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Passive Damage

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Deadly Lampblade & other poison familiar mechanics (Mutant Cactus Bud) once spaded out; cheap plastic blowgun, Vermincelli.

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This page lists the ways in which enemies can be damaged without the adventurer lifting a finger. Note that familiars are listed comprehensively in a separate page and the Mad Hatrack article.

As a general rule, decaying effects do initial damage which decays in successive combat rounds, and can stack with other decaying effects.

Source Source
Type
Damage Duration Cost Prereq Activates Notes
Zombo's skull ring Accessory 300-350 Always   200 Mys Replaces a Frat Orc's attack
cannonball charrrm bracelet Accessory 100-119 Hot Always   80 Mys Player is hit (25%) Causes 10-18 points of player damage on activation
Biologically Shocked Item 80-100 20 turns Item Loss None ?
fishy wand Familiar Equipment 50-100 Always   None ?
Curse of the Black Pearl Onion Food 1 turn Item Loss, 1 Full None 100%  
Drenched With Filth Item 40-50 Stench 20 turns Item Loss None Player is hit
Ol' Scratch's stove door Off-Hand Item (Shield) 40-50 Hot Always   200 Mus Player is hit
Oscus's garbage can lid Off-Hand Item (Shield) 40-50 Stench Always   200 Mus Player is hit
eelskin shield Off-Hand Item (Shield) 30-40* Always   85 Mus Player is hit
eelskin hat Hat 30-40* Always   85 Mys Player is hit
eelskin pants Pants 30-40* Always   85 Mox Player is hit
It's Electric! item 30-40* 15 turns Item Loss None Player is hit
cup of infinite pencils Off-Hand Item 25-30 Always   185 Mus 100% Meat from Monsters +15%
oversized fish scaler Familiar Equipment 25-30 Always   None 33% Does not interfere with regular familiar function
groovy prism necklace Accessory 25 (5 Prismatic Damage) Always   60 Mys Player is hit (50%)  
Disco Bleeding Disco Combos 15-18 1 turn 15-22 MP None 1-3 rounds Bleeding bypasses Physical Resistance
ant hoe Familiar Equipment 10-12 Sleaze Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant pick Familiar Equipment 10-12 Cold Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant pitchfork Familiar Equipment 10-12 Stench Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant rake Familiar Equipment 10-12 Hot Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant sickle Familiar Equipment 10-12 Spooky Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
hippy protest button Accessory 7-9 Always   65 Mys Player is hit  
Colon Annihilation Hot Sauce Item 6-8 Hot 1 turn Item Loss None On use  
hand grenegg Item 6-8 Stench 1 turn Item Loss None On use  
possessed tomato Item 6-8 Spooky 1 turn Item Loss None On use  
Smokin' Item 6-8 10 turns Item Loss None Player is hit Obtained from cheap cigar butt
Psalm of Pointiness AT Buff 4-8 5-15 turns 15 MP None Player is hit Also delevels 1-5ML when player is hit
Scarysauce S Buff 2-10 Spooky 5-15 turns 10 MP None Player is hit So-So Cold and Sleaze Resistance
MagiMechTech NanoMechaMech Accessory 0-10 Always   15 Mys Randomly  
acid-squirting flower Accessory 3-5 Always   10 Mys Player is hit  
bottle opener belt buckle Accessory 3-4 Always   65 Mys ?
Jabañero Saucesphere S Buff 1-5 5-15 turns 5 MP None Player is hit Sauce spells restore MP
Jalapeño Saucesphere S Buff 1-5 5-15 turns 5 MP None Player is hit Sauce spells restore HP
Stuck-Up Hair Effect 2-4? 5 turns 1 plasma ball charge None ? Obtained by resting with a blue plasma ball
balloon shield Off-Hand Item 2-3 Always   10 Mus Player is hit Damage Reduction: +3
Sing AT Skill 2-3 1 turn 1 MP None 2 rounds
  • AT-only skill
  • Does 2-3 damage on cast, and passive damage the next two rounds
pygmy blowgun Item Decaying 1 turn Item Loss None On use  
sawblade fragment Item Decaying 1 turn Item Loss None On use Decaying damage bypasses Physical Resistance
scorpion whip Weapon (1H) Decaying Always   None Monster is hit (50%) Bonus Weapon Damage +13
Apoplectic with Rage Skill 1 to 2x player level 5 turns 15 MP None 100% Obtained sometimes from casting Vent Rage Gland
Dizzy with Rage Skill 1 to 2x player level 5 turns 15 MP None 100% Obtained sometimes from casting Vent Rage Gland
Quivering with Rage Skill 1 to 2x player level 5 turns 15 MP None 100% Obtained sometimes from casting Vent Rage Gland
plastic pumpkin bucket Familiar Equipment 0.5 to 1x weight Always   None ~35%
  • Does not interfere with regular familiar function
  • Damage is chosen from element/physical that would do the most final damage
  • +5 to Familiar Weight
  • +13% Items from Monsters
parasitic headgnawer Hat Varied Always   None Player is hit Varies based on player level and Yuletide Mutations
pufferfish spine Item Varied 1 turn Item Loss None On use Damage increases as an exponential function of combat rounds elapsed and spines used
Rouse Sapling Skill Varied 1 turn 15 MP 22 Mox 4 rounds
  • Enabled by wearing a willowy bonnet
  • Once per combat only
  • Does no damage on cast, then 15, 30, 45, and 60 damage in subsequent rounds
Summon Mayfly Swarm Skill Varied 1 turn   None ? Passive damage is one of many effects of the swarm (see article)
undead elbow macaroni P Mechanic Varied Spooky 1 turn 1 ghost charge None 100%
  • Does not act in the round in which it is summoned
  • Adds damage to player's Spooky Damage


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init · DA · DR · Res
FightStats· ML · Items · Meat · HP Regen · MP Regen · Adv

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init · DA · DR · Res
FightStats · ML · Items · Meat · HP Regen · MP Regen · Adv


PrismDmg · RDmg · Crit · SCrit · Fumb · Stun · Passive Dmg
Fam Wt · MP Cost · Spell Elts · Combat% · Hobo · PvP


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This page was last modified on 25 August 2009, at 05:37.
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