Unlike most hooks, these won’t bring you back – on that, you can rely. They’re designed for getting under the thick, segmented skin of a sandworm, thereby enabling you to ride on its back. Just don’t try to “ride the worm” South of the Border. You’ll find that instead of racing across the desert atop a magnificent beastie, you’ll be eating a little worm that’s been soaking in the most potent alcohol known to man, and you’ll wake up three days later missing a kidney.
(In-game plural: worm-riding hookses)
- Gnasir's Place
- A Sietch in Time (with 15 Worm-riding manual page in inventory)
- Obsoleted Areas/Methods
You hook it for X damage, you hooker you. ZAP! BOINK! WHAM!
Your hook brings it back for X damage. On that you can rely. SOCKO! BOINK! SPLAT!
You hook it with an engaging, fascinating story, then hook it for X damage with your worm-riding hooks. BIFF! WHAMMO! BOOF!
- This weapon is used as part of the Quest for the Holy MacGuffin, specifically during desert exploration where if you have it an your inventory and use a Drum machine you get 30% desert exploration
- This weapon is a reference to "Maker Hooks" from Frank Herbert's Dune series, instruments used by the Fremen to ride sandworms.
- "Unlike most hooks, these won't bring you back" is a general reference to the musical term "hook" -- i.e., the catchy part of a song -- and more specifically to the song "Hook" by Blues Traveler, the eponymous and self-referential hook of which states that "the hook brings you back."
- The last line of the description refers to Mezcal, an alcohol which sometimes has a worm in the bottom of the bottle. It also references the urban legend of people who, waking up after a night of heavy drinking, find themselves in a bathtub of ice and missing a kidney.
- Prior to August 15, 2011 (the introduction of the Way of the Surprising Fist challenge path), the worm-riding hooks had to be equipped, not just in inventory, in order to wormride.