| Level
| Skill
| Description
| Effect
| Type
| MP Cost
|
| 0
| Seal Clubbing Frenzy
| By clubbing a stuffed seal at your campsite, you can work yourself into a frenzy. Your Strongness will increase for a period of time.
| Seal Clubbing Frenzy (+2 Muscle) (5 Adventures)
| Non-combat
| 1
|
| 0
| Clobber
| Adventurer smash!
| X damage
| Combat
| 1
|
| 1
| Hide of the Otter
| Your skin becomes as thick as the skin of an otter, affording minor protection against enemy attacks.
| +20 Damage Absorption
| Passive
| N/A
|
| 2
| Claws of the Otter
| You become infused with the fighting spirit of the Otter, adding 3 damage to all of your melee attacks.
| +3 Bonus Weapon Damage
| Passive
| N/A
|
| 3
| Tongue of the Otter
| This skill gives you the ability to lick your wounds, healing 10-20 Hit Points and making you feel less beaten up.
|
| Non-combat
| 7
|
| 4
| Thrust-Smack
| This is a thrusting smack with your weapon. It will do double the usual amount of damage to your opponent if it connects.
| 2X Weapon Damage
| Combat
| 3
|
| 5
| Super-Advanced Meatsmithing
| You are a master of the Tenderizing Hammer. The echo of generations of Seal Clubbers reverberates in your muscles as you beat the meat into shape. Shapes, actually -- the shapes of powerful weapons.
| Can smith weapons using ores. Can smith whips using skins. (Costs 1 adv.)
| Passive
| N/A
|
| 6
| Eye of the Stoat
| This skill imbues you with the spirit of a tenacious and vicious (and incredibly accurate) stoat. Your Thrust-Smacks and Lunging Thrust-Smacks will hit more often, you'll fumble less often, and your chances of scoring critical hits will be improved.
|
- Thrust-Smack and Lunging Thrust-Smack skills hit more often.
- Lunging Thrust-Smack deals more damage
- Fumble less frequently
- +.5X Critical Hit Chance (stacks with equipment bonuses)
| Passive
| N/A
|
| 7
| Hide of the Walrus
| Your skin becomes as thick as the hide of a walrus, affording additional protection against enemy attacks.
| +40 Damage Absorption
| Passive
| N/A
|
| 8
| Claws of the Walrus
| You become one with the spirit of the War Walrus, adding 4 damage to each of your melee attacks.
| +4 Bonus Weapon Damage
| Passive
| N/A
|
| 9
| Tongue of the Walrus
| This skill gives you the ability to lick your wounds, healing 30-40 Hit Points and making you feel less beaten up.
|
| Non-combat
| 10
|
| 10
| Lunging Thrust-Smack
| This is a thrust-smack with a lunge added to it for good measure. If it connects, will do triple damage to your opponent.
| 3X Weapon Damage
| Combat
| 8
|
| 11
| Rage of the Reindeer
| This skill fills you with the rage of thousands of subjugated reindeer. This rage will make you stronger, especially when fighting guys with beards.
| Rage of the Reindeer (+10% Muscle and +10 Bonus Weapon Damage) (10 Adventures)
| Non-combat
| 10
|
| 12
| Double-Fisted Skull Smashing
| This skill allows you to wield a one-handed weapon in each of your hands. It'll make it much easier for you to crush your enemies, see them driven before you, and hear the lamentations of the women.
| Allows dual-wielding
| Passive
| N/A
|
| 13
| Northern Exposure
| This skill allows you to remember your upbringing in the Frigid Northlands. You'll be as snug as a bug in a rug, even when the wintry wind whips willy-nilly 'cross your nose. Think... the opposite of Sam McGee.
| So-So Cold Resistance
| Passive
| N/A
|
| 14
| Musk of the Moose
| By concentrating very hard, you're able to exude moose musk from your pores. The smell of the musk will make you more likely to encounter monsters when adventuring.
| Musk of the Moose (Increases Combat Frequency) (10 Adventures)
| Non-combat
| 10
|
| 15
| Pulverize
| This skill allows you to smash certain pieces of equipment into their magical essences with a tenderizing hammer.
| Can smash equipment into tasty, bite-sized chunks of the essence of the elements, including non-elemental damage. Grants access to The Malus of Forethought for Muscle classes.
| Passive
| N/A
|
| Spookyraven Manor Quest Skill
|
| N/A
| Snarl of the Timberwolf
| This skill makes you all snarly and spooky. Like a timberwolf. Timberwolves, if you didn't know this, are both the snarliest and the spookiest animals north of the arctic circle.
| Snarl of the Timberwolf (+10 Spooky Damage) (10 Adventures)
| Non-combat
| 10
|
| Sea Floor Skill
|
| N/A
| Harpoon!
| While underwater, you're capable of fashioning any weapon into a makeshift harpoon, and throwing it with deadly accuracy.
| Deals damage to an opponent.
| Combat
| 30
|