesterday. Comprende?"
- Initial visit (with mainstat 23 or more):
"Hey, you got it! Nice! Now you're ready to bring the smackdown on that Nemesis of yours. I just got a report from our scouts on where he's holed up. There's a cave in the Big Mountains... here, I'll just mark it on your map. Now listen, make sure to keep your eyes peeled, right, because the place is bound to be filled with guards and booby-traps. So be careful, but be quick. We need you in and out and back with that artifact, like yesterday. Comprende?
- Subsequent visits:
"Haven't beat your Nemesis yet, eh? Look bud, I don't mean to get on your case, but we really don't have a lot of time to be messing around, you know?"
- After defeating your Nemesis:
"Hey, <name>. You finally take care of that Nemesis problem?"
"Yep. Got this hat," you reply.
"Yeah, great. Great hat. What I'm actually interested in, though, is that artifact? The one your Nemesis stole and I asked you to get it back?"
"So it's not the hat, then?"
"Fantastic. All right, I'll get our spies onto finding out where he hid the artifact. Probably some secret tropical island volcano lair or something. I'll call you when we've got a lead."
- Subsequent visits:
"Yeah, we haven't found your Nemesis yet. You'll be the first to know, all right?"