Wine Racks
From TheKolWiki
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This content has been retired and is no longer available in game. |
Wine Racks | |
Zone Num | 178(NW), 179(NE), 180(SW), 181(SE) |
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Location | Spookyraven Manor Wine Cellar |
Unlocks | By unlocking the Spookyraven Manor Wine Cellar with the We'll All Be Flat-adventure |
Recom Stat | 68 |
Combat % | 100 |
ML | 158 - 168 |
Terrain | underground |
Special Adventures | |
Clover | None |
Bad Moon | Hair of the Hellhound |
refreshedit data |
The Wine Racks were four similar zones located in Spookyraven Manor Wine Cellar before the Spookyraven revamp on the 14th May 2014. They were consolidated into a single zone, The Haunted Wine Cellar.
Although each corner has the same recommended minimum stat, each has a different message:
- North-west:
A primary stat of 68 is suggested. If your main stat isn't high enough, you'll see the following message:
- The air in this place has a distinct nose of death and pain, with delicate notes of suffering and torment, finishing with a lingering terror aftertaste. Perhaps you're not of strong enough vintage to adventure here.
- North-east:
A primary stat of 68 is suggested. If your main stat isn't high enough, you'll see the following message:
- The air is full of the sound of rattling chains and popping corks. These wines haven't mellowed with age; they're so full of metaphysical rage that even the wine racks are rattling. Are you enough of a battle sommelier to survive in here?
- South-west:
A primary stat of 68 is suggested. If your main stat isn't high enough, you'll see the following message:
- A skeletal sommelier gives you a grin that is somehow condescending even though it's completely fleshless. It brandishes a corkscrew made out of bones, as if daring you to come inside and meet your doom.
- South-east:
A primary stat of 68 is suggested. If your main stat isn't high enough, you'll see the following message:
- I wouldn't go in here yet, unless you're eager to find out what kind of wine goes with a slow, painful death (Hint: it's usually a merlot, depending on the vintage).
Combat Adventures
possessed wine rack ![]() | |
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skeletal sommelier ![]() | |
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Non-combat Adventures
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Notes
- Monsters in each corner normally drop only three different kinds of dusty bottles of wine, and each kind of wine drops only from two corners.
- Furthermore, the corners' drops map one-to-one to these configurations, in some order that changes from Ascension to Ascension:
- Merlot, Pinot Noir, Port
- Marsala, Pinot Noir, Zinfandel
- Muscat, Port, Zinfandel
- Marsala, Merlot, Muscat
- All 24 possible permutations of the corner configurations have been observed, and do not appear to have any significant difference in frequency.
- If a monster from one of these zones is copied and fought outside the wine cellar, it may drop all 6 dusty bottles of wine (but the drop rates are still low, and they still cannot be yellow-rayed).