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Elemental Resistance

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Here's a comprehensive list of everything in the game that provides Elemental Resistance. These give resistance against the Hot, Cold, Spooky , Stench and/or Sleaze elements, reducing damage from these elements and allowing you to pass elemental barriers such as those in the Daily Dungeon.

Slime , Shadow, and Bad spelling look like elemental damage but do not fit into the five-element scheme. They are not reduced by effects that offer protection from "all elements," including Mysticality classes' innate resistance bonus. Slime damage is reduced by special Slime Resistance effects, which follow the same rules and are calculated in the same way as the elemental resistance effects described below. There is no known way to reduce shadow or bad spelling damage.

Contents

Resistance Levels

Items and effects give various strengths of elemental resistance; ranging from weakest to strongest, they are:

Strength Levels
Slight 1
So-So 2
Serious 3
Stupendous 4
Superhuman 5
Sublime 9

The sum of all elemental resistances results in a net resistance level for each element, which is listed on the player's character sheet. This chart shows the character sheet names and percentage of damage reduced for the different resistance levels:

Level Description Elemental Damage Reduction
1 Very Low 10.00%
2 Low 20.00%
3 Moderate 30.00%
4 Considerable 40.00%
5 High 48.33%
6 Very High 55.28%
7 Really Very High 61.06%
8 Extremely High 65.89%
9 Very Extremely High 69.91%
10 Really Very Extremely High 73.26%
11 Amazingly High 76.05%
12 Very Amazingly High 78.37%
13 Really Very Amazingly High 80.31%
14 Extremely Amazingly High 81.92%
15 Very Extremely Amazingly High 83.27%
16 Really Very Extremely Amazingly High 84.39%
17 Extraordinarily High 85.33%
18 Very Extraordinarily High 86.11%
19 Really Very Extraordinarily High 86.75%
20 Extremely Extraordinarily High 87.30%
21 Very Extremely Extraordinarily High 87.75%
22 Really Very Extremely Extraordinarily High 88.12%
23 Incredibly High 88.43%
24 Very Incredibly High 88.70%
25 Really Very Incredibly High 88.91%
26 Extremely Incredibly High 89.09%
27 Very Extremely Incredibly High 89.25%
28 Really Very Extremely Incredibly High 89.37%
29 Staggeringly High 89.48%
30 Very Staggeringly High 89.56%
31 Really Very Staggeringly High 89.64%
32 Extremely Staggeringly High 89.70%
33 Very Extremely Staggeringly High 89.75%
34 Really Very Extremely Staggeringly High 89.79%
35 Mind-Bogglingly High 89.82%
36 Very Mind-Bogglingly High 89.85%
37 Really Very Mind-Bogglingly High 89.88%
38 Extremely Mind-Bogglingly High 89.90%
39 Very Extremely Mind-Bogglingly High 89.92%
40 Really Very Extremely Mind-Bogglingly High 89.93%
41 Inconceivably High 89.94%
42 Very Inconceivably High 89.95%
43 Really Very Inconceivably High 89.96%
44 Extremely Inconceivably High 89.97%
45 Very Extremely Inconceivably High 89.97%
46 Really Very Extremely Inconceivably High 89.98%
47 Unthinkably High 89.98%
48 Very Unthinkably High 89.98%
49 Really Very Unthinkably High 89.98%
50 Extremely Unthinkably High 89.98%
51 Very Extremely Unthinkably High 89.99%
52 Really Very Extremely Unthinkably High 89.99%
53 Indescribably High 89.99%
54 Very Indescribably High 89.99%
55 Really Very Indescribably High 89.99%
56 Extremely Indescribably High 89.99%
57 Very Extremely Indescribably High 89.99%
58 Really Very Extremely Indescribably High 89.99%
59 Impossibly High 89.99%
60 Very Impossibly High 89.99%
61 Really Very Impossibly High 89.99%
62 Extremely Impossibly High 89.99%
63 Very Extremely Impossibly High 89.99%
64 Really Very Extremely Impossibly High 89.99%


Myst classes receive an extra 5% resistance above what is given by their resistance level in the above chart. For example, with Considerable resistance, they would have 45% resistance instead of 40%; with Incredibly High resistance, they would have 93.43% resistance instead of 88.43%. This bonus applies only to damage received, and not on/off tests like in the Daily Dungeon.

Percentage elemental resistance must be calculated from the resistance level using a piecewise function, due to diminishing returns. If R is the net rating on the character sheet, and M is 5 for Myst classes and 0 otherwise, then:

  • for R ≤ 3, %res = 10 × R + M
  • for R > 3, %res = 90 - 50 × (5/6)R - 4 + M

Note that five elemental powder potions, while not strictly imparting elemental resistance, grant turns where the imbiber is sympathetic to the element of the potion; that is, all of the potion-drinker's (and familiar's) damage output will be of that element, and damage done to the drinker follows elemental damage rules. The five powder effects are Coldform, Hotform, Sleazeform, Spookyform, and Stenchform.

Regular Resistance Items

Most of the resistance-imparting items in the game raise one or more elemental resistances by a constant amount.

Source Source
Type
Resistance Strength Duration Cost Prereq Notes
Astral Shell TT Buff Skill All 1Slight 5-15 turns 10 MP None Damage Absorption +80
bat-ass leather jacket Shirt All 1Slight Always   77 Mus, Torso Awaregness Mysticality +10
Batigue Adventure All 1Slight 10 turns   Bad Moon
battered hubcap Off-Hand Item (Shield) All 2So-So Always   65 Mus
clingfilm cap Hat All 1Slight Always   60 Mox
Cupshotten Adventure All 2So-So 10 turns   Bad Moon
Dallas Dynasty Falcon Crest shield Off-Hand Item (Shield) All 5Superhuman Always   85 Mus
duct tape dockers Pants All 1Slight Always   82 Mox
dungeoneer's dungarees Pants All 1Slight Always   None  
Elemental Saucesphere S Buff Skill All 2So-So 5-15 turns 10 MP None  
gnauga hide vest Shirt All 1Slight Always   25 Mus, Torso Awaregness Damage Reduction: +6
hardened slime belt Accessory All 3Serious Always   200 Mys
  • Regenerate 10-30 HP and MP per adventure
  • Mysticality +20%
  • May not equip more than one
hardened slime hat Hat All 3Serious Always   200 Mox
hardened slime pants Pants All 3Serious Always   200 Mox
Hodgman's disgusting technicolor overcoat Shirt All 5Superhuman Always   200 Mus, Torso Awaregness Prismatic Damage: +15
orange peel hat Hat All 3Serious Always   85 Mox  
palm-frond cloak Shirt All 2So-So Always   55 Mus, Torso Awaregness  
plexiglass pinky ring Accessory All 3Serious Always   75 Mys
polyalloy shield Off-Hand Item (Shield) All 1Slight Always   55 Mus
Radio Free Jersey Shirt All 3Serious Always   Torso Awaregness
  • A custom item given to Amplitude
  • All Attributes +10
  • May not equip more than one
Rainbow Bright Item All 3Serious 10 turns Item Loss,
3 Spleen
Level 7
rainbow pearl earring Accessory All 9Sublime Always   200 Mys
  • A very rare item
  • All Attributes +15
  • May not equip more than one
Red Door Syndrome Item All 2So-So 10 turns Item Loss None Obtained from can of black paint
shark jumper Shirt All 3Serious Always   85 Mus, Torso Awaregness Regenerate 20-40 HP per adventure
six-rainbow shield Off-Hand Item (Shield) All 3Serious Always   70 Mus
Slimesuit Outfit All 3Serious Always   200 Mus
200 Mox
 
The Colors... Effect All -5-Superhuman 5 turns   None Obtained sometimes when hit by magic dragonfish
titanium assault umbrella Weapon (1H) All 1Slight Always   50 Mus  
Well-Oiled Item All 1Slight 5 turns Item Loss None
Chester's cutoffs Pants Hot, Stench 3Serious Always   200 Mox
Earring of Fire Accessory Cold, Spooky 3Serious Always   60 Mys May not equip more than one
Frosty's carrot Accessory Stench, Sleaze 3Serious Always   200 Mus
Hot and Cold Running Ninja Suit Outfit Hot, Cold 2So-So Always   30 Mus
25 Mox
Ice-Cold Beerring Accessory Sleaze, Stench 3Serious Always   60 Mys May not equip more than one
Mudflap-Girl Earring Accessory Stench, Hot 3Serious Always   60 Mys May not equip more than one
Nose Ring of Putrescence Accessory Hot, Spooky 3Serious Always   60 Mys May not equip more than one
Ol' Scratch's ol' britches Pants Cold, Spooky 3Serious Always   200 Mys
Oscus's dumpster waders Pants Hot, Spooky 3Serious Always   200 Mys
Scarysauce S Buff Skill Cold, Sleaze 2So-So 5-15 turns 10 MP None Deals 2-10 Spooky Damage when hit by enemy
slime-covered helmet Hat Stench, Cold 2So-So Always   None 2So-So Slime Resistance
toy space helmet Hat Stench, Spooky 3Serious Always   72 Mox Provides Mostly Accurate Battle Statistics During Fights
Unspeakable Earring Accessory Cold, Sleaze 3Serious Always   60 Mys May not equip more than one
Zombo's grievous greaves Pants Cold, Sleaze 3Serious Always   200 Mus
asbestos apron Shirt Hot 3Serious Always   70 Mus, Torso Awaregness  
asbestos helmet turtle Hat Hot 1Slight Always   25 Mox  
bed of coals House Furnishing Hot 2So-So Always   None  
blue traffic cone Hat Hot 2So-So Always   15 Mox Moxie +3
Deep-Fried Adventure Hot 2So-So 10 turns   Bad Moon
demonskin trousers Pants Hot 2So-So Always   20 Mox  
Fireproof Lips Item Hot 9Sublime 10 turns Item Loss None Obtained from SPF 451 lip balm
Flame-Retardant Trousers Item Hot 1Slight 5 turns Item Loss None Obtained from hot powder
Frozen Shoulders Effect Hot 3Serious 1 turn 12 MP None
Hot Blooded Item Hot 2So-So 10 turns Item Loss,
1 Spleen
Level 6
infernal insoles Accessory Hot 1Slight Always   15 Mys Combat Initiative +10%
moist sailor's cap Hat Hot 4Stupendous Always   85 Mox
patent leather shoes Accessory Hot 1Slight Always   None Muscle +1
raspberry beret Hat Hot 2So-So Always   10 Mox  
ring of fire resistance Accessory Hot 2So-So Always   25 Mys  
Tolerance of the Kitchen P Passive Skill Hot 2So-So Always   None  
balaclava Hat Cold 1Slight Always   10 Mox Part of the OK Lumberjack Outfit
Burning Ears Effect Cold 3Serious 1 turn 12 MP None
Cold Blooded Item Cold 2So-So 10 turns Item Loss,
1 Spleen
Level 6
double-barreled sling Weapon (1H) Cold 1Slight Always   20 Mox +5 Sleaze Damage
elven socks Accessory Cold 1Slight Always   None Muscle +1
enchanted handwarmer Accessory Cold 2So-So Always   15 Mys
eXtreme Bi-Polar Fleece Vest Shirt Cold 2So-So Always   30 Mus, Torso Awaregness  
eXtreme Cold-Weather Gear Outfit Cold 3Serious Always   40 Mys
35 Mox
festive holiday hat Hat Cold 1Slight Always   None Moxie +1
Fever From the Flavor Item Cold 9Sublime 10 turns Item Loss None Obtained from bottle of antifreeze
frigid air mattress House Furnishing Cold 2So-So Always   None  
furry green earmuffs Accessory Cold 1Slight Always   7 Mys  
Insulated Trousers Item Cold 1Slight 5 turns Item Loss None Obtained from cold powder
Northern Exposure SC Passive Skill Cold 2So-So Always   None  
Paw swap Adventure Cold 2So-So 10 turns   Bad Moon
red traffic cone Hat Cold 2So-So Always   15 Mox Moxie +3
ring of cold resistance Accessory Cold 2So-So Always   25 Mys  
Snow Queen Crown Hat Cold 3Serious Always   42 Mox +5 Cold Damage
Staff of the Grand Flambé Weapon (1H) Cold 5Superhuman Always   125 Mys
wool hat Hat Cold 2So-So Always   72 Mox Damage Absorption +20
antique helmet Hat Spooky 3Serious Always   85 Mus
broken sword Weapon (1H) Spooky 1Slight Always   52 Mus  
clockwork hat Hat Spooky 1Slight Always   25 Mox Part of the Clockwork Apparatus
coffin lid Off-Hand Item (Shield) Spooky 1Slight Always   10 Mus Damage Reduction: +3
Cold-Blooded Fearlessness TT Passive Skill Spooky 2So-So Always   None  
comfy coffin House Furnishing Spooky 2So-So Always   None  
corrosive cowl Hat Spooky 4Stupendous Always   150 Mox
Crimbo hat Hat Spooky 1Slight Always   35 Mox Part of the Crimbo Duds
Eye of the Lihc Item Spooky 1Slight 5 turns Item Loss,
4 Full
Level 2 Obtained by eating a lihc eye pie
Educated (Kinda) Adventure Spooky 5Superhuman 20 turns 5 hobo nickels None Obtained via Hobo market
glowing red eye Accessory Spooky 2So-So Always   60 Mys  
gray bow tie Accessory Spooky 1Slight Always   None Moxie +1
Hombre Muerto Caminando Item Spooky 1Slight 5 turns Item Loss None
Hyphemariffic Item Spooky 9Sublime 10 turns Item Loss None Obtained from black eyedrops
jungle drum Weapon (2H) Spooky 2So-So Always   65 Mox
lihc face Hat Spooky 2So-So Always   30 Mox  
makeshift turban Hat Spooky 2So-So Always   35 Mox
orange traffic cone Hat Spooky 2So-So Always   15 Mox Moxie +3
Side Affectation Adventure Spooky 2So-So 10 turns   Bad Moon
spark plug earring Accessory Spooky 2So-So Always   75 Mys Regenerate 3-4 MP per Adventure
Spooky Demeanor Item Spooky 2So-So 10 turns Item Loss,
1 Spleen
Level 6
spooky hockey mask Hat Spooky 2So-So Always   35 Mox +3 Spooky Damage
Spookypants Item Spooky 1Slight 5 turns Item Loss None Obtained from spooky powder
tighty whiteys Pants Spooky 2So-So Always   5 Mox  
Tropical Crimbo Hat Hat Spooky 1Slight Always   35 Mox Part of the Tropical Crimbo Duds
aerated diving helmet Hat Stench 3Serious Always   85 Mox
Arboreal Raiment Outfit Stench 3Serious Always   35 Mox
35 Mys
asshat Hat Stench 1Slight Always   None +1 Sleaze Damage
bum cheek Hat Stench 1Slight Always   None  
Can't Smell Nothin' Item Stench 9Sublime 10 turns Item Loss None Obtained from Dogsgotnonoz pills
Diminished Gag Reflex S Passive Skill Stench 2So-So Always   None  
distressed denim pants Pants Stench 1Slight Always   70 Mox
filth-encrusted futon House Furnishing Stench 2So-So Always   None  
gasmask Hat Stench 3Serious Always   10 Mox  
gatorskin umbrella Weapon (1H) Stench 3Serious Always   100 Mus Bonus Weapon Damage +15
green traffic cone Hat Stench 2So-So Always   15 Mox Moxie +3
Knob Goblin harem veil Hat Stench 1Slight Always   None Part of the Knob Goblin Harem Girl Disguise
makeshift SCUBA gear Accessory Stench 2So-So Always   None
pants of the Slug Lord Pants Stench 2So-So Always   2 Mox  
Pine-Fresh air freshener Accessory Stench 1Slight Always   10 Mys  
rusty diving helmet Hat Stench 1Slight Always   85 Mox
Shirtless in Seattle Adventure Stench 2So-So 10 turns   Bad Moon
Smelly Pants Item Stench 1Slight 5 turns Item Loss None Obtained from stench powder
Stenchtastic Item Stench 2So-So 10 turns Item Loss,
1 Spleen
Level 6
The Sweats Adventure Stench 5Superhuman 20 turns 5 hobo nickels None Obtained via Hobo market
can of maces Weapon (1H) Sleaze 1Slight Always   10 Mox Bonus Weapon Damage +2
cheap elven gloves Accessory Sleaze 1Slight Always   None Mysticality +1
clown whip Weapon (1H) Sleaze 2So-So Always   None  
disbelief suspenders Accessory Sleaze 1Slight Always   10 Mys Part of the OK Lumberjack Outfit
Educated (Sorta) Adventure Sleaze 5Superhuman 20 turns 5 hobo nickels None Obtained via Hobo market
Heart of Polyester DB Passive Skill Sleaze 2So-So Always   None  
Hyperoffended Item Sleaze 9Sublime 10 turns Item Loss None Obtained from donkey flipbook
round green sunglasses Accessory Sleaze 2So-So Always   80 Mys
  • Moxie +9
  • May not equip more than one
round purple sunglasses Accessory Sleaze 1Slight Always   70 Mys
Scared Stiff Adventure Sleaze 2So-So 10 turns   Bad Moon
Sleaze-Resistant Trousers Item Sleaze 1Slight 5 turns Item Loss None Obtained from sleaze powder
stained mattress House Furnishing Sleaze 2So-So Always   None  
Supafly Item Sleaze 2So-So 10 turns Item Loss,
1 Spleen
Level 6
teflon spatula Weapon (1H) Sleaze 3Serious Always   85 Mys
white satin pants Pants Sleaze 2So-So Always   5 Mox  
yellow traffic cone Hat Sleaze 2So-So Always   15 Mox Moxie +3

Special Resistance Items

Some effects go against the grain and "reduce" elemental resistance, or impart variable resistance. The Bad Moon effects have no noticeable effect on listed resistances, but increase the damage taken after resistances have been applied.

Source Source
Type
Resistance Strength Duration Cost Prereq Notes
Exotic Parrot Familiar Varies Varies Always   None The strength and type of resistance varies according to familiar weight.
Deep-Fried Adventure Sleaze, Stench "Lowers" 10 turns   Bad Moon
Paw swap Adventure Hot, Spooky "Lowers" 10 turns   Bad Moon
Scared Stiff Adventure Cold, Spooky "Lowers" 10 turns   Bad Moon
Shirtless in Seattle Adventure Cold, Sleaze "Lowers" 10 turns   Bad Moon
Side Affectation Adventure Hot, Stench "Lowers" 10 turns   Bad Moon

See Also


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init · DA · DR · Res
FightStats· ML · Items · Meat · HP Regen · MP Regen · Adv

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init · DA · DR · Res
FightStats · ML · Items · Meat · HP Regen · MP Regen · Adv


PrismDmg · RDmg · Crit · SCrit · Fumb · Stun · Passive Dmg
Fam Wt · MP Cost · Spell Elts · Combat% · Hobo · PvP


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