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User:Narolf/Different Encounter Probability Spading

From TheKolWiki

This page is dedicated to spading on encounter probabilities in areas where these probabilities are not equal all the time. This project originally sprang from this thread.

Contents

Areas

These areas in which this is the case are (italic+bold means there are enough numbers from that area):

  • hole in the sky (Astronomer)
  • hunted bathroom (Don't Hold a Grudge or Having a Medicine Ball, depending on how you look at it)
  • giant castle (wheel stat adventure)
  • airship (Irritating Series of Random Encounters)
  • south of the border (a chewy encounter)
  • knob laboratory (Knob Goblin Mad Scientist)
  • knob kitchens (Knob Goblin Chef)
  • knob harem (Knob Goblin Harem Girl)
  • degrassi knoll (Gnollish Gearhead)
  • icy peak (Snow Queen happens less often)
  • hippy camp on the verge of war (sergeant)
  • frat camp on the verge of war (sergeant)


Data

Knob Kitchens

Dataset 1
monster sample 1 sample 2 sample 3 sample 4 sample 5 sample 6
Knob Goblin Chef 154(64.7%) 175(63.2%) 184(64.3%) 145(59.7%) 199(65%) 85(56.7%)
Knob Goblin Master Chef 84(35.3%) 102(36.8%) 102(35.7%) 98(40.3%) 107(35%) 65(43.3%)
total 238(100%) 277(100%) 286(100%) 243(100%) 306(100%) 150(100%)
Dataset 2
monster sample 1 sample 2
Knob Goblin Chef 127(63.5%) 208(69.3%)
Knob Goblin Master Chef 73(36.5%) 92(30.7%)
total 200(100%) 300(100%)
Total
monster total
Knob Goblin Chef 1277(63.85%)
Knob Goblin Master Chef 723(36.15%)
total 2000(100%)
Conclusion

The true appearance rates of the two monsters in the Kitchens are 67% and 33% (2-1 ratio). These appearance rates then in turn get affected by the queue and end up being 64.4% to 35.6% (differences are due to a not big enough sample size).


Knob Laboratory

Dataset 1
monster sample 1 sample 2 sample 3 sample 4
Knob Goblin Mad Scientist 97(68.8%) 207(73.7%) 213(73.4%) 219(71.8%)
Knob Goblin Very Mad Scientist 44(31.2%) 74(26.3%) 77(26.6%) 86(28.2%)
total 141(100%) 281(100%) 290(100%) 305(100%)
Total
monster total
Knob Goblin Mad Scientist 736(72.4%)
Knob Goblin Very Mad Scientist 281(27.6%)
total 1017(100%)
Conclusion

The true appearance rates of the two monsters in the Laboratory are 75% and 25% (3-1 ratio). These appearance rates then in turn get affected by the queue and end up being 71.1% to 28.9%. These percentages aren't really showing here, but this dataset was just confirmation for a bigger dataset with a total of 8000 turns.


Hole in the Sky

Dataset 1
monster sample 1 sample 2 sample 3 sample 4
Astronomer 31(11.4%) 35(11.8%) 40(12.8%) 34(12.3%)
Axe Wound 26(9.5%) 25(8.4%) 30(9.6%) 30(10.8%)
Beaver 28(10.3%) 30(10.1%) 32(10.3%) 24(8.7%)
Box 26(9.5%) 31(10.4%) 32(10.3%) 27(9.7%)
Bush 23(8.4%) 27(9.1%) 32(10.3%) 26(9.4%)
Camel's Toe 28(10.3%) 35(11.8%) 31(9.9%) 28(10.1%)
Flange 28(10.3%) 31(10.4%) 27(8.7%) 30(10.8%)
Honey Pot 20(7.3%) 19(6.4%) 34(10.9%) 25(9%)
Little Man in the Canoe 33(12.1%) 36(12.1%) 32(10.3%) 32(11.6%)
Muff 30(11%) 28(9.4%) 22(7.1%) 21(7.6%)
total 273(100%) 297(100%) 312(100%) 277(100%)
Total
monster total
Astronomer 140(12.1%)
Axe Wound 111(9.6%)
Beaver 114(9.8%)
Box 106(9.1%)
Bush 108(9.3%)
Camel's Toe 126(10.9%)
Flange 123(10.6%)
Honey Pot 98(8.5%)
Little Man in the Canoe 133(11.5%)
Muff 101(8.7%)
total 1159(100%)
Conclusion

The Astronomer has a twice as high appearance rate with a rejection rate of 25% (or something equal in functionality). The queue then does the rest. Simulation showed that the (in reality observed) appearance rate should be around 12.5%, which is reasonably close to the numbers found. All other monsters seem to have the same appearance rate (9.7% from simulation), with maybe the exception of the Little Man in the Canoe combat, but that one is probably just a statistical outlier (that's just a guess though).

BTW, if an encounter roll rejection is only possible once, the appearance rate of Astronomers would be higher by 0.2%, so this dataset would need to be considerably bigger to see how rejections are handled exactly.


Icy Peak

Dataset 1
monster sample 1 sample 2
Knott Yeti 71(40.6%) 55(40.4%)
Upgraded ram 65(37.1%) 53(39%)
Snow Queen 39(22.3%) 28(20.6%)
total 175(100%) 136(100%)
Total
monster total
Knott Yeti 126(40.5%)
Upgraded ram 118(37.9%)
Snow Queen 67(21.5%)
total 311(100%)


South of the Border

Dataset 1
monster sample 1 sample 2 sample 3 sample 4 sample 5 sample 6 sample 7
A Chewy Encounter(tamarind) 31(14.7%) 34(15.2%) 33(14.5%) 30(12.8%) 29(13.2%) 29(12.7%) 23(13.1%)
A Chewy Encounter(pickle) 29(13.7%) 29(13%) 36(15.9%) 36(15.4%) 37(16.8%) 33(14.5%) 23(13.1%)
A Chewy Encounter(jabanero) 36(17.1%) 31(13.9%) 24(10.6%) 22(9.4%) 27(12.3%) 27(11.8%) 23(13.1%)
A Chewy Encounter(lime-and-chile) 31(14.7%) 24(10.8%) 30(13.2%) 30(12.8%) 31(14.1%) 29(12.7%) 24(13.7%)
Finger-Lickin'... Death 46(21.8%) 48(21.5%) 54(23.8%) 59(25.2%) 49(22.3%) 55(24.1%) 39(22.3%)
La Farmacia de Suenos 38(18%) 57(25.6%) 50(22%) 57(24.4%) 47(21.4%) 55(24.1%) 43(24.6%)
total 211(100%) 223(100%) 227(100%) 234(100%) 220(100%) 228(100%) 175(100%)
Total
monster total
A Chewy Encounter(tamarind) 209(13.8%)
A Chewy Encounter(pickle) 223(14.7%)
A Chewy Encounter(jabanero) 190(12.5%)
A Chewy Encounter(lime-and-chile) 199(13.1%)
Finger-Lickin'... Death 350(23.1%)
La Farmacia de Suenos 347(22.9%)
total 1518(100%)
Conclusion

Most likely a 3(A Chewy Encounter)-1(Finger-Lickin'... Death)-1(La Farmacia de Suenos) ratio. Simulation showed that that would result in appearance rates of 52.6%, 23.7% and 23.7%, which is reasonably close to the found numbers. In this model, the A Chewy Encounter adventure is seen as one single encounter. Which version of A Chewy Encounter you get will be decided by a four-sided die roll (1d4 for the nerds ;)) or something of equal functionality (1-1-1-1 distribution).


Giant Castle

Dataset 1
monster sample 1 sample 2 sample 3 sample 4 sample 5 sample 6 sample 7 sample 8
Keep On Turning 32(23.9%) 31(26.1%) 34(23.6%) 31(26.3%) 42(30.9%) 41(29.5%) 31(40.8%) 27(20.5%)
What are the Odds? 40(29.9%) 33(27.7%) 37(25.7%) 34(28.8%) 43(31.6%) 39(28.1%) 24(31.6%) 44(33.3%)
In a Black Room, with Black Curtains 37(27.6%) 32(26.9%) 38(26.4%) 34(28.8%) 38(27.9%) 40(28.8%) 20(26.3%) 38(28.8%)
Outage, Brief Candle 57(42.5%) 54(45.4%) 69(47.9%) 50(42.4%) 55(40.4%) 60(43.2%) 32(42.1%) 50(37.9%)
Total 134(100%) 119(100%) 144(100%) 118(100%) 136(100%) 139(100%) 76(100%) 132(100%)
Total
monster total
Keep On Turning 269(27.0%)
What are the Odds? 294(29.5%)
In a Black Room, with Black Curtains 277(27.8%)
Outage, Brief Candle 427(42.8%)
Total 998(100%)
Conclusion

The distribution in the Castle is 2-1-1-1, which - thanks to the queue - results in a 43.5% appearance rate for the wheel stat noncombat and a 28.25% chance of appearance for each of the other two noncombats if the wheel is skipped every time.


Haunted Bathroom

There seems to be either something strange going on here, or the RNG had a little fun.

  • Dataset 1 was done during a single ascension
  • Datasets 2, 3 and 4 were done during a single ascension (200 spent elsewhere between 2 and 3, 400 between 3 and 4)
  • Dataset 5 was done during a single ascension
  • Dataset 6 was done during a single ascension
Dataset 1
monster sample 1 sample 2 sample 3 sample 4 sample 5
Having a Medicine Ball 52(34.7%) 54(35.1%) 44(32.8%) 36(27.3%) 41(27.7%)
Don't Hold a Grudge 98(65.3%) 100(64.9%) 90(67.2%) 96(72.7%) 107(72.3%)
total 150(100%) 154(100%) 134(100%) 132(100%) 148(100%)
Dataset 2
monster sample 1 sample 2 sample 3 sample 4 sample 5 sample 6
Having a Medicine Ball 38(34.9%) 52(35.9%) 39(30.0%) 35(28.5%) 42(28.2%) 43(31.2%)
Don't Hold a Grudge 71(65.1%) 93(64.1%) 91(70.0%) 88(71.5%) 107(71.8%) 95(68.8%)
total 109(100%) 145(100%) 130(100%) 123(100%) 149(100%) 138(100%)
Dataset 3
monster sample 1 sample 2 sample 3 sample 4
Having a Medicine Ball 68(34.2%) 45(32.6%) 33(28.9%) 37(29.1%)
Don't Hold a Grudge 131(65.8%) 93(67.4%) 81(71.1%) 90(70.9%)
total 199(100%) 138(100%) 114(100%) 127(100%)
Dataset 4
monster sample 1
Having a Medicine Ball 47(31.3%)
Don't Hold a Grudge 103(68.7%)
total 150(100%)
Dataset 5
monster sample 1 sample 2 sample 3 sample 4 sample 5 sample 6 sample 7 sample 8 sample 9 sample 10
Having a Medicine Ball 52(31.1%) 51(35.7%) 44(37.3%) 46(38.0%) 38(31.1%) 34(30.4%) 40(30.1%) 42(28.8%) 54(35.3%) 54(35.3%)
Don't Hold a Grudge 115(68.9%) 92(64.3%) 74(62.7%) 75(62.0%) 84(68.9%) 78(69.6%) 93(69.9%) 104(71.2%) 99(64.7%) 99(64.7%)
total 167(100%) 143(100%) 118(100%) 121(100%) 122(100%) 112(100%) 133(100%) 146(100%) 153(100%) 153(100%)
Dataset 6
monster sample 1 sample 2 sample 3 sample 4 sample 5 sample 6 sample 7
Having a Medicine Ball 6(26.1%) 22(31.0%) 34(33.7%) 28(32.2%) 30(29.7%) 30(27.8%) 38(34.9%)
Don't Hold a Grudge 17(73.9%) 49(69.0%) 67(66.3%) 59(67.8%) 71(70.3%) 78(72.2%) 71(65.1%)
total 23(100%) 71(100%) 101(100%) 87(100%) 101(100%) 108(100%) 109(100%)
Total
monster total
Having a Medicine Ball 1265(32.0%)
Don't Hold a Grudge 2682(68.0%)
total 3947(100%)
grudge total
Muscle grudges 707(26.4%)
Myst grudges 1294(48.2%)
Moxie grudges 681(25.4%)
Conclusion

The numbers look a little strange, but I'm not willing to throw anymore turns at this. Seems like a 2-2-1-1 distribution for Medicine Ball, Myst grudge, Muscle grudge and Moxie grudge in that order. Note that both Medicine Ball and Myst grudge are entered as two distinct encounters that are handled differently by the queue (same as the Astronomers in the pre-change HitS that were seen as two different combats by the queue). This would theoretically result in appearances rates of 33.3% for Medicine Ball and Myst grudge and 16.7% for the two left over grudes.


Airship

Dataset 1
monster sample 1 sample 2 sample 3 sample 4 sample 5 sample 6 sample 7 sample 8 sample 9
Irritating Series of Random Encounters 36(19.3%) 45(24.6%) 38(22.0%) 40(23.3%) 30(18.5%) 35(19.7%) 43(23.9%) 36(20.5%) 40(23.1%)
Spunky Princess 28(15.0%) 22(12.0%) 28(16.2%) 26(15.1%) 23(14.2%) 32(18.0%) 24(13.3%) 31(17.6%) 24(13.9%)
Burly Sidekick 30(16.0%) 32(17.5%) 24(13.9%) 24(14.0%) 30(18.5%) 26(14.6%) 35(19.4%) 26(14.8%) 27(15.6%)
Protagonist 32(17.1%) 29(15.8%) 28(16.2%) 25(14.5%) 29(17.9%) 28(15.7%) 26(14.4%) 28(15.9%) 28(16.2%)
Quiet Healer 29(15.5%) 26(14.2%) 27(15.6%) 26(15.1%) 25(15.4%) 31(17.4%) 26(14.4%) 28(15.9%) 28(16.2%)
MagiMechTech MechaMech 32(17.1%) 29(15.8%) 28(16.2%) 31(18.0%) 25(15.4%) 26(14.6%) 26(14.4%) 27(15.3%) 26(15.0%)
total 187(100%) 183(100%) 173(100%) 172(100%) 162(100%) 178(100%) 180(100%) 176(100%) 173(100%)
Total
monster total
Irritating Series of Random Encounters 343(21.7%)
Spunky Princess 238(15.0%)
Burly Sidekick 254(16.0%)
Protagonist 253(16.0%)
Quiet Healer 246(15.5%)
MagiMechTech MechaMech 250(15.8%)
total 1584(100%)
Conclusion

Most likely a 2-1-1-1-1-1 distribution for Irritating Series of Random Encounters and the other combats. After queue effects, this results in a 22.5% appearance rate for Irritating Series of Random Encounters and 15.5% appearance rates for all other combats.

This page was last modified on 20 August 2008, at 18:02.
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