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Welcome to The KoL Wiki.
Meat.gifYou gain 18,071 Meat.

Quick Links: Ascension | Booze | Clans | Classes | Elements | Familiars | Food | Items | Locations | Mechanics | Monsters | Naughty Sorceress | PvP | Quests | Safe Adventuring | Skills | Tattoos | Trophies | Zapping

News of the Kingdom from Coldfront:

Are you tired of existing in a 10x10 cubic room? Do you want to absorb more than just what manner of creatures stumble into your domain? Go out there, absorb items, learn skills and acquire effects on the road to becoming human! Don't be square, try Spring 2017's challenge path, Gelatinous Noob! Don't forget to share your memories with other blobventurers on the forum thread!
Hotstuff: Oh, huh! We used Stripe for ZapCon, and it was great. I'd definitely ask CDM to look into that if it'd be a viable option for the folks asking for Paypal.
Jick: Grimace knowledge:
Jick: It's an Apple IIe adventure game. I mean an Apple //e adventure game.
Jick: Soupertasters:

Today's Featured Article:

Gnomish Gnomads' Camp

The Gnomish Gnomads' Camp is located within the Desert Beach, but only those who ascend under certain Zodiac signs are allowed to visit. It is home to some very helpful gnomes and a valued part of the Kingdom with a few post-apocalyptic locales. Fragnk, the Regnaissance Gnome is willing to teach gnomish skills, including the awaregness of a certain part of the body. Gnomes possess an affinity for building sophisticated machinery, and Gnorman, the Supertinker can assemble technological wonders and anachronistic robots for any visitors. Adventurers travel from far and wide to a Gnomish bar for both locally brewed booze and other cheap drinks.

After NS13, the gnomes opened up some new areas of their camp, including an endless source of irritation called The Annoy-o-Tron 5000, and Gno-Mart, which sells both South of The Border imports and bottles of different sizes containing acids that dissolve pork elf gems.

Today in KoL History:

2008: Pedantic hobo glyph collectors may now view in which zones they have found glyphs from the Quest Log page, even with the hobo code binder equipped.

2007: The bug where you couldn't perm a skill going into a Casual run has been fixed.

2007: Digital keys and Richard's star keys are now cookable into pies the way the Legend keys are. Thanks to Dr_Van_van_Mojo for suggesting this.

2006: It's Tuesday! (At least, for us, it still is.) The Moxious Maneuver button has disappeared, and is now a choice in your Use Skills menu in combat. Additionally, Moxious Maneuver is now affected by -MP cost items.

Also, more elemental tests have been added to the Daily Dungeon (including new sleaze tests.) These may not show up for a day or two, due to the Daily Dungeon's randomness, but you'll know 'em when you see 'em.

2003: By popular request, the maximum turn limit has been raised from 120 (40 turns * 3 days) to 200 (50 turns * 4 days.) With the next batch of items I add, you'll be able to get a total of 50 turns per day not counting food and booze.

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