Drunkenness
From TheKolWiki
Drunkenness (or Tipsiness, Inebriety, or Temulency) is a measure of how drunk you are. As opposed to fullness and spleen, you are allowed to become drunk beyond the limit allowed for adventuring. When this occurs, you become "falling-down drunk" and will only encounter Drunken Stupor adventures instead of normal adventures in most zones. Drunkenness is reset to zero each day at rollover.
Most Drunkenness comes from booze, but you can also gain drunkenness from adventures in:
or from using:
Players who are on the Teetotaler or Oxygenarian paths cannot encounter those adventures or get the Drunkenness-inducing effects from those items.
Normally, players become too drunk to adventure at 15 Drunkenness. Players with a Liver of Steel become too drunk at 20. Drinking green beer on St. Sneaky Pete's Day enables you to drink to an additional 10 drunkenness and, if you get to 26 or more drunkenness, gives you special adventures.
Note that using a spice melange restores three points of drunkenness, as well as three points of fullness.
Messages
When you are within 5 drunkenness of your current limit, your character pane (in full mode but not compact mode) will display the message:
- You'd better keep an eye on your drinking.
When you have met or exceeded your current drunkenness limit, your character pane (in full mode) will display the message:
- You are falling-down drunk.
Whenever your drunkenness is enough for a message about your drunkenness in your character pane, your messages in chat will also occasionally be followed by "-hic-".
If you attempt to drink more booze while falling-down drunk, you instead receive the message:
- You're way too drunk already.
Falling-Down Drunk
While falling-down drunk, in addition to not being able to encounter normal adventures, you also cannot:
While you cannot adventure normally while falling-down drunk, there are several ways you can still use adventures:
You can also enter into combat by using certain items:
Notes
- There are leaderboards in The Hall of Records for the drunkest player, and for the most hungover player (who was the drunkest player yesterday).
- Since most drunkenness is gained while gaining adventures, it is standard strategy to become falling-down drunk at the end of every day and let the gained adventures roll over as the drunkenness is removed.
- Drunkenness is compared in PvP in the Hangover mini-game.
- Going to the Trophy Hut with 1000 or more drunkenness allows one to purchase the Little Chickadee trophy.
- It is commonly believed that Drunkenness increases the chance of a player fumbling, however this is not the case.
See Also
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