User:AstronautGuy/Mr. Store Analysis

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The purpose of this page is to provide a sort of "analysis/summary" for Mr. Store items, now that almost everything from Mr. Store is usable in Hardcore. This page focuses on items relevant to Standard, since things existing before then seem to have well-established strategy.

For each item, there will be an overview of what capabilities the item grants to a player (objective), and then perhaps some commentary for potential strategic uses (subjective), but there will be no "ranking" of items. Commentary will be mainly Hardcore-oriented, but there may be a bit of Softcore and/or Aftercore-related advice. Expect bias and theorycrafting! Please use the information presented on this page as a stepping stone for strategies, rather than absolute word as for exactly how an item should be used.

Some items may have larger sections compared to other items, but this is because one item may just be more complex than the other. Complexity is not intended to be reflective of an item's strength.

By nature of this material, this page is very much a work in progress. All information provided on this page comes from this very Wiki, the KoL Forums, in-game chat discussions, and personal observations. Feedback is appreciated, especially if something needs clarifying, is missing, or is flat out inaccurate.

Other links:

Current Offerings

Item of the Month (December 2018)

At the beginning of a month, when the item is newly released and its capabilities are still being determined, this section will likely undergo several changes as the item is better understood. As such, speculative and tentative features will be in italics, and are thus not guaranteed to be accurate.

Item Summary Description
Boxing Day care package
  • One daily care package containing a dreamy consumable, spa buff, and substats
  • Toddler training, aim for the top!
Allows permanent access to A Boxing Daycare, in the Wrong Side of the Tracks. The Daycare contains the following features:

Daydream Naptime Corner: Produces a consumable, once per day

Day Spa: Gives a choice of a 100-turn effect, once per day

Daycare: Menu, for managing the boxing ring

  • Recruit toddlers: Adds toddlers to the boxing ring for increasing Meat costs, starting at 100 Meat, and multiplied by 10 for each previous recruitment that day. This cost resets at Rollover.
  • Scavenge gym equipment: Adds gym equipment to the boxing ring and gives substats. The first scavenge per day does not take an Adventure, with further scavengings that day costing 1, 2, and 3 Adventures onward, this cost resetting at Rollover. Each scavenging permanently increases the equipment yield of further scavenging.
  • Hire instructor: Adds an instructor to the boxing ring for 11X² of a random item, where X is the current number of instructors.
  • Spar: Costs 1 Adventure and gives substats, also gives extra PvP Fights for the first spar per day. The substats and extra PvP Fights gained are based on the number of Toddlers in the ring.

Ascending resets toddler, gym equipment, and instructor count, but not gym equipment yields from previous scavenging.

Item of the Year (2018)

Item Summary Description
kerosene-soaked skip
Hatches into
Garbage Fire
  • Fairy and always-acting Ghoul Whelp combo
  • Fiery, fleeting consumables
A familiar that increases Item Drops like a Fairy and restores HP and MP like a Ghoul Whelp after every combat.

After 5 combats in an Ascension, and every 30 combats after that, drops one of the following items:

The first item drop will always be a burning newspaper.

Past Offerings


Month Item Summary Description
January Tote closed.gif
January's Garbage Tote (unopened)
Tote open.gif
January's Garbage Tote
  • Rummageable for various equipment
  • Short-lived damage reduction, doubled Item Drop bonuses, and doubled stat gains
Contains an assortment of equipment. Only one item may be taken out of the tote at a time; taking another item replaces the previous item, acting like a foldable.
  • deceased crimbo tree: Off-hand, has 1000 needles which are consumed to block damage, at a rate of about 6-9 needles per damage
  • broken champagne bottle: 1-handed knife, gives +4-8 MP regeneration, +50% Weapon Damage, and doubles Item Drop bonuses for 11 combats
  • tinsel tights: 50-power pants, gives +25 Monster Level, +10 Sleaze Damage
  • wad of used tape: 50-power hat, gives +10% to all attributes, +15% Item Drops, +30% Meat Drops
  • makeshift garbage shirt: 50-power shirt, gives +3 Stats per Fight, +3 PvP Fights at Rollover, +10 Stench Damage, and doubles stat gains for 37 combats

When the "charges" for the tree, bottle, or shirt run out in combat, the item disappears, though another one may still be taken out of the tote. The "charges" for each item reset upon retrieving the item for the first time per day.

The tote is automatically placed in the inventory at the start of every Ascension.

February Crate.gif
Clan Carnival Game
(VIP Lounge)
  • One NPC's fortune per day
  • Three clanmate compatibility tests per day
Installs Madame Zatara’s Relationship Fortune Teller in the Clan VIP Lounge, which allows for love consultations with Seaside Town NPCs (1/day) and clanmates (3/day).

Consulting with an NPC gives 100 turns of an effect:

Consulting with a clanmate asks both players three questions each, then gives the player that initiated the consultation an item. The type of item is determined by which clanmate consultation of the day it was, and if the players showed low or high compatibility in their responses.

  • First: A size-1 good food/booze OR an item usable on other players for cosmetic effects
  • Second: A 20-turn potion OR a Mysterious Box
  • Third: An outfit piece, for the Genie Garments outfit (bonus: +5% Critical Hit Chance) OR the Psychic Enpsemble outfit (bonus: +10% Critical Spell Chance)

On a high compatibility response, each consultation has a low chance of giving a skillbook in addition to the listed item.

March Pokebook.gif
Pokéfam Guide to Capturing All of Them
packet of tall grass seeds
(Garden Item)
  • Grows tufts of grass
  • Grass is full of surprises and friends and surprising friends
Creates Tall Grass in The Campground, which grows one tuft of grass per day. Unlike other gardens, "harvesting" removes one tuft at a time, rather than all in one click. Each tuft contains one of the following items:

While this Garden is installed, passively causes a Poké-Gro fertilizer to drop after combat sometimes, up to 3 per day, which grows one grass tuft when used.

Path exclusive: In Pocket Familiars, each tuft yields a hatchling for a familiar, usable only in Pokéfam battles.

April Fr packet.gif
FantasyRealm membership packet
Allows permanent access to FantasyRealm, by LyleCo, accessible through A Monorail Station in the Right Side of the Tracks, which allows for one journey per day.

Each journey in FantasyRealm starts at the Welcome Center, which provides two pieces of equipment:

Adventuring in FantasyRealm requires equipping the G. E. M. while it has hours remaining (starts with 5 hours each day), and having no active familiar.

Monsters in FantasyRealm drop the local currency, Rubees™, which is spent at the FantasyRealm Premium Rubee™ Store. After winning 5 combats in a zone, the next encounter there will be a choice Adventure, using an hour and closing the zone for the day (if not the Crossroads). The Rubee™ Store sells maps that permanently unlock some zones, bypassing the need to spend an hour in The Bandit Crossroads beforehand.

The fifth fantasy bandit defeated in a day will drop a fat loot token.

Using a FantasyRealm guest pass allows for one journey through FantasyRealm until Rollover.

Path exclusive: In Pocket Familiars, monsters from FantasyRealm are normal combats between the Adventurer and the monster, rather than the Pokéfam battles specific to this path, allowing combat skills and combat items.

May Godlob egg.gif
God Lobster Egg
Hatches into
God Lobster
  • Aquatic Volleyball, flexible
  • Three scaling free fights with rewards
  • The Kingdom's salvation
An aquatic familiar that increases stat gains like a Volleyball after combat, and may have additional abilities based on its equipment.

While it is the active familiar, can be challenged in the Terrarium up to three times per day in a scaling free fight. Winning the fight leads to a choice of a boon:

June Songboomboxbox.gif
SongBoom™ BoomBox Box
SongBoom™ BoomBox
  • A musical medley of passive boosts
  • Combat karaoke for a variety of effects
  • Periodic item drops
Offers five different songs, each with a different passive effect. While a song is playing, also grants the combat skill Sing Along (0 MP), usable once per combat, which has a different effect depending on the current song. After every 11 won combats that take an Adventure, drops a unique consumable item depending on the song. Songs can be changed up to 11 times per day, and persist through Rollover.
  • Eye of the Giger: +1 Spooky Damage per Level
    • Singing: Drains HP and MP by 5% of maximum HP and gives +2-3 substats after combat
    • Nightmare Fuel: Size-1 spleen item, gives one "nightmarish" charge, which is consumed when resting at The Campground (the rest will not cost an Adventure) or defeating a monster from The Cyrpt (decreases Evil by 2 in the corresponding subzone)
  • Food Vibrations: +30% Food Drops and +3-5 MP regeneration
    • Singing: The next spell cast deals additional damage
    • Special Seasoning: When eating food, one is consumed, giving 1 Adventure and 5-10 of each substat
  • Remainin' Alive: +1 Damage Reduction per Level
  • These Fists Were Made for Punchin': +1 Weapon Damage per Level
  • Total Eclipse of Your Meat: +30% Meat Drops
    • Singing: Adds 25 to the monster's base meat drop, affected by bonus Meat Drops
    • Gathered Meat-Clip: Gives 420-620 Meat

The boombox is automatically placed in the inventory at the start of every Ascension.

July Kittenburglar.gif
kitten burglar
Hatches into
Cat Burglar
A familiar that, after combat, increases Item Drops like a Fairy and Meat Drops like a Leprechaun, and also gains progress toward a Heist. This familiar gains a Heist after 10 combats won, with the next Heist becoming available after a doubling number of combats won since the last (20, 40, 80...). The counter for gaining Heists resets at Rollover.

While active and with Heists available, this familiar can go on a Heist via the Terrarium, producing a choice of an item from a list of non-conditional item drops from the last 3 monsters (excluding bosses) encountered with this familiar. Each item acquired this way consumes one Heist.

This familiar's specific familiar equipment, burglar/sleep mask, occasionally grants additional progress toward the next Heist after combat.

August Bbattcrate.gif
Bastille Battalion control rig crate
Bastille Battalion control rig

  • 5 minigame plays per day
  • Daily bundle of substats, an accessory, and a buff
  • Cheeses and castles
Allows 5 plays of the cheese-collecting castle-fighting Bastille Battalion minigame per day. After each play, offers the choice to submit the score to a daily leaderboard, which can be done only once per day.

The first play per day gives the following rewards, which can be adjusted through the side panels before playing:

The control rig is automatically placed in the inventory at the start of every Ascension.

Using a Bastille Battalion control rig loaner voucher allows for a single play of Bastille Battallion.

September Npartyinv.gif
Neverending Party invitation envelope
  • 10 free fights per day against partygoers
  • One free stat-gain improving buff per day
  • Optional quests with exclusive rewards
Allows permanent access to The Neverending Party, a scaling monster zone in the Wrong Side of the Tracks. After every 7 combats, there is a periodic choice Adventure. Each day, the party starts in an "Early" state, during which victories against partygoers and the choice Adventure do not use turns, until reaching a shared maximum of 10 turnless encounters.

Some possibly useful monster drops:

Some possibly useful choice options:

The first encounter at the Party each day offers an optional quest, which is likely to take longer than the 10 daily free encounters to complete. Finishing this quest in the same day rewards a Neverending Party favor, and prevents further access to the zone until Rollover. Party favors initially give items based on how many have been previously opened, eventually producing the following items after all untradeable items have been received:

Using a Neverending Party guest pass allows entrance to the Party, but without the turnless encounters and until Rollover, for players without permanent access.

Path exclusive: In Disguises Delimit, partygoers from this zone wear unique masks:

  • Motorcycle (Mus), magical cartoon princess (Mys), "sexy" (Mox): +50 (attribute) and +5 (attribute) Stats per fight
  • Catcher's: +100 Damage Absorption, +25 Damage Reduction, +3 Resistance to All Elements
  • Werewolf: +100% Weapon Damage and +30 to all attributes
October Lattecard.gif
latte lovers club card
latte lovers member's mug
  • Customizable off-hand item
  • 3 refills of swapping enchantments, banishes, encounter manipulation, and restoration
  • Caffeination after every combat
An off-hand item whose enchantments depend on the three ingredients used in the latte inside. Each day, provides three refills, which are used to change the mug's enchantments. A refill requires three unique ingredients. At the start of an Ascension, the mug is empty, and the following ingredients are available:
  • Vanilla: +1 Muscle Stat per fight, +5% Muscle, +5% Weapon Damage
  • Pumpkin spice: +1 Mysticality Stat per fight, +5% Mysticality, +5 Spell Damage
  • Cinnamon: +1 Moxie Stat per fight, +5% Moxie, +5% Pickpocket Chance

While equipped, grants the following combat skills (0 MP each), each usable once per day before becoming disabled. Refilling the latte re-enables all disabled skills, allowing for a maximum of 4 uses per day for each skill.

Additional ingredients unlock after a few combats (including runaways) in certain locations with the mug equipped, these ingredients will be locked again upon Ascending.

Some possibly useful ingredients (from zones that are not detours in-run):

The mug is automatically placed in the inventory at the start of every Ascension.

November Vrform.gif
voter registration form
  • One daily polling and a free sticker
  • Two passive bonuses from local initiatives
  • Three free "wandering" scaling fights per day
Allows permanent access to A Voting Booth, in the Right Side of the Tracks, which allows for a daily mayoral election.

An election consists of a choice between two candidates, and two choices out of four local initiatives in the form of passive modifiers, which last until Rollover. The available initiatives are predetermined based on class, path, and day.

After voting, gives a "I Voted!" sticker, an accessory that gives +5% to all attributes and disappears after Rollover. While equipped, a scaling monster will appear when (Total Turns Played) / 11 has a remainder of 1, effectively appearing every 11 Adventures. The first three encounters per day against this monster are free fights, and the kind of monster is determined by the previous winning platform.

Some possibly useful monster drops:

Using a absentee voter ballot allows players without permanent access to participate in a single election.


Month Item Summary Description
Item of the Year Hopefulcandle.gif
hopeful candle
Hatches into
Optimistic Candle
A familiar that increases Item Drops like a Fairy and stat gains like a Volleyball after combat.

After 5 combats in an Ascension, and every 30 combats after that, drops a glob of melted wax after combat. When used as a combat item, it stuns and deals Hot damage while the monster is stunned. It can also be used to produce another item.

January Planula.gif
space planula
Hatches into
Space Jellyfish
  • Delevels foes before combat and sometimes ensures Initiative
  • Produces jelly, stat-giving spleen items with various benefits including a banish, pseudo-YR, and forcing non-combats
  • Has additional functions in underwater and cosmic locations
An aquatic familiar that delevels monsters like a Barrrnacle at the start of every combat, and sometimes guarantees Initiative at the start of combat, effectively ensuring the jump at 20 pounds or greater.

Provides the combat skill Extract Jelly (0 MP), usable once per combat to sometimes produces a jelly when used against elemental monsters. The first extraction per day on a valid monster always succeeds, with the rate of success decreasing for each jelly collected that day. Jellies are size-1 spleen items that give some substats and 50 turns of an effect, which gives +5 elemental damage, an attribute boost, and increased stat gains after fights or Item Drops. Jellies also cook with toast to produce a size-1 good food that gives 25 turns of the respective effect. Each jelly or toast with jelly consumed also gives one use of an activatable "benefit" for that day, depending on the element.

In underwater combats only, increases stat gains like a Volleyball and Item Drops like a Fairy. It also adds extra interactions to undersea and space-related areas, such as a choice to fight a specific monster in The Hole in the Sky, and sea jelly, a size-1 spleen item that gives 10 turns of Fishy, harvestable once per day in The Sea.

February Heartcrate.gif
heart-shaped crate
  • Daily excursion through The Tunnel of L.O.V.E.
  • Three scaling free fights and full HP and MP restoration
  • A variety of stat-gains-improving equipment, effects, and souvenirs
  • True LOV?
Permanently allows access to and allows one visit per day through The Tunnel of L.O.V.E., in the Wrong Side of the Tracks.

A trip through the Tunnel consists of a total of three scaling free fights alternated with three choices.

The first two choices will also fully restore HP and MP. Each encounter in the Tunnel is immediately succeeded by the next in the sequence, and the entire trip does not take any Adventures, even if losing or running from a free fight.

Using a LOV Entrance Pass allows for a one-time trip through the Tunnel, for players without permanent access.

March Robotenderlarva.gif
unpowered Robortender
Hatches into
  • Leprechaun, sometimes gives PvP Fights and cocktail ingredients
  • Drinks made from these ingredients give phylum-based effects
  • Can consume its own drinks to gain new abilities for the day
A familiar that increases Meat Drops like a Leprechaun, and sometimes gives a PvP Fight or cocktail ingredient after combat. The first combat per day with this familiar always drops a cocktail ingredient.

The kind of cocktail ingredient dropped is determined by Monster Types. Dudes, Beasts, Undead, and Constructs drop basic booze and mixers more frequently, while other Monster Types will drop unique garnishes in addition to basic ingredients. The unique garnishes mix with a basic booze to produce a size-1 "lesser" booze that gives 40 turns of an effect based on the garnish. Adding a mixer to this drink produces a size-1 "greater" booze, improving the quality and effect. Most lesser drinks are good quality and upgrade to awesome quality, with some lesser drinks being awesome quality, upgrading to EPIC equality.

Robortender drinks can also be given to the familiar to grant it additional abilities for that day, with a unique ability for each garnish. A greater drink's ability is stronger than and will override that of the corresponding lesser drink. There is a daily limit of 5 abilities gained through drinks.

Some possibly useful garnishes and their drink effects and familiar abilities:

  • pickled grasshopper (Bugs): +50%/+100% Initiative, familiar gives +3/+5 Muscle stats after combat
  • cocktail mushroom (Goblins): +25%/+50% Item Drops, familiar gives +3/+5 Moxie stats after combat
  • pile of dirt (Plants): +50%/+100% Meat Drops, familiar gives +3/+5 Mysticality stats after combat
  • bottle of anís (Constellations): +50%/+100% MP, familiar increases Item Drops like a Fairy with 0.5×/1× weight
  • fish head (Penguins): +20/+40 Cold Damage and Cold Spell Damage, familiar's Leprechaun effect gains a 1.5×/2× weight multiplier
  • imaginary lemon (Weird): +20/+40 Monster Level, familiar delevels like a Barrrnacle before some/all combats

This familiar's specific familiar equipment, toggle switch (Bartend), increases the frequency of cocktail ingredient drops. It can be toggled to (Bounce), to instead increase the frequency of extra PvP Fights. Both items also grant +5 Familiar Weight.

Path Exclusive: In Gelatinous Noob, when absorbed, some of the garnishes from this familiar grant non-combat skills that give effects that increase or decrease Combat Frequency by 5% each. These skills are not remembered from past runs to start with in new Gelatinous Noob runs.

-5% Combat Frequency skills: +5% Combat Frequency skills:
April Sgbadge.gif
Spacegate access badge
Allows permanent access to the Secret Underground Spacegate Facility, in The Big Mountains.

Once per day, allows 20 Adventures of exploration in a procedurally-generated planet, from a 7-letter seed. Each planet will vary in danger, inhabitants, and potential discoveries. Depending on the environmental hazards in a planet, certain safety equipment must be worn, also rentable for free by the Facility.

Possibly useful planet coordinates (one notable encounter, most other encounters are skippable):

Items from exploration can be turned in for pages of Spacegate Research, used to fabricate various items and permanently unlock vaccinations. One vaccination can be received per day, and each one gives 30 turns of an effect:

Using a portable Spacegate also allows 20 Adventures of exploration through the Spacegate, but in a random planet and only until Rollover, for players without permanent access. The rest of the Facillity will also be unavailable.

May Newyouform.gif
New-You Club Membership Form
(Correspondence item)
  • Produces a Daily Affirmation and focus project each day
  • Affirmations are long-lasting potions and also function as combat items
  • One cookie per ascension, with potential for more
  • Positive thinking and positive titles
Sets up a correspondence with the New-You Club to deliver one of the following Daily Affirmations every day. Affirmations are potions that give 100 turns of an effect, and are also combat items. When not in Aftercore, the Affirmation given is pre-determined based on class, path, and day, otherwise it will be random.

In addition to the Daily Affirmation, the New-You Club also sends a suggested self-improvement exercise, involving casting a combat skill against a certain monster for a number of combats. The combat skill will be chosen randomly from the player's available skills, and the monster from a currently accessible zone. Completing this side project will award one permanent VIP membership point and an Affirmation Cookie upon receiving the next daily correspondence.

Cookies are size-1 foods that give 1 Adventure, and an additional 2 Adventures and 30 of each substat for each cookie eaten in the current Ascension, capped at 4. Only one cookie can be consumed per day.

With 7 or greater VIP membership points, the New-You Club includes one Affirmation Cookie with the Daily Affirmation at the start of new Ascensions.

With 21 or greater VIP membership points, the New-You Club grants the Incredible Self-Esteem non-combat skill (10 MP), usable once per day. When cast, this skill gives 50 turns of a random Affirmation effect, or extends the duration of active Affirmation effects by 50 turns, divided by the number of active Affirmations and rounded down.

Every 30 VIP membership points grants a randomized, positive custom title.

June Kgbpackage.gif
suspicious package
Kremlin's Greatest Briefcase
An accessory with the following enchantments:
  • +10 to all attributes
  • +25 maximum HP/MP
  • +25% Weapon Damage
  • +25% Initiative
  • +5-10 HP/MP regeneration

When equipped, grants the KGB tranquilizer dart combat skill (0 MP), a free runaway and 20-turn banish, usable three times per day.

Each day, provides 11 "clicks", with one or more clicks used per manipulation of the briefcase.

Activating an actuator uses one click and gives a random 10-turn KGB effect, or adds additional functions to the briefcase. Briefcase modifications are kept through Rollover, but reset upon Ascension.

Some possibly useful KGB effects:

Additional briefcase functions:

  • Drawers (left and right): Each produces 3 exploding cigars per day, which are instakilling combat items.
  • Dispenser: Produces 3 basic/improved/splendid martinis per day, size-1 good/awesome/EPIC boozes that give 10/20/40 turns of a random KGB effect. Martini quality is determined by the state of the tabs.
  • Crank: Allows for an additional 11 clicks per day.
  • Tabs: Activating a tab uses three clicks and gives 50 turns of a KGB effect.
  • Buttons: Pressing a button uses one click, and either modifies a briefcase enchantment, or adjusts the tabs.
The briefcase starts with the first enchantment in each set. Pressing a button cycles one enchantment with the next or previous one in its list.
  • +25% Weapon Damage
  • +50% Spell Damage
  • +5 Prismatic Damage
  • +10% Critical Hit Chance
  • +25% Initiative
  • +100 Damage Absorption
  • +5 Hot Resistance
  • +5 Cold Resistance
  • +5 Spooky Resistance
  • +5 Stench Resistance
  • +5 Sleaze Resistance
  • +5-10 HP/MP regeneration
  • +5 Adventures at Rollover
  • +5 PvP Fights at Rollover
  • -5% Combat Frequency
  • +5% Combat Frequency
  • +25 Monster Level
  • -3 MP cost for skills

Solving the series of puzzles in the briefcase permanently unlocks it, allowing it to be opened once per day, producing the following items:

  • golden gun: Usable on players to color their avatar gold until Rollover.
  • 3 sticks of golden gum: Usable on players to make their next three chat messages bolded and gold-colored.
  • tiny plastic golden gundam: An accessory that gives +1 Adventure and PvP Fight at Rollover, and +1 to all attributes.

The briefcase is automatically placed in the inventory at the start of every Ascension.

Path Exclusive: In License to Adventure, the right drawer instead produces a can of Minions-Be-Gone once per day, which removes some minions from the Super Villain's Lair.

July L11voucher.gif
LI-11 Motor Pool voucher
Asdon Martin keyfob
(Workshed item)
Parks an Asdon Martin in Your Workshed, which can convert food and booze into fuel, yielding about 1 liter per Adventure the item would have given. Only PvP-stealable items that give Adventures and are not sold in NPC stores are eligible for fuel conversion.

Converting loaf of soda breads (soda water + wad of dough) yields about 6 litres for 120 Meat spent (or less), or 20 Meat per fuel.

Spending 37 litres of fuel gives 30 turns of one of the following effects:

Only one of these effects can be active at a time, and can be removed for free at the Workshed.

While in the Workshed, the Asdon Martin grants combat skills, which also cost fuel:

August Meteorbook.gif
Pocket Meteor Guide
Grants skill:
Meteor Lore
Grants the combat skills Micrometeorite, Macrometeorite, and Meteor Shower. Each meteor skill costs 0 MP and may be used once per fight.

Passively causes occasional meteor appearances after combat, which can give 4-6 of a random substat, or +15% Item Drops or +30% Meat Drops for that combat. The meteors can also produce an item, three times per day. For a given combination of class, path, and days played in the run, the items that drop that day will be consistent.

This skill also comes with a free book.

Path Exclusive: In Live. Ascend. Repeat., Macrometeorite uses the monster IDs of monsters in the zone to determine the new monster instead of the Adventure Queue, making the skill's results more predictable.

September Gbottle cork.gif
corked genie bottle
Gbottle open.gif
genie bottle
Grants three wishes per day, depending on what is asked.
  • I wish I was rich: Gives 500 Meat per Level, capped at 50,000 Meat at Level 100+.
  • I wish I was a little bit taller: Gives up to 300 Muscle substats.
  • I wish I had a rabbit in a hat with a bat: Gives up to 300 Mysticality substats.
  • I wish I was a baller: Gives up to 300 Moxie substats.
  • I wish I was big: Gives up to 123 of each substat.
  • I wish I was (effect name): Gives 20 turns of the named effect, if allowed. Some effects cannot be wished for.
  • I wish I had a pony: Gives a random magical pony, a powerful Gift Item.
  • I wish to fight (monster name): Enters combat with the named monster, if allowed. Works for most copiable monsters and old tower monsters. Limited to 3 fight wishes per day.
  • I wish for more wishes: Gives a pocket wish, a tradeable item that allows for one wish, using the same syntax here.
  • I wish you were free: Enters combat with the Genie, a scaling monster that drops a dropped scrap of paper, which autosells for 1001 Meat.
  • I wish blessed rustproof +2 gray dragon scale mail: Gives blessed rustproof +2 gray dragon scale mail, a 150-power shirt that gives +2 to all attributes, +2 Resistance to All Elements, and +2-22 HP/MP Regeneration, and is an excellent addition to any ascension kit.

The bottle is automatically placed in the inventory at the start of every Ascension per the previous incarnation's wishes.

October Xobox.gif
Hatches into
XO Skeleton
  • Fairy and Ghoul Whelp combo
  • Item stealing and deleveling
  • Sometimes drops Xes and Os after combat, exchangeable for various items
A familiar that increases Item Drops like a Fairy and sometimes restores HP and MP like a Ghoul Whelp after combat.

Provides the combat skill Hugs and Kisses! (0 MP), which delevels by 10, and steals an item the first time it is used per combat, if possible. This skill becomes unusable for the day after stealing 11 items that day.

Drops an X after the first combat in an Ascension and every 9 combats after that, and drops an O after the sixth combat and every 9 combats after that. Xes and Os are currency for the XO Shop, which sells for the following items:

November Pantogramgram.gif
portable pantogram
  • One pants summoning per day
  • Attribute boost and elemental resistance
  • A wide variety of other enchantments, at a cost
Allows pants summoning once per day, which produces pantogram pants, 100-power pants that have varying enchantments, and disappear after Rollover. The enchantments are determined by choosing an attribute, element, and three different sacifices. Some possibly useful sacrifice options are listed. There are other sacrifice options, but these have less utility in-run and/or require items that are less readily available in-run.
  • +10 to the chosen attribute
  • +2 Resistance to the chosen element
  • Sacrifice #1: Gives HP/MP-related bonuses
    • Drops of blood (no cost): +40 maximum HP
    • Nail clippings (no cost): +20 maximum MP
    • bubblin' crude: +5-15 MP regeneration
    • baconstone: -3 MP cost for skills
  • Sacrifice #2: Gives mostly Item Drop/Meat Drop/stat gain bonuses
  • Sacrifice #3: Gives miscellaneous bonuses

The pantogram is automatically placed in the inventory at the start of every Ascension.

December Mumtrunk closed.gif
locked mumming trunk
mumming trunk
  • An assortment of extra familiar abilities
  • Performances after combat
Contains costumes that add additional post-combat abilities to the currently active familiar, lasting until Rollover. A familiar can only have one costume worn at a time, and each costume can be applied once per day. Familiar costumes are independent of familiar equipment. A costume may give extra abilities, depending on the type of familiar wearing it.
  • The Captain: +15% Meat Drops
    • Familiars with hands give +30% Meat Drops
    • Undead familiars delevel the monster by 25% at the start of combat
  • Beelzebub: Restores 4-5 MP after combat
    • Winged familiars restore 8-10 MP after combat
    • Hot-themed familiars deal Hot damage on a weapon hit
  • Saint Patrick: +3 Muscle Stats per fight
    • Beastly familiars give +4 Muscle Stats per fight
    • Toothed familiars stagger at the start of combat
  • Prince George: +15% Item Drops
    • Clothed familiars give +25% Item Drops
    • "Quick" familiars deal physical damage with bleeding on a weapon hit
  • Oliver Cromwell: +3 Mysticality Stats per fight
    • Familiars with eyes give +4 Mysticality Stats per fight
    • "High altitude" familiars guarantee Initiative at the start of combat
  • The Doctor: Restores 8-10 HP after combat
    • Robotic familiars increase this to 18-20 HP
    • "Evil" familiars deal physical damage and delevel by 10% on a weapon hit
  • Miss Funny: +2 Moxie Stats per fight
    • Sleazy familiars give +4 Moxie Stats per fight
    • Insectoid familiars deal Sleaze damage on a weapon hit

The trunk is automatically placed in the inventory at the start of every Ascension.


Month Item Summary Description
Item of the Year Baskinrobin.gif
basking robin
Hatches into
Rockin' Robin
  • Fairy and Volleyball combo
  • Sometimes drops a robin's egg, which has many uses
A familiar that increases Item Drops like a Fairy and Stat Gains like a Volleyball.

After 5 combats in an Ascension, and every 30 combats after that, drops a robin's egg, which has many uses. As a potion, the robin's egg gives 10 turns of +3 Resistance to All Elements and +10 Damage Reduction. As a combat item, it delevels by 50% and staggers. The egg is also an ingredient for size-2 awesome quality food or booze.

The Robin sometimes produces additional minigame-specific items while playing Batfellow.

Item of the Year Batfellowbook.gif
Batfellow comic
  • Plays a dark and brooding minigame
  • Consumable rewards
  • Opportunity to gain a replica bat-oomerang, which provides three free kills per day
A usable item that launches a Batfellow minigame, which does not cost any Adventures, and consumes the comic if any villain is defeated. The minigame yields a consumable depending on which villain was defeated first, and has a daily leaderboard which can give further rewards, depending on performance.

One leaderboard reward is the replica bat-oomerang, a reusable combat item that instantly kills the monster and makes the fight a free fight, usable three times per day.

While the comic is a free pull from Hagnk's, any rewards obtained are sent to Hagnk's.

Completing 20 of these comics causes weekly delivery of a special edition Batfellow comic, which functions identically, but is not tradeable.

January Crate.gif
X-32-F snowman crate
  • 10 free fights per day against a growing snowman
  • 1-2 useful consumables per day
  • Training gear (+25% to one attribute, another useful enchantment, and a drawback)
  • Masterful martial arts advice
Allows permanent access to The Snojo, in The Big Mountains. The Snojo houses a single monster, the X-32-F Combat Training Snowman. The first 10 victories against the Snowman per day are free fights, and the Snowman gains body segments with each victory that give it increased stats and special abilities.

The Snowman has 3 modes for the three attributes, which determine what consumable the Snowman drops every 7th free fight in that mode, and also what training equipment and skillbook drops on the 11th and 50th free fight respectively. Modes can be changed at any time, so it is possible to get 4 varied consumables and 2 pieces of gear in a 3-day run, and more in longer runs.

Muscle Mode:

Mysticality Mode:

  • ice rice: A size-1 EPIC food.
  • training legwarmers: An accessory that gives +25% Mysticality, +5 Resistance to All Elements, and -50% Spell Damage.

Moxie Mode:

February Document thumb.gif
LT&T telegraph office deed
Allows permanent access to the LT&T Office, which gives your cowboy boots on the first visit in an Ascension. The boots are an accessory that provides +25 maximum HP/MP, and grants Cowboy Kick, a combat skill (0 MP) that does mild Muscle-based damage and staggers, usable once per combat.

The boots can be customized with a Western skin and a set of spurs for additional enchantments, persisting through Ascension. Replacing the skin or spurs on the boots destroys the previous customization.

Skin options: Spurs options:
  • +50% Muscle, Mysticality, or Moxie
  • +20 Monster Level
  • Adds 15% delevel to Cowboy Kick
  • Adds Spooky damage to Cowboy Kick
  • +20% Item Drops
  • +30% Initiative
  • +2 Resistance to All Elements
  • +5 Adventures at Rollover
  • Adds Hot, Stench, or Sleaze damage to Cowboy Kick

Also provides 30-turn quests via plaintive telegrams, which reward buffalo dimes. Choosing the Wagon Train Escort Wanted (hard) quest allows access to mountain lions, which can drop lion musk, a potion that gives 20 turns of +15% Combat Frequency.

Using an inflatable LT&T telegraph office also grants one telegram quest, but will not provide your cowboy boots, for players without permanent access.

Path exclusive: In Avatar of West of Loathing, acquiring your cowboy boots also gives 3 buffalo dimes, which can be spent at the Office Gift Shop.

March Chessset.gif
Witchess Set
(Campground item)
Provides 5 free fights per day against 8 different scaling monsters. Each monster drops either a useful consumable or strong rentable equipment:

Compared to the consumable-dropping monsters, the monsters that drop gear have much more HP, stagger immunity, partial damage resistance, and possibly other immunities, requiring more effort to defeat.

In addition to the free fights, provides 5 daily puzzles. Solving all 5 grants 25 turns of a familiar weight buff, with a minimum of +5 Familiar Weight, and increases by +1 per 5 puzzles solved to a maximum of +20. When all puzzles are solved, viewing the puzzles immediately provides the effect, without having to solve them. Also allows for playing as White in Witchess, a Chess variant.

April Crate.gif
Clan Floundry
(VIP Lounge)
  • Rentable gear (1/day)
  • +50%/+100% to one attribute
  • +/- 10% Combat Frequency
  • Various other enchantments, and potentially some quest-related items
Provides one rentable equipment with powerful enchantments per day. In general, these equipment provide a large boost (+50%/+100%) to one attribute, and all but one provide +/- 10% Combat Frequency. The -10% combat frequency equipment can also be used once per day, providing various quest related items.
  • carpe (back item): +50% Mysticality, +5-10 MP regeneration, +50% Meat Drops, +10% Combat Frequency
  • codpiece (accessory): +100% Mysticality, +100 maximum MP, +50 Spell Damage, -10% Combat Frequency, gives 8 bubblin' crudes
  • troutsers (200-power pants): +50% Moxie, +50% Pickpocket Chance, +11 Prismatic Damage, +5 Resistance to All Elements
  • bass clarinet (1-handed ranged weapon): +100% Moxie, +50 Ranged Damage, -3 MP cost for skills, -10% Combat Frequency, gives 10 white pixels
  • fish hatchet (1-handed melee weapon): +100% Muscle, +50 Weapon Damage, -10% Combat Frequency, gives 5+5 bridge parts
  • tunac (100-power shirt): +50% Muscle, +25 Monster Level, +25% Item Drops, +10% Combat Frequency

Also provides a fishin' pole, for fishing for fish around the Kingdom. Any fish caught are shared with the clan and used to purchase the above items.

May Discognat.gif
disconnected intergnat
Hatches into
  • Fairy with random abilities each combat, including attacking, MP restoration, and scientific skills
  • Drops BACON after combat, which can be exchanged for various items, including Yellow Ray and copying combat items
  • Helps with demon summoning
  • Memes and internet points
A familiar that increases Items from Monsters like a Fairy and drops BACON after combat, which is used as currency at the Internet Meme Shop. Also applies a random modifier to monsters in combat, affecting the Intergnat:

The following items are purchased with BACON (1/day for each item):

There are other items that are bought with BACON, but these have little in-run use and/or are very difficult to acquire in-run.

The names uttered by the Intergnat after defeating ELDRITCH HORROR-modified monsters are used as part of a demon name for the Summoning Chamber. This summoning yields:

June Sourceterminal.gif
Source terminal
(Campground item)
The Source Terminal has four programs: enhance, enquiry, educate, and extrude. Installing Source terminal chips permanently improves these programs.

Enhance gives 25 turns of an effect, once per day, chosen from a selection of effects. PRAM and INGRAM chips improve buff duration, while CRAM and SCRAM chips give additional daily Enhances. When fully upgraded, Enhance provides 100 turns of a .enh effect, three times per day.

Enquiry can be toggled for one of the following effects, giving 50 turns of that effect after Rollover. GRAM and DIAGRAM chips improve the effect duration, up to 200 turns.

Educate grants .edu combat skills; only one may be active for use at a time, but the "active" skill may be freely swapped with another skill, just as how inactive Familiars are kept in the Terrarium. These skills have a base cost of 20 MP, and are usable once per combat. SPAM and ASHRAM chips reduce these skills' MP costs to a minimum of 5 MP, and the DRAM chip allows two skills to be "active" simultaneously.

  • Digitize: Staggers and causes wandering copies of that monster to appear, similar to the effects of an Obtuse Angel and Reanimated Reanimator, but with an increasing and predictable number of turns between copies (7, 20, 30, 40...). Usable once per day, with TRAM and TRIGRAM chips each adding an additional use per day, up to a maximum of three Digitizes. This effect lasts until Rollover or casting Digitize again, which resets the interval between copies.
  • Extract: Produces 1-3 bits of Source essence. Rarely also produces a Source terminal chip or file, used to unlock features for the Terminal.
  • Compress: Staggers and deals 25% the monster's HP in damage.
  • Duplicate: "Doubles" a copiable monster, doubling its current HP, attack, defense, attacks per round, and possible item drops. Usable once per day.
  • Portscan: Causes a Government agent (a scaling monster) to be the next encounter. Usable three times per day.
  • Turbo: Staggers, gives 1 turn of +100% maximum MP, and restores up to 1000 MP. After combat, replaces the effect with 30 turns of -50% maximum MP, +15 Hot Damage, +15 Damage to Hot Spells, during which Turbo becomes unusable.

Extrude uses bits of Source essence to craft various items. Up to three items may be extruded per day. Certain .ext files unlock more items for extruding.

  • browser cookie and hacked gibson (10 essence each): Size-4 EPIC food and booze respectively, also gives 40-60 to all substats.
  • Source shades (100 essence): An accessory that gives +10% Item Drops and improves Extract to produce 2-6 essence per use.
  • After installing their corresponding .ext file, chips to improve the above functions may be extruded (100 or 1000 essence each).

Path exclusive: In The Source, certain elements of the Terminal work differently.

  • All .edu skills are usable against Agents
  • Portscan instead causes Source Agents to appear by having the Agent instakill the next valid monster
  • Duplicate "triples" the monster instead of "doubling" it, and can be used up to five times per day
  • Browser cookies and hacked gibsons grant normal stat gains, despite the path's restriction

In Nuclear Autumn, the Terminal is available in Your Fallout Shelter, despite the path restricting other Campground items.

July Letter.gif
detective school application
  • Gives a detective badge, an accessory that gives some +HP/MP, Item Drops, and Meat Drops
  • Access to size-1 awesome +50 ML food/booze and a -5% Combat Frequency potion
  • Hardboiled sleuthing
Allows permanent access to the 11th Precinct Headquarters, in The Wrong Side of the Tracks. Upon visiting the first time in an Ascension, gives a detective badge, an accessory that gives +10-40 maximum HP/MP, +5-20% Item Drops, and +15-30% Meat Drops, depending on the badge's number of upgrades.

The first visit to the Headquarters each day yields 3 cop dollars, and up to three cases can be attempted each day. Cases are puzzles that do not take Adventures, and upon finishing a case, be it a success or a failure, 3 cop dollars are awarded, allowing for up to 12 cop dollars to be collected each day. Succeeding in a case adds additional cop dollars depending on time spent in the case, but if the King has not been freed yet, these will be held in a pension, to be collected at the Headquarters after the King is freed.

Cop dollars are spent at the Precinct Materiel Division, which sells various items. The following items are the most feasible to purchase in-run:

The detective badge can be permanently upgraded 3 times, each upgrade adding +10 maximum HP/MP, +5% Item Drops, and +5% Meat Drops to the badge's enchantments. Each upgrade costs a detective roscoe ($50, untradeable), and an increasing number of cop dollars ($50, $200, $400).

August Crate.gif
DIY protonic accelerator kit
protonic accelerator pack
  • Back item with several handy enchantments
  • Ghost combats busting feels good
  • Occasional special ghost free fights
  • 10 turns of +20% to all attributes, 1/day
A back item with the following enchantments:
  • +25 Damage vs. Ghosts
  • +2-20 MP regeneration
  • +15% Item Drops
  • +10 to all attributes
  • +5% Critical Hit Chance
  • -5% Combat Frequency
  • Allows ghost busting (which feels good)

Against ghosts, provides the Shoot Ghost skill (0 MP), which makes their attacks more dangerous. Using this skill three times replaces it with the Trap Ghost skill (0 MP). Trapping the ghost instantly defeats it, and gives +20 substats for that fight. Defeating ghosts with the pack equipped (trapping or otherwise) yields psychokinetic energy blobs, which restore 20-30 MP each.

The pack occasionally reports paranormal activity in certain locations, with about 50 turns between reports. The next encounter in that location will result in a special ghost fight, which is a free fight. Trapping these ghosts also yields an additional untradeable gear drop.

Once per day, the streams may be crossed with another player wearing a pack, granting 10 turns of +20% to all attributes.

The pack is automatically placed in the inventory at the start of every Ascension by the ghost of the previous incarnation.

Path exclusive: In Nuclear Autumn, the pack will occasionally produce an additional rad after combat, used to buy path-specific skills.

September Pastselfpackage.gif
Dear Past Self Package
  • Many timely applications
  • Monster and food copying, with restrictions
  • Stat-rich combats
  • One futuristic item fabrication per day
  • A reusable staggering and deleveling combat item
Each day, provides 10 minutes, used to do various time-related things.
  • Travel to a Recent Fight (3 minutes, 1 Adventure): Enters combat against a copy of a monster. The monster must be copiable and in the Combat Queue (in any location) to be a valid target for this.
  • Travel back to a Delicious Meal (3 minutes): Eats a food item that was previously eaten that day. The food item must be PvP-stealable to be a valid target for this.
  • Adventure Way Back in Time (1 minute, 1 Adventure): Enters combat against a monster, which gives no stat gains, drops compounded experience (gives a total of 50 substats per Level, distributed randomly), and has a low chance of dropping time residue.
  • Visit the Far Future (2 minutes): Plays a minigame, in which one item may be fabricated per day. Successfully completing the minigame several times unlocks more items for fabrication.
  • Play a Time Prank (1 minute): Sends a player a prank in the form of a personal free fight that drops time residue. Players can only encounter pranks if out of Ronin or Hardcore, otherwise the prank will be delayed until that is so.

Using time residue results in a combat from Way Back in Time.

The Time-Spinner is usable once per combat, staggering and deleveling by 5%.

The Time-Spinner is automatically placed in the inventory at the start of every Ascension by the future self.

October Boredtot.gif
li'l orphan tot
Hatches into
Trick-or-Treating Tot
  • Ghoul Whelp, always acts
  • Costumes with many enchantments
  • Increases trick-or-treating candy
A familiar that restores HP and MP like a Ghoul Whelp after every combat.

Has many exclusive familiar equipments, each having strong enchantments and changing the familiar's appearance:

  • Knight: +15 to all attributes
  • Unicorn: +5 Adventures and +5 PvP Fights at Rollover
  • Candy corn: +5 Resistance to All Elements (equivalent to 100-pound Exotic Parrot)
  • Ninja: +150% Item Drops (equivalent to ~85-pound Fairy)
  • Pirate: +300% Meat Drops (equivalent to ~85-pound Leprechaun)
  • Clown: +15 Stats per fight (equivalent to 65-pound Volleyball)
  • Ghost: +100% Initiative (equivalent to 50-pound Oily Woim)

The knight costume is available from the Arena, and the unicorn and candy corn costumes are sold in The General Store for 1000 Meat each. The ninja, pirate, and clown costumes drop from respective monsters, and disappear after Rollover. The ghost costume is available from an invisible series of events. This familiar does not have to be active for costumes to drop.

Having this familiar active when trick-or-treating doubles candy yields and sometimes replaces a house's results with Prunets, a potion that gives 5 turns of increased Familiar Weight, +1 per turn of the effect remaining, up to +25.

Path exclusive: In Nuclear Autumn, stores in Your Fallout Shelter sell more costumes for 1000 Meat each:

  • Eyeball (B2): -10% Combat Frequency
  • Robot (B4): +10 Stats per fight and reduces radiation sickness accumulation
  • Liberty (B7): +100% Item Drops and +200% Meat Drops

The Shelter also sells the candy corn, knight, and unicorn costumes, one in each store.

November Thankscatalog.gif
Granny Tood's Thanksgarden Catalog
packet of thanksgarden seeds
(Garden item)
Creates A Thanksgarden in The Campground, which starts with 1 cornucopia, and grows 2 or more each day if not harvested.

Using a cornucopia produces a total of 7 items, including size-1 decent raw foods and 2-5 cashews. The number of cashews produced is predictable based on class, path, days played in the run, and the number of cornucopias used that day. Raw foods sometimes give 30 turns of The Good Salmonella, which gives +20% to all attributes per level of Fullness. Cashews are exchanged for various items:

1 cashew each:

  • glass casserole dish: 100-power shirt, gives +3 PvP Fights at Rollover, +30 Sleaze Damage, and +10 Damage Reduction.
  • can opener: Weapon, gives +50% Hat/Pants Drops and weakens opponents on hit.
  • potato masher: Weapon, gives +15 Spell Damage and +10% Critical Spell Chance.

2 cashews each:

3 cashews each:

Raw foods cook with cashew store items to make size-2 awesome foods that produce leftovers and grant 20 turns of Thanksgetting. This effect gives a base of +20% Item Drops, +40% Meat Drops, and +1 Familiar Weight, and gives another +20% Item Drops, +40% Meat Drops, +1 Familiar Weight, and +1 Resistance to All Elements for each unique source of Thanksgetting eaten that day. At Rollover, all turns of this effect are replaced with an equal number of turns of Thanksgot, which gives a consistent +80% Meat Drops, +40% Item Drops, +2 Familiar Weight, and +1 Resistance to All Elements.

December Gingercity.gif
Build-a-City Gingerbread kit
Allows permanent access to Gingerbread City in The Big Mountains. All monsters in Gingerbread City are scaling monsters that drop sprinkles, which can be exchanged for various items in non-combats in the City.

The 10th City encounter will be a Noon choice, and the 20th City encounter will be a Midnight choice, neither of which will take an Adventure. Each zone has different options for the Noon and Midnight encounters. The City collapses after the Midnight choice, preventing further adventuring there for the day, until the City resets after Rollover.

The Civic Center Noon non-combat offers permanent upgrades for the City, for 1000 sprinkles each:

Some possibly useful Noon/Midnight choices:

Using a counterfeit city also allows access to Gingerbread City until Rollover, for players without permanent access.


These items include other Mr. Store items that are not tied to a particular month or year, and other relatively expensive and/or rare items.

Source Item Summary Description
Mr. Store Monstermanuel.gif
Monster Manuel
  • Unlocks up to three factoids for monsters after defeating them
  • With at least one factoid, reveals monster stats in-combat
  • With all three factoids, sometimes drops avatar-changing potions
  • Improves Combat Macros capabilities
Adds a new section to the Quest Log, containing factoids and statistics from previously defeated monsters. Most monsters have three factoids, and the first factoid always unlocks after defeating that monster for the first time. Monsters with at least one factoid unlocked (or monsters without factoids to unlock) display their HP, attack, defense, initiative, element, and Monster Type during combat (similar to a tongue depressor). These stats accurately reflect any changes in combat, such as damage dealt, bonus Monster Level, and deleveling, among other effects.

The additional information allows for more specificity when using Combat Macros:

  • monsterhpabove [x] and monsterhpbelow [x] require a Manuel
  • match [string] can parse the HTML in monster statistics

Some monsters can drop an avatar-changing potion if all three of their factoids are unlocked. These have an autosell price of 5 Meat, but are mainly cosmetic and for fun, otherwise.

Path exclusive: In Heavy Rains, Rain Man may conjure any copyable monster with at least one factoid unlocked.

Mr. Store, when selling Clan VIP items Envelope.gif
Clan VIP Lounge invitation
Clan VIP Lounge key
Grants access to the Clan's VIP Lounge. At the very least, a Clan's VIP Lounge contains A Relaxing Hot Tub and a Deluxe Mr. Klaw "Skill" Crane Game. The Hot Tub can be soaked in 5 times per day, each time removing most negative effects and fully restoring HP. The Crane Game can be played up to 3 times per day, sometimes giving various Gift Items.

A VIP Lounge may also contain the following additional features:

*Asterisked items are not available in Standard or the current special challenge path. This section details VIP Lounge items that are Standard-Restricted.

The key is automatically placed in the inventory at the start of an Ascension.

Mr. Store
(April 1st, yearly)
tiny costume wardrobe
  • Familiar equipment, randomizes familiar's effects each combat
A familiar equipment for any familiar that causes the equipped familiar into a random familiar for the duration of that combat, gaining the new familiar's effects while suppressing the original's effects.

Because almost any familiar can be mimicked by this equipment, it is possible to (unreliably) access familiar-specific effects even if that familiar is not owned or is restricted by an Ascension path, such as free runaways, "wander-copying", and Nano-buffs.

Mr. Store
(during Twitch Livestream World Events)
Time belt.gif
time-twitching toolbelt
An accessory that gives +15 to all attributes, +60% Item Drops in The Time-Twitching Tower, and confers other benefits related to the Tower. Most of these benefits involve increasing Chroner gains when adventuring in Tower zones.

This item becomes a free pull from Hagnk's while the Tower is present.

(December 2015 through March 2016)
Gratitude chocolate (octopus-filled)
Hatches into
  • Fairy and Ghoul Whelp combo
A familiar that, after combat, increases Item Drops like a Fairy and has a chance to restore HP and MP like a Ghoul Whelp.
KoL Con 13 snowglobe
(Tradeable, Auto-pulled)
  • Off-hand that gives random substats or items after combats
An off-hand item that causes flashbacks after every combat. Flashbacks grant a few random substats, and less frequently instead drop a random PvP-stealable food, booze, or potion.

With a time-twitching toolbelt equipped, another substat-granting flashback occurs after the first.

The snowglobe is automatically placed in the inventory at the start of every Ascension.

Numeric PvP Season Book.gif
Manual of Numberology
Grants skill:
Calculate the Universe
When used, takes a number as input, which is used in a calculation with other numbers. The output's last two digits determine the result, varying from acquiring 100 turns of a certain effect, acquiring certain items, fighting a certain monster, randomly affecting Drunkenness, gaining Adventures, gaining PvP fights, gaining Meat, and gaining or losing stats.

This skill can be used once per day for each Manual used, with the maximum uses per day limited to how many Numeric PvP Seasons have occurred (currently allows for up to three uses per day).

Some possibly useful results:

Crimbo Lumps Shop
Rethinking Candy
Grants skill:
Pep patty.gif
Sweet Synthesis
When used, consumes two candies and fills 1 spleen space to give 30 turns of an effect. The combination of candies used (candy "grade" and item ID) determines the effect.

Some possibly useful effects:

Mr. Store
(August 2017 through August 2018)
Horsery contract
Allows permanent access to A Horsery in the Right Side of the Tracks, which offers four different horses, each with passive bonuses.
  • Normal Horse: +10% Intiative, restores 5-10 HP and MP after each combat
  • Dark Horse: -5% Combat Frequency, gives 10-15 Meat after each combat
  • Crazy Horse: Increases or decreases each attribute by a random amount, gives 5 turns of a random beneficial effect after every 5 combats
  • Pale Horse: +1 Resistance to All Elements, sometimes deals Spooky damage in combat

The first horse rental per day is free, and every rental after that costs 500 Meat. Only one horse can be rented at a time, and horses return to the Horsery at Rollover.

The Horsery also comes with a redeemable key for cosmetic horse armor in West of Loathing.

Mr. Store Derivatives

These items and skills are found from Mr. Store items or similar sources, but are also tradeable or at least obtainable by interacting with other players. This list does not contain every such tradeable item and skill, and is biased toward non-consumables.

Item descriptions
Item Item is usable as is. May be pulled in Softcore Ascensions.
Skill Item grants a skill, that can be made permanent in Valhalla for future Ascensions.
Familiar Item hatches into a familiar, which will be available in future Ascensions that permit familiars.
Other Item does not fit into any of the above descriptions.
Untradeable* Item itself is untradeable, but can still be obtained via related, tradeable items.

Source Item/Skill Summary
Purse.gif designer handbag Purserat.gif Purse Rat A familiar that increases Monster Level by half its weight.
Candy.gif dubious peppermint Jicknumbers.gif numberwang* An accessory that gives +5 Adventures and +5 PvP Fights at Rollover, +11 Monster Level, +23% Initiative, +37 maximum HP/MP, and +6-9 HP/MP regeneration.
Deck of Every Card
Buscard.gif gift card
Gardenspade.gif talking spade* When used, reveals the total values of active Item Drops, Meat Drops, Initiative, and Monster Level bonuses.

This item is a free pull from Hagnk's, and is not affected by Standard restrictions.

Batfellowbook.gif Batfellow comic Jokerwig.gif The Jokester's wig
Sixshooter.gif The Jokester's gun
Tuxpants.gif The Jokester's pants
Components of The Jokester's Costume outfit (bonus: +25% Item Drops and +50% Meat Drops). Respectively:
  • 200-power hat, +6-8 MP regeneration, +10 Monster Level, +25 Spooky Damage. Grants the combat skill Adjust the Jokester's Wig (0 MP), usable once per day to stagger and give 100 turns of +9 Spooky Resistance.
  • 1-handed ranged weapon, +5 Prismatic Damage, +25% Initiative, +50% Pants Drops. Grants the combat skill Fire the Jokester's Gun (0 MP), usable once per day to instantly kill a monster and make the fight a free fight.
  • 200-power pants, +6-8 HP regeneration, +20% Moxie, never fumble. Grants the combat skill Adjust the Jokester's Pants (0 MP) to stagger and deal Sleaze Damage.
X-32-F Combat Training Snowman Shatter.gif Shattering Punch (book) A combat skill (30 MP) that instantly kills a monster and makes the fight a free fight. Can be used three times per day.
Snokebomb.gif Snokebomb (book) A combat skill (50 MP) that is a free runaway and 30-turn banish. Can be used three times per day.
Vibrate.gif Shivering Monkey Technique (book) A passive +15% Initative skill.
LT&T Gift Shop Junkbent.gif Bend Hell (book)
Legs.gif Bow-Legged Swagger (book)
Susgaze.gif Steely-Eyed Squint (book)
Non-combat skills (100 MP) that can each be used once per day, giving 1 turn of an effect that doubles certain bonuses, respectively:
Book3.gif Western Slang Vol. 1: Violence
Book3.gif Western Slang Vol. 2: Cooking
Book3.gif Western Slang Vol. 3: Fraud
When used, permanently unlocks the last three skills of the respective Avatar of West of Loathing class for learning:

These items are free pulls from Hagnk's.

Cowskull.gif shuddering cow skull Cowskull.gif Restless Cow Skull A familiar that staggers like a Potato and additionally attacks with Spooky damage. With Cowrruption active, attacks deal more damage and are more frequent.
Investigating a Plaintive Telegram
(Inflatltt.gif inflatable LT&T telegraph office)
Sixgunpor.gif porquoise-handled sixgun* A reusable combat item that deals 35 damage and restores 20-30 MP, once per combat.
Clarabell.gif Clara's bell* Gives a "hidden effect" when used, once per day, that effectively forces the next encounter to be a non-combat, if appropriate for that zone. This "effect" disappears after a valid non-combat encounter.
Internet Meme Shop Baconmachine.gif infinite BACON machine* Produces 100 BACON when used, once per day, which can be spent at the Internet Meme Shop from which it originated.
Softwarebug.gif software bug Softwarebug.gif Software Bug A familiar that should not do anything, hopefully.
Precinct Materiel Division Hobofedora.gif noir fedora
Trenchcoat.gif trench coat
A hat (200 power, 100 Moxie requirement) that gives +20% to all Moxie gains, +20% Moxie, and +8-10 HP/MP regeneration.
A shirt (200 power, 100 Muscle requirement) that gives +20% to all Muscle gains, +20% Muscle, and +4 Spooky Resistance.
A traveling Thanksgiving salesman Ravyboat.gif gravy boat A 100-power hat that halves damage from Undead monsters, and decreases Evil by 1 after every combat in The Cyrpt.
Gingerbread City
(Fakecity.gif counterfeit city)
Whip.gif Licorice Rope (book) A combat skill (0 MP) that instakills and banishes a gingerbread man for the rest of the day, forfeiting stat gains for the fight.
Nopic2.gif Gingerbread Mob Hit (book) A combat skill (30 MP) that instantly kills a monster and makes the fight a free fight, usable once per day.
Fire.gif Fifteen Minutes of Flame (book) A non-combat skill (50 MP) that gives 15 turns of +15 Hot Damage, +15 Damage to Hot Spells, and +15% Initiative.
Nohat.gif Ceci N'Est Pas Un Chapeau (book) A non-combat skill (300 MP) that gives no hat, a hat (200 power, 150 Moxie requirement) with a random enchantment, and disappears after Rollover. This skill is usable once per day.
Chocolab.gif Chocolate Lab* Increases Item Drops like a Fairy and also increases Sprinkles Drops by 1% per pound.
Through the Spacegate Quantummovement.gif Quantum Movement (book) A passive +20% Initiative skill.
Dollarsign.gif 5-D Earning Potential (book) A passive +20% Meat Drops skill.
Confused.gif Object Quasi-Permanence (book) A passive +10% Item Drops skill.
Spacegate Fabrication Facility Clobber.gif Disintegrate (book) A combat skill (150 MP) that is a Yellow Ray, with a 100-turn cooldown.
Sginsignia1.gif Spacegate scientist's insignia
Sginsignia2.gif Spacegate military insignia
Accessories that respectively give +6 Adventures or PvP Fights at Rollover. Each item also gives 30 turns of +10 Familiar Weight at Rollover.
Sginsignia3.gif Spacegate diplomat's insignia An accessory that gives +25% Moxie, +25% Initiative, and +25% Meat Drops.
Metalm.gif metal meteoroid Metalm hat.gif meteortarboard*
Metalm shield.gif meteorite guard*
Metalm belt.gif asteroid belt*
Metalm shoes.gif meteorthopedic shoes*
Metalm mace.gif shooting morning star*
Components of the Meteor Masquerade outfit (bonus: +50% Meat Drops). Respectively:
  • 100-power hat, +4-8 MP regeneration, +15% Mysticality, +10% Critical Spell Chance
  • Shield, +9 Damage Reduction, +3 Hot and Stench Resistance, prevents 75% of negative status attacks
  • Accessory, +10 Monster Level, +50% Ranged Damage, staggers on 25% of enemy attacks
  • Accessory, +30% Initiative, +15% Moxie, +5 Adventures at Rollover
  • 1-handed melee weapon, +15% Muscle, +15 Hot Damage, delevels by 10-15 on hit
Metalm orb.gif meteorb* An off-hand item that gives +5 Mysticality, +10 maximum MP, and is a red lantern, adding Hot Damage to spells, equal to the highest damage dealt by one of the spell's elements.

This item can take the place of the meteorite guard to complete the Meteor Masquerade outfit.

Cutemeteorlarva.gif cute meteoroid Cutemeteor.gif Cute Meteor A familiar that increases Initiative like an Oily Woim and deals Hot damage in combat.
Rubbed it the Right Way
(Whitecard.gif pocket wish)
Pony6.gif magical pony: Dusk Shiny
Pony5.gif magical pony: Shutterfly
Pony4.gif magical pony: Pearjack
Pony3.gif magical pony: Uniquity
Pony2.gif magical pony: Rosey Cake
Pony1.gif magical pony: Spectrum Dash
A set of Gift Items. Having one or more of these items in a Display Case confers Magical Pony Power to the owner, with increasing intensity with greater numbers of ponies.
Madame Zatara’s Relationship Fortune Teller The following 6 skills are automatically marked Hardcore Permanent upon using their corresponding skillbook.
Getbig.gif Get Big (book) A non-combat skill (15 MP) that gives 10 turns of +20% to all attributes.
Matingturtle.gif Gallapagosian Mating Call (book) A combat skill (30 MP) that adds one copy of the monster to its location, usable once per combat. This affects one monster at a time, stacks with On the Trail, and lasts until Rollover or using the skill again.
Psychicgaze.gif Inscruable Gaze (book) A Facial Expression (10 MP) that gives 10 turns of +10% to all Mysticality gains.
Potion9.gif Love Mixology (book) A non-combat skill (50 MP) that produces a Love Potion #XYZ, a quest item potion that gives 20 turns of randomly increased or decreased attributes and maximum HP/MP. This skill is usable while there is no Love Potion in the inventory and not under its effect.
Rhinestones.gif Acquire Rhinestones (book) A non-combat skill (10 MP) that summons 23-37 rhinestones, usable once per day. Rhinestones are potions that give 1 turn of Rhinestoned, which gives +1 Moxie per turn of the effect remaining.
Paulssong.gif Paul's Passionate Pop Song (book) An Accordion Thief song (20 MP) that gives +4-5 MP Regeneration.
Tall Grass Pokefam46.gif Unspeakachu A familiar that attacks and restores MP like a Star Starfish and sometimes after combat, adds 5 turns to the durations of some active effects, chosen randomly.
Pokefam47.gif Stooper A familiar that increases liver capacity by 1 while active.
Pokefam48.gif Disgeist A familiar that decreases Combat Frequency by 1% per 7.5 pounds, to a maximum of -10% at 75+ pounds.
Pokefam49.gif Bowlet A familiar that attacks and increases Item Drops like a Fairy.
Pokefam50.gif Cornbeefadon A familiar that increases Meat Drops like a Leprechaun after combat.
Pokefam8675309.gif Mu A familiar that increases Elemental Resistance like an Exotic Parrot and occasionally attacks with Prismatic damage in combat.
FantasyRealm Premium Rubee™ Store Cornercutting.gif Expert Corner-Cutter (book) A passive skill that allows for 5 craftings without Adventure cost per day.
FantasyRealm, by LyleCo
(Fr pass.gif FantasyRealm guest pass)
Fr warriorhat.gif FantasyRealm Warrior's Helm*
Fr breastplate.gif Dragonscale breastplate*
Ghoulpants.gif The Ghoul King's ghoulottes*
Ogrebelt.gif belt of Ogrekind*
Components of the FantasyRealm Warrior's Outfit (bonus: +100% Weapon Damage). Respectively:
  • 50-power hat, +15 Muscle
  • 200-power shirt, +15 and +25% Muscle, +3 Resistance to All Elements
  • 200-power pants, +15 and +25% Muscle, +100 maximum HP
  • Accessory, +15 and +25% Muscle, +5 Muscle Stats per fight
Fr wizardhat.gif FantasyRealm Mage's Hat*
Phoenixnozzle.gif nozzle of the Phoenix*
Wizardbriefs.gif the Archwizard's briefs*
Leywaist.gif the Ley Incursion's waist*
Components of the FantasyRealm Wizard's Outfit (bonus: +100% Spell Damage). Respectively:
  • 50-power hat, +15 Mysticality
  • Off-hand, +15 and +25% Mysticality, +50 Hot Spell Damage
  • 200-power pants, +15 and +25% Mysticality, +100 maximum MP
  • Accessory, +15 and +25% Mysticality, +5 Mysticality Stats per fight
Fr roguehat.gif FantasyRealm Rogue's Mask*
Dukevampcape.gif Duke Vampire's regal cloak*
Spiderleggings.gif leggings of the Spider Queen*
Thiefbelt.gif Master Thief's utility belt*
Components of the FantasyRealm Thief's Outfit (bonus: +25% Pickpocket Chance). Respectively:
  • 50-power hat, +15 Moxie
  • Back item, +15 and +25% Moxie, +50% Intiative
  • 200-power pants, +15 and +25% Moxie, +50 maximum HP/MP
  • Accessory, +15 and +25% Moxie, +5 Moxie Stats per fight
Skeletonshield.gif shield of the Skeleton Lord* A shield (50 Muscle requirement) that gives +19 Damage Reduction, +50% Muscle, +50 Monster Level, and +5 Familiar Weight.
Skeletonring.gif ring of the Skeleton Lord* An accessory (50 Mysticality requirement) that gives +50% Mysticality, +50% Meat Drops, and +25% Item Drops.
Skeletonscepter.gif scepter of the Skeleton Lord* A 2-handed melee weapon (50 Moxie requirement) that gives +50% Moxie, and +3 Adventures and PvP Fights at Rollover.
Slordstaff.gif Staff of Kitchen Royalty* A 1-handed chefstaff (200 Mysticality requirement) that gives +200% Spell Damage, +30-40 MP regeneration, +50% Moxie, and +4 Adventures and PvP Fights at Rollover.
The Neverending Party
(Npartydaypass.gif Neverending Party guest pass)
Endlessglass.gif everfull glass A size-4 booze that acts as a random size-4 booze when used, and is not consumed. Usable once per day.
Partypants.gif fancy party pants* 75-power pants that give +10% Moxie and +40% Booze Drops.
Partycrasher.gif party crasher* A shield that gives +9 Damage Reduction, +25% Initiative, +2 Resistance to All Elements, and the combat skill Party Crash (0 MP), a 4-round stun, usable once per combat.
Npartyshirt.gif PARTY HARD T-shirt* A 10-power shirt that limits base attributes to 100 and allows access to hard Party quests, which reward deluxe Neverending Party favors.
Partywhip.gif party whip* A 1-handed melee weapon that gives +15 Monster Level, +10% Item Drops, and +5 Familiar Weight.
Partymouse.gif Party Mouse* A familiar that increases stat gains like a Volleyball and sometimes drops random booze items after combat.
The following 2 skills are automatically marked Hardcore Permanent upon using their corresponding skillbook.
Meat.gif Budget Conscious (book*) A passive +10% Meat Drops skill.
Martini.gif Drinking to Drink (book*) A passive skill that increases liver capacity by 1.
Ivoted.gif "I Voted!" sticker*
(Absballot.gif absentee voter ballot)
Rsnakehat.gif snakeskin cowboy hat*
Punkjacket.gif snakeskin jacket*
Rsnakeboots.gif snakeskin thighboots*
Components of the Snakeskin Suit (bonus: +100% Moxie). Respectively:
  • 100-power hat, +5 Moxie, +50% Ranged Damage
  • 100-power shirt, +15 Moxie, +5-10 HP and MP regeneration
  • 100-power pants, +10 Moxie, +50% Initiative
Eplasmhat.gif slime fedora*
Eplasmknucks.gif slime knuckles*
Eplasmboots.gif slime waders*
Components of the Slime Enslamble (bonus: +100% Mysticality). Respectively:
  • 150-power hat, +25% Mysticality, +10% Critical Spell Chance, +10-15 MP regeneration
  • 1-handed melee weapon, +25% Mysticality, +25 Sleaze Spell Damage, +50% Spell Damage
  • 150-power pants, +25% Mysticality, +3 Mysticality Stats per fight, +3 Sleaze Resistance
Mutanthead.gif mutant crown*
Mutantarm.gif mutant arm*
Mutantlegs.gif mutant legs*
Components of the Mutant Parts Apparel (bonus: +100% Muscle and +50 Monster Level). Respectively:
  • 200-power hat, +15 Monster Level, +25% Muscle, +25-50 HP and MP regeneration
  • 1-handed melee weapon, +5 Monster Level, +25 maximum HP, +50% Weapon Damage
  • 200-power pants, +10 Monster Level, +10 Muscle, +10% Critical Hit Chance
Visor.gif government-issued eyeshade*
Greypants.gif government-issued slacks*
Necktie.gif government-issued necktie*
Components of the Government-Issued Garb (bonus: +25% Meat Drops and +25 Item Drops). Respectively:
  • 50-power hat, +10% to all Moxie gains, +25 Damage vs. Ghosts, +5 Pool Skill
  • 50-power pants, +10% to all Muscle gains, +25% Damage vs. Skeletons, +5 Fishing Skill
  • Accessory, +10% to all Mysticality gains, +25% Damage vs. Zombies, +20% Meat Drops