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Welcome to The KoL Wiki.
Meat.gifYou gain 17,849 Meat.

Quick Links: Ascension | Booze | Clans | Classes | Elements | Familiars | Food | Items | Locations | Mechanics | Monsters | Naughty Sorceress | PvP | Quests | Safe Adventuring | Skills | Tattoos | Trophies | Zapping

News of the Kingdom from Coldfront:

Are you tired of existing in a 10x10 cubic room? Do you want to absorb more than just what manner of creatures stumble into your domain? Go out there, absorb items, learn skills and acquire effects on the road to becoming human! Don't be square, try Spring 2017's challenge path, Gelatinous Noob! Don't forget to share your memories with other blobventurers on the forum thread!
Riff: "Tastefully Done" was the other one he was in, it's on the same page.
Jick: Riff's dad in a short film:
CDMoyer: Next time you read a letter from ralph (after about 8 minutes ago), you should get the HC Gnoob tattoo if you've completed a HC Gnoob run.
Hotstuff: I think this was just a typo in the code, and should likely be fixed now? Lemme know if you see %% again.

Today's Featured Article:

Disco Lives!

Disco lives, baby! New Wave came and went but disco is Unstoppable! Once disco starts, it can't stop - that's Disco Momentum! Follow these steps - hustle on down, boogaloo around, and finish with a modern spin. Everyone had better give you some room while you're doing your thing, or they're likely to end up blinded, smacked around, and, in extreme cases, stabbed in the face.

Only true Disco Bandits can handle the rigors of Disco Momentum. No one else on this planet can. There are rumors of beings from elsewhere who love disco as much as we do... but you're not likely to see them again. So put on your leisure suit, grab a drink, and get on the dance floor!

Today in KoL History:

2009: The reward for the Typical Tavern quest has been reworked. Revamped. Rejiggered.

2009: Underscores can now be used in candy hearts and personalized coffee mugs.

2005: There has been a slight change to the way the Turtle Tamer's Headbutt and Spectral Snapper skills work. Headbutt now follows up a successful attack with an addition attack that effectively just uses your helmet as a weapon. Spectral Snapper's damage has been made such that it increases proportionally to your Mysticality.

Combat change: All ranged weapons (accordions, crossbows, and a few others) now use Moxie instead of Muscle when determining whether you hit or not. Crossbow Fever, having been made irrelevant, was changed -- it now just increases your chance of hitting with a crossbow.
Also: The way HP is calculated has changed in a significant way. No matter what class you are, your HP is now based on your (buffed) Muscle in the same way that your MP is based on Mysticality.
Also also: There's a new Pastamancer skill (at level 5) that gives a passive 25% bonus to maximum HP.
Also, additionally: The damage done by Sauceror combat spells now increases with Mysticality to a higher level than it did before.
And then: Your Max HP will never go below what it would be at your base Muscle level, so negative effects (like Beaten Up) won't affect it as much. The same change has been applied to MP.

2005: The pixel potions have been made somewhat more effective.

2004: Okay, due to popular demand, I've added the "Last Adventure" link to the character pane. It allows you to repeat your last adventure, no matter where you are -- skills, inventory, wherever. Notably missing are the Shore and the Barrel, but I'll make these work with it as soon as I can.

Oh, in Compact Mode, you click on "Adv" to use this feature.

So You'd Like To:


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