The Bounty Hunter Hunter's Shack
From TheKolWiki
 Spading
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Average number of turns for required to get bounty with change to 8 hobo gristles (from 13)
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The Bounty Hunter Hunter's Shack lies on the Wrong Side of the Tracks. He assigns quests which he rewards with filthy lucre. You can complete only one quest per day. He sells items in exchange for filthy lucre.
The Bounty Hunter Hunter
- With no bounty currently active:
- Would you like to be a Bounty Hunter, and earn some filthy lucre? These are the things I'm currently paying bounties on:
| Low-level item
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| Mid-level item
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| High-level item
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- All right, then! Get out there and collect those <items>!
- I'm still waiting for you to bring me <N> <items>, Bounty Hunter! You can get them from <monsters> in the <location>.
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- You have collected no <items> so far -- get out there and start hunting!
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- You have only collected one <item> so far -- get out there and keep hunting!
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- You have collected <N> <items> so far, Bounty Hunter. Keep up the good work!
- Can't hack it, eh? Well, that's okay. I'm sure some other Bounty Hunter will step up. Maybe you should try something more appropriate to your Bounty Hunting skills.
- Upon collecting the bounty:
- Excellent work, Bounty Hunter! In exchange for these <items>, I'll give you one filthy lucre!
- After completing a bounty:
- Since you've already turned in a Bounty today, I can't assign you a new one. Get some rest -- you've earned it!
- I've also got some items for sale, if you're interested. I don't take Meat, though -- I only accept filthy lucre.
- Thanks for your patronage, Bounty Hunter!
Items Requested
- Low-level
- Mid-level
- High-level
Choosing Bounties
Average number of adventures to complete the bounties, normally, with a Spooky Putty sheet copying the monster up to five times, with either +10% or -10% Combat Frequency modifiers, and with both.
From original spading post by Tuga [1]
Notes
- The Oh No, Hobo adventure in the Haunted Pantry actually enables the collection of hobo gristle outside of its regular zone.
- If you fight the monster you currently have a bounty on, the bounty item will always drop. It can never be pickpocketed -- you must win each fight.
- Once you collect the right quantity of the item you have a bounty on, the item will stop dropping if you encounter the correct monster again.
- Each bounty is designed to take roughly 40 adventures to complete. The amounts needed are simply 40 adventures divided by the normal encounter rate of the relevant monster(s) in that zone.
- Because of the preceding three notes, item drop rate increasers have no effect on the rate at which you complete the bounty, but in zones with non-combats, combat ratio increasers give you a better chance of collecting all items in less than 40 adventures. (Except when collecting burned-out arcanodiodes on the Penultimate Fantasy Airship, where it is actually more efficient to increase Non-combat ratios, since the Random Lack of an Encounter gives you an option to fight a random monster, which is always the MagiMechTech MechaMech if enough +ML is used. There are also a couple of other scenarios like this, where a non-combat adventure gives the bounty-specific monster)
- In a similar vein, you can prevent the non-bounty monsters from appearing for several Adventures by using Harold's bell, divine champagne popper or the Creepy Grin ability of the V for Vivala mask. This works best in zones with few monster types. However, Harold's bell is a one-time drop that is consumed upon use and the V for Vivala Mask cannot be equipped in Hardcore, and thus this strategy is of limited use.
- On the Trail, from using the Bounty Hunter's odor extractor in combat, increases the chance of encountering the monster on which it is used. However, this is somewhat counter-productive, as it entails spending a filthy lucre.
- If you do not complete the bounty you're working on before rollover, you will still have the same bounty selected for the next day. You have the opportunity to continue with that one or give it up to select one of the new day's bounties.
- If you give up on a bounty, all items that you have collected towards that bounty so far are immediately removed from your inventory. You can select another bounty quest for that day.
- It is possible to complete two of the Bounty Hunter's quests in one day, though only by ascending.
- Some bounties may be impossible to complete under certain circumstances. You may still agree to collect these bounties, but you will be unable to earn any filthy lucre until you give up and pick a new one.
- Completing the Gnoll bounty is impossible while ascended under a Muscle sign, as the necessary combat encounters at Degrassi Knoll are inaccessible.
- The Mysterious Island Quest interferes with a number of bounties. After it begins, you will be unable to collect the Frat or Hippy bounties. In addition, after the first phase of the quest is completed, the Pirate bounty will also become impossible to collect. Finally, depending on the outcome of the quest, completing the Frat bounty, the Hippy bounty, or both, will remain impossible until you ascend.
- Collecting the Clown bounty is impossible when doing a Bad Moon lead-in run, as gaining access to the "Fun" House requires the use of a ten-leaf clover.
- While collecting a bounty, a helpful notification of your progress on the bounty hunt will appear. If you have Temporary Blindness, the helpful notification will still appear.
- There are various synergistic bonuses that can be helpful while collecting a bounty. Obviously, if you are doing a quest in the area a bounty is provided in, that's optimal: however, keep an eye out for those bonuses. Examples include adventuring in The Goatlet for glasses of goat's milk, adventuring in The Valley Beyond The Orc Chasm for 31337 scrolls for Hermit parts, and of course The Hole in the Sky for beneficial stat gains and the Star Garb.
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