Powered by MediaWiki

  Page  Discussion  View source  History 

Stat Gains from Fights

From TheKolWiki

Revision as of 18:59, 4 November 2009 by Itsatrap (Talk | contribs)
(diff) ←Older revision | Current revision (diff) | Newer revision→ (diff)

[ Return to Game Mechanics ]

Here's a comprehensive list of everything in the game that increases how much you gain in stats after a fight. These items affect only monster encounters, and not other encounters. Because there are only a few items that do this, you may find it more effective to increase Monster Level too. Any fractional stat points you gain will vary randomly between the next integer and the last integer, depending on how close it is to either.

Contents


Absolute Gains

The items in this table list mechanics which increase stat gains by a set amount. In some cases, variable increases may be more beneficial.

Source Source
Type
Extra
Stats
Duration Cost Prereq Notes
Staff of the Woodfire Weapon (1H) 10 Mys Always   150 Mys
Underworld flail Weapon (2H) 10 Mox Always   150 Mox
Underworld truncheon Weapon (2H) 10 Mus Always   150 Mus
Proficient Pressure Item 8 5-15 turns Item Loss None Obtained from pressurized potion of proficiency.
Phoenix, Right? Item 6 20 turns Item Loss, 1 Spleen None Obtained from glimmering phoenix feather
Crimbo Nostalgia Food/Booze 5 50 turns Item Loss; 3 Full/Drunk None Obtained from can of franks 'n' beans and bottle of peppermint schnapps
Moon'd Mysterious Island Arena 5 20 turns   None Must have advertised for the Hippy side
Play a Guitar Solo Combat Skill 5 1 turn 10 MP None
Pride Passive Skill 4 Always   Bad Moon Lowers adventure gains from food
Aloysius' Antiphon of Aptitude AT Buff Skill 3 5-15 turns 40 MP None +1 Strengthliness, +1 Mysteriousness, +1 Cheek per combat
Black Tongue Item 3 20 turns Item Loss None
Feet of Grapefruit Item 3 Mys 5 turns Item Loss None Sometimes obtained from flavored foot massage oil
Feet of Strawberry Item 3 Mox 5 turns Item Loss None Sometimes obtained from flavored foot massage oil
Feet of Watermelon Item 3 Mus 5 turns Item Loss None Sometimes obtained from flavored foot massage oil
Fire Orange Bottle-Rocket Skill 3 1 turn 5 MP None
  • Enabled by bottle-rocket crossbow
  • Increases monster attack randomly by 10-15
  • Increases monster defense randomly by 10-15
Good with the Ladies Adventure 3 5 turns 1 Adv, Item Loss None
ice baby Off-Hand Item 3 Always   None Cannot equip in Hardcore
Liquid Courage Item 3 20 turns 12 Adventures None Obtained from Path of the Mole
Memento Moiré Booze 3 10 turns Item Loss, 2 Drunk Level 2 Obtained from shot of nepenthe schnapps
No Worries A Jukebox 3 10 turns   None Obtained by selecting It's Okay, Don't Stress Out
Orange Tongue Item 3 20 turns Item Loss None Obtained from orange snowcone
pilgrim shield Off-Hand Item (Shield) 3 Always   None
Shiny Happy Cupcake Item 3 20 turns Item Loss None Obtained from orange-frosted astral cupcake
Spooky Putty mitre Hat 3 Always   None Cannot equip in Hardcore
Sugar shirt Shirt 3 30 combats   None Folded from a Sugar sheet. Lasts for 30 combat rounds, then shatters.
The Halls of Moxiousness Item 3 Mox 5-15 turns Item Loss None Obtained from peach lozenge
The Halls of Muscularity Item 3 Mus 5-15 turns Item Loss None Obtained from plum lozenge
The Halls of Mysticality Item 3 Mys 5-15 turns Item Loss None Obtained from pear lozenge
wax lips Familiar Equipment 3 Always   None Cannot equip in Hardcore
Wistfully Nostalgic An Old-Timey Radio 3 10 turns   None Obtained randomly
ball-in-a-cup Off-Hand Item 2 Mys Always   None
  • Mys substats only
  • Can be used once per day for free Myst substats
Big Veiny Brain Item 2 10 turns Item Loss None
extra-large palm-frond toupee Hat 2 Always   60 Mox Part of the Palmist Paraphernalia
flaming juggler's balls Weapon (1H) 2 Always   None
handmade hobby horse Off-Hand Item 2 Mus Always   None
  • Mus substats only
  • Can be used once per day for free Mus substats
ocarina of space Weapon (2H) 2 Always   45 Mox
Papowerful Item 2 5-15 turns Item Loss None
scratch 'n' sniff apple sticker Item 2 20 combat turns Item Loss   Must be attached to a scratch 'n' sniff sword or scratch 'n' sniff crossbow. Limit of 3 may be attached.
set of jacks Off-Hand Item 2 Mox Always   None
  • Mox substats only
  • Can be used once per day for free Mox substats
witty rapier Weapon (1H) 2 Mys Always   60 Mus Mys substats only
deck of tropical cards Off-Hand Item 1 Always   None Fight stat distribution changed to Mys class
ga-ga radio Weapon (2H) 1 Always   47 Mox
Heart of White Item 1 10 turns Item Loss None
  • Obtained from white candy heart
  • All Attributes +3
  • Familiar gains 1 extra experience per combat
Radio KoL Antenna Ball Accessory 1 Always   None Radio prize
Tiki lighter Off-Hand Item 1 Always   None Fight stat distribution changed to Mox class
tropical paperweight Off-Hand Item 1 Always   None Fight stat distribution changed to Mus class
white whip Weapon (1H) 1 Always   None  
Peeled Eyeballs Item -1 10 turns Item Loss None
Wasabi Sinuses Item -1 10 turns Item Loss None
Gluttony Passive Skill -2 Always   Bad Moon Food gains as with The Opossum
The Vitus Virus Adventure -5 10 turns   Bad Moon

Variable Gains

This table lists mechanics which impart variable bonus substats after victorious combats.

Source Source
Type
Extra
Stats
Duration Cost Prereq Notes
angel hair wisp P Skill variable % 1 turn 1 ghost charge None
  • The bonus applies only to stats from net monster level, not +stat bonuses
  • Can only be used by Ps
  • Can sometimes block enemies
Don't Rest Ye, Bold Adventurer Item 0-2 10 turns Item Loss None Obtained from disintegrating sheet music
Disco Bleeding DB Skill 0-3 1 turn Variable MP None Obtained when a DB finishes an opponent with a Disco Bleeding Face Stab
Full-Body Tan Adventure (player level) Mox 10 turns   None Effect can only be generated on Generic Summer Holiday
Heavily Breathing Adventure (player level) Mus 10 turns   None Effect can only be generated on Generic Summer Holiday
navel ring of navel gazing Accessory 0 or 3 Always   None
Mayflower bouquet Familiar Equipment 0 or 5 Always   None
  • Effect may activate randomly after combat
  • +5 to Familiar Weight
  • Sometimes drops usable flowers after combat
  • Potential post-combat effects:
  • Cannot equip in Hardcore
little box of fireworks Familiar Equipment 0 or 3 Always   None
Marco Polarity Adventure (player level) Mys 10 turns   None Effect can only be generated on Generic Summer Holiday
naughty fortune teller Off-Hand Item 0-5 Always   None
  • Higher bonuses for quicker kills
  • Cannot equip in Hardcore
V for Vivala mask Accessory 1-7 Always   None

Familiars

Several familiars will also add to the stats at the end of a fight, depending on the weight of the familiar. Familiar equipment will, of course, increase the stat gains you get from these familiars. For details, see familiars by type.


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init · DA · DR · Res
FightStats· ML · Items · Meat · HP Regen · MP Regen · Adv

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init · DA · DR · Res
FightStats · ML · Items · Meat · HP Regen · MP Regen · Adv


PrismDmg · RDmg · Crit · SCrit · Fumb · Stun · Passive Dmg
Fam Wt · MP Cost · Spell Elts · Combat% · Hobo · PvP


[ Return to Game Mechanics ]

 
© 2005 - 2008 Coldfront L.L.C.
About Coldfront | Privacy Policy | Advertising