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Communications windchimes

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How many turns/rounds do you have to wait after each use to not lose it? Confirm effect ranges.
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Item number: 2354
Description ID: 441541362
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communications windchimes
communications windchimes

This is a set of windchimes used by the Army of One Loveā„¢ to communicate over vast distances. Well, for certain definitions of "vast." "Within earshot," let's say.

Type: combat item

Selling Price: 45 Meat.

(In-game plural: sets of communications windchimes)

Obtained From

The Battlefield (Frat Warrior Fatigues)
Bailey's Beetle
Green Ops Soldier
Mobile Armored Sweat Lodge
War Hippy Airborne Commander
War Hippy Dread Squad
War Hippy Elder Shaman
War Hippy Elite Fire Spinner
War Hippy Elite Rigger
War Hippy Fire Spinner
War Hippy F.R.O.G.
War Hippy Green Gourmet
War Hippy Homeopath
War Hippy Naturopathic Homeopath
War Hippy Shaman
War Hippy Sky Captain
War Hippy Windtalker (3)
The Battlefield (War Hippy Fatigues)
War, Man. Like, Wow. (one-time)

When Used

  • In combat, while the war is still on:
Chimes.gifImage:chimes.gifCommunications windchimes
You bang out a series of chimes, and after a few minutes a squadron of biplane ferrets flies over your opponent in a seriously disgusting bombing run. He gets hit with 150-200 damage worth of... let's just say... projectiles.
or
Chimes.gifImage:chimes.gifCommunications windchimes
You bang out a series of chimes, and a few moments later, a homeopathic medic runs up to you from somewhere and slaps a filthy poultice on some of your wounds while waving some foul-smelling salts under your nose. Before you can even gag, she's running off toward another wounded soldier. You feel much better, though.
HPYou gain 250-300? hit points.
or
Chimes.gifImage:chimes.gifCommunications windchimes
You bang out a series of chimes, and after a few seconds a homeopathic medic runs up to you and gives you an injection of carbonated soy milk. It stings a little bit, but you feel totally reinvigorated.
MPYou gain 151-200 Mana points.
  • In combat, occasionally (after failing to wait 7 adventures or rounds after using another previously):
Chimes.gifImage:chimes.gifCommunications windchimes
A nearby hippy soldier sees you about to start ringing your windchimes, and says "No way, man. You're taking more than your share. We all have to get equal attention from HQ, because we're all equally special, man."

Then he takes your windchimes and wanders off. What a jerk!

  • In combat, while the war is still on and wearing Frat War Fatigues, or in an area other then The Battlefield while wearing any outfit:
Chimes.gifImage:chimes.gifCommunications windchimes
The hippy army HQ isn't likely to send you reinforcements in this particular fight. You probably shouldn't even bother
  • In combat, after the war is over:
Chimes.gifImage:chimes.gifCommunications windchimes
You listen to the windchimes for a while, but nothing interesting happens.

Notes

  • Can be traded in for 2 quarters at the wartime Frat House.
  • The windchimes' effect is determined as follows:
    • If used within (?) turns of the previous use, there is no effect and the windchimes are lost.
    • Otherwise, if the player has less than 25% of their HP remaining, HP is restored.
    • Otherwise, if the player has less than 25% of their MP remaining, MP is restored.
    • Otherwise, the enemy is damaged.
  • Using the windchimes after the war is over or when in frat boy uniform does not consume a round of combat.

See Also

Collection

TOP 10 communications windchimes collections
1. jodez4 - 5613 | 2. Flar Moonchill - 2202 | 3. Malenkaja Prinzessa - 1197 | 4. Derek_M_Taylor - 888 | 5. madamkiss - 864
6. Lord of the Souls - 729 | 7. SauceAlt - 703 | 8. Sparemeister - 691 | 9. john1008 - 684 | 10. A Tiny Plastic Puddle - 611
Collection data courtesy of ePeterso2 and Jicken Wings
This page was last modified on 10 June 2009, at 13:19.
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