User:AstronautGuy/Mr. Store Analysis

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The purpose of this page is to provide a sort of "analysis/summary" for Mr. Store items, now that almost everything from Mr. Store is usable in Hardcore. This page focuses on items relevant to Standard, since things existing before then seem to have well-established strategy.

For each item, there will be an overview of what capabilities the item grants to a player (objective), and then perhaps some commentary for potential strategic uses (subjective), but there will be no "ranking" of items. Commentary will be mainly Hardcore-oriented, but there may be a bit of Softcore and/or Aftercore-related advice. Expect bias and theorycrafting! Please use the information presented on this page as a stepping stone for strategies, rather than absolute word as for exactly how an item should be used.

Some items may have larger sections compared to other items, but this is because one item may just be more complex than the other. Complexity is not intended to be reflective of an item's strength.

By nature of this material, this page is very much a work in progress. All information provided on this page comes from this very Wiki, the KoL Forums, in-game chat discussions, and personal observations. Feedback is appreciated, especially if something needs clarifying, is missing, or is flat out inaccurate.

Other links:

Current Offerings

Item of the Month (December 2017)

At the beginning of a month, when the item is newly released and its capabilities are still being determined, this section will likely undergo several changes as the item is better understood. As such, speculative and tentative features will be in italics, and are thus not guaranteed to be accurate.

Item Summary Description
Mumtrunk closed.gif
locked mumming trunk
mumming trunk
  • An assortment of extra familiar abilities
  • Performances after combat
Contains costumes that add additional post-combat abilities to the currently active familiar, lasting until Rollover. A familiar can only have one costume worn at a time, and each costume can be applied once per day. Familiar costumes are independent of familiar equipment. A costume may give extra abilities, depending on the type of familiar wearing it.
  • The Captain: +15% Meat Drops
    • Familiars with hands give +30% Meat Drops
    • Undead familiars delevel the monster by 25% at the start of combat
  • Beelzebub: Restores 4-5 MP after combat
    • Winged familiars restore 8-10 MP after combat
    • Hot-themed familiars deal Hot damage on a weapon hit
  • Saint Patrick: +3 Muscle Stats per fight
    • Beastly familiars give +4 Muscle Stats per fight
    • Toothed familiars stagger at the start of combat
  • Prince George: +15% Item Drops
    • Clothed familiars give +25% Item Drops
    • Quick familiars deal physical damage with bleeding on a weapon hit
  • Oliver Cromwell: +3 Mysticality Stats per fight
    • Familiars with eyes give +4 Mysticality Stats per fight
  • The Doctor: Restores 8-10 HP after combat
    • Robotic familiars increase this to 18-20 HP
    • Evil familiars deal physical damage and delevel by 10% on a weapon hit
  • Miss Funny: +2 Moxie Stats per fight
    • Sleazy familiars give +4 Moxie Stats per fight
    • Insectoid familiars deal Sleaze damage on a weapon hit

The trunk is automatically placed in the inventory at the start of every Ascension.

West of Loathing Promotional Item

Item Summary Description
Horsery contract
Allows access to A Horsery in the Right Side of the Tracks, which offers four different horses, each with passive bonuses.
  • Normal Horse: +10% Intiative, restores 5-10 HP and MP after each combat
  • Dark Horse: -5% Combat Frequency, gives 10-15 Meat after each combat
  • Crazy Horse: Increases or decreases each attribute by a random amount, gives 5 turns of a random beneficial effect after every 5 combats
  • Pale Horse: +1 Resistance to All Elements, sometimes deals Spooky damage in combat

The first horse rental per day is free, and every rental after that costs 500 Meat. Only one horse can be rented at a time, and horses return to the Horsery at Rollover.

The Horsery also comes with a redeemable key for cosmetic horse armor in West of Loathing.

Item of the Year (2017)

Item Summary Description
hopeful candle
Hatches into
Optimistic Candle
A familiar that increases Item Drops like a Fairy and stat gains like a Volleyball after combat.

After 5 combats in an Ascension, and every 30 combats after that, drops a glob of melted wax after combat, which has many uses. As a combat item, it stuns and also deals Hot damage while the monster is stunned. It can also be used to produce another item.

Past Offerings


Month Item Summary Description
January Planula.gif
space planula
Hatches into
Space Jellyfish
  • Delevels foes before combat and sometimes ensures Initiative
  • Produces jelly, stat-giving spleen items with various benefits including a banish and pseudo-YR
  • Has additional functions in certain locations
A familiar that delevels monsters like a Barrrnacle at the start of every combat, and sometimes guarantees Initiative at the start of combat, effectively ensuring the jump at 20 pounds or greater.

Provides the combat skill Extract Jelly (0 MP), which sometimes produces a jelly when used against elemental monsters, with the rate of success decreasing for each jelly collected that day. Jellies are size-1 spleen items that give some substats and 50 turns of an effect, which gives some elemental damage, an attribute boost, and increased stat gains after fights or Item Drops. Jellies also cook with toast to produce a size-1 good food that gives 25 turns of the respective effect. Each jelly or toast with jelly consumed also gives one use of an activatable "benefit" for that day, depending on the element.

The Jellyfish can breathe underwater, and increases stat gains like a Volleyball and Item Drops like a Fairy after underwater combats only. It also adds extra interactions to undersea and space-related zones, such as a choice to fight a specific monster in The Hole in the Sky, and sea jelly, a size-1 spleen item that gives 10 turns of Fishy, harvestable once per day in The Sea.

February Heartcrate.gif
heart-shaped crate
  • Daily excursion through The Tunnel of L.O.V.E.
  • Three scaling free fights and full HP and MP restoration
  • A variety of stat-gains-improving equipment, effects, and souvenirs
  • True LOV?
Allows access to The Tunnel of L.O.V.E. in the Wrong Side of the Tracks, which can be travelled through once per day.

A trip through the Tunnel consists of a total of three scaling free fights alternated with three choices.

The first two choices will also fully restore HP and MP. Each encounter in the Tunnel is immediately succeeded by the next in the sequence, and the entire trip does not take any Adventures, even if losing or running from a free fight.

Using a LOV Entrance Pass allows for a one-time trip through the Tunnel, for players without permanent access.

March Robotenderlarva.gif
unpowered Robortender
Hatches into
  • Leprechaun, sometimes gives PvP Fights and cocktail ingredients
  • Drinks made from these ingredients give phylum-based effects
  • Can consume its own drinks to gain new abilities for the day
A familiar that increases Meat Drops like a Leprechaun, and sometimes gives a PvP Fight or cocktail ingredient after combat.

The kind of cocktail ingredient dropped is determined by Monster Types. Dudes, Beasts, Undead, and Constructs drop base booze and mixers more frequently, while other Monster Types will drop unique garnishes. These garnishes mix with a base booze to produce a size-1 "lesser" booze that gives 40 turns of an effect based on the garnish. Adding a mixer to this drink produces a size-1 "greater" booze, improving the quality and effect. Most lesser drinks are good quality and upgrade to awesome quality, with some lesser drinks being awesome quality, upgrading to EPIC equality.

Robortender drinks can also be given to the familiar to grant it additional abilities for that day, with a unique ability for each garnish. A greater drink's ability is stronger than and will override that of the corresponding lesser drink. There is a daily limit of 5 abilities gained through drinks.

Some possibly useful garnishes and their drink effects and familiar abilities:

  • pickled grasshopper (Bugs): +50%/+100% Initiative, familiar gives +3/+5 Muscle stats after combat
  • cocktail mushroom (Goblins): +25%/+50% Item Drops, familiar gives +3/+5 Moxie stats after combat
  • pile of dirt (Plants): +50%/+100% Meat Drops, familiar gives +3/+5 Mysticality stats after combat
  • bottle of anís (Constellations): +50%/+100% MP, familiar increases Item Drops like a Fairy with 0.5×/1× weight
  • fish head (Penguins): +20/+40 Cold Damage and Cold Spell Damage, familiar's Leprechaun effect gains a 1.5×/2× weight multiplier
  • imaginary lemon (Weird): +20/+40 Monster Level, familiar delevels like a Barrrnacle before some/all combats

This familiar's specific familiar equipment, toggle switch (Bartend), increases the frequency of cocktail ingredient drops. It can be toggled to (Bounce), to instead increase the frequency of extra PvP Fights. Both items also grant +5 Familiar Weight.

Path Exclusive: In Gelatinous Noob, when absorbed, some of the garnishes from this familiar grant non-combat skills that give effects that increase or decrease Combat Frequency by 5% each. These skills are not remembered from past runs to start with in new Gelatinous Noob runs.

-5% Combat Frequency skills: +5% Combat Frequency skills:
April Sgbadge.gif
Spacegate access badge
Allows permanent access to the Secret Underground Spacegate Facility in The Big Mountains.

Once per day, allows 20 Adventures of exploration in a procedurally-generated planet, from a 7-letter seed. Each planet will vary in danger, inhabitants, and potential discoveries. Depending on the environmental hazards in a planet, certain safety equipment must be worn, also rentable for free by the Facility.

Possibly useful planet coordinates (one notable encounter, most other encounters are skippable):

Items from exploration can be turned in for pages of Spacegate Research, used to fabricate various items and permanently unlock vaccinations. One vaccination can be received per day, and each one gives 30 turns of an effect:

Using a portable Spacegate also allows 20 Adventures of exploration, but in a random planet and only until Rollover.

May Newyouform.gif
New-You Club Membership Form
(Correspondence item)
  • Produces a Daily Affirmation and focus project each day
  • Affirmations are long-lasting potions and also function as combat items
  • One cookie per ascension, with potential for more
  • Positive thinking and positive titles
Sets up a correspondence with the New-You Club to deliver one of the following Daily Affirmations every day. Affirmations are potions that give 100 turns of an effect, and are also combat items. When not in Aftercore, the Affirmation given is pre-determined based on class, path, and day, otherwise it will be random.

In addition to the Daily Affirmation, the New-You Club also sends a suggested self-improvement exercise, involving casting a combat skill against a certain monster for a number of combats. The combat skill will be chosen randomly from the player's available skills, and the monster from a currently accessible zone. Completing this side project will award one permanent VIP membership point and an Affirmation Cookie upon receiving the next daily correspondence.

Cookies are size-1 foods that give 1 Adventure, and an additional 2 Adventures and 30 of each substat for each cookie eaten in the current Ascension, capped at 4. Only one cookie can be consumed per day.

With 7 or greater VIP membership points, one Affirmation Cookie will be given at the start of new Ascensions.

With 21 or greater VIP membership points, the New-You Club grants the Incredible Self-Esteem non-combat skill (10 MP), usable once per day. When cast, this skill gives 50 turns of a random Affirmation effect, or extends the duration of active Affirmation effects by 50 turns, divided by the number of active Affirmations and rounded down.

Every 30 VIP membership points grants a randomized, positive custom title.

June Kgbpackage.gif
suspicious package
Kremlin's Greatest Briefcase
An accessory with the following enchantments:
  • +10 to all attributes
  • +25 maximum HP/MP
  • +25% Weapon Damage
  • +25% Initiative
  • +5-10 HP/MP regeneration

When equipped, grants the KGB tranquilizer dart combat skill (0 MP), a free runaway and 20-turn banish, usable three times per day.

Each day, provides 11 "clicks", with one or more clicks used per manipulation of the briefcase.

Activating an actuator uses one click and gives a random 10-turn KGB effect, or adds additional functions to the briefcase. Briefcase modifications are kept through Rollover, but reset upon Ascension.

Some possibly useful KGB effects:

Additional briefcase functions:

  • Drawers (up to 2): Each produces 3 exploding cigars per day, which are instakilling combat items.
  • Dispenser: Produces 3 basic/improved/splendid martinis per day, size-1 good/awesome/EPIC boozes that give 10/20/40 turns of a random KGB effect. Martini quality is determined by the state of the tabs.
  • Crank: Allows for an additional 11 clicks per day.
  • Tabs: Activating a tab uses three clicks and gives 50 turns of a KGB effect.
  • Buttons: Pressing a button uses one click, and either modifies a briefcase enchantment, or adjusts the tabs.
The briefcase starts with the first enchantment in each set. Pressing a button replaces one enchantment with the next or previous one in its list.
  • +25% Weapon Damage
  • +50% Spell Damage
  • +5 Prismatic Damage
  • +10% Critical Hit Chance
  • +25% Initiative
  • +100 Damage Absorption
  • +5 Hot Resistance
  • +5 Cold Resistance
  • +5 Spooky Resistance
  • +5 Stench Resistance
  • +5 Sleaze Resistance
  • +5-10 HP/MP regeneration
  • +5 Adventures at Rollover
  • +5 PvP Fights at Rollover
  • -5% Combat Frequency
  • +5% Combat Frequency
  • +25 Monster Level
  • -3 MP cost for skills

Solving the series of puzzles in the briefcase permanently unlocks it, allowing it to be opened once per day, producing the following items:

  • golden gun: Usable on players to color their avatar gold until Rollover.
  • 3 sticks of golden gum: Usable on players to make their next three chat messages bolded and gold-colored.
  • tiny plastic golden gundam: An accessory that gives +1 Adventure and PvP Fight at Rollover, and +1 to all attributes.

The briefcase is automatically placed in the inventory at the start of every Ascension.

Path Exclusive: In License to Adventure, one of the drawers instead produces a can of Minions-Be-Gone every day, which removes some minions from the Super Villain's Lair.

July L11voucher.gif
LI-11 Motor Pool voucher
Asdon Martin keyfob
(Workshed item)
Parks an Asdon Martin in Your Workshed, which can convert food and booze into fuel, yielding about 1 liter per Adventure the item would have given. Only PvP-stealable items that give Adventures and are not sold in NPC stores are eligible for fuel conversion.

Converting loaf of soda breads (soda water + wad of dough) yields about 6 litres for 120 Meat spent (or less), or 20 Meat per fuel.

Spending 37 litres of fuel gives 30 turns of one of the following effects:

Only one of these effects can be active at a time, and can be removed for free at the Workshed.

While in the Workshed, the Asdon Martin grants combat skills, which also cost fuel:

August Meteorbook.gif
Pocket Meteor Guide
Grants skill:
Meteor Lore
Grants the combat skills Micrometeorite, Macrometeorite, and Meteor Shower. Each meteor skill costs 0 MP and may be used once per fight.

Passively causes occasional meteor appearances after combat, which can give 4-6 of a random substat, or +15% Item Drops or +30% Meat Drops for that combat. The meteors can also produce an item, three times per day. For a given combination of class, path, and days played in the run, the items that drop that day will be consistent.

This skill also comes with a free book.

Path Exclusive: In Live. Ascend. Repeat., Macrometeorite uses the monster IDs of monsters in the zone to determine the new monster instead of the Adventure Queue, making the skill's results more predictable.

September Gbottle cork.gif
corked genie bottle
Gbottle open.gif
genie bottle
Grants three wishes per day, depending on what is asked.
  • I wish I was rich: Gives 500 Meat per Level, capped at 50,000 Meat at Level 100+.
  • I wish I was a little bit taller: Gives up to 300 Muscle substats.
  • I wish I had a rabbit in a hat with a bat: Gives up to 300 Mysticality substats.
  • I wish I was a baller: Gives up to 300 Moxie substats.
  • I wish I was big: Gives up to 123 of each substat.
  • I wish I was (effect name): Gives 20 turns of the named effect, if allowed. Some effects cannot be wished for.
  • I wish I had a pony: Gives a random magical pony, a powerful gift item.
  • I wish to fight (monster name): Enters combat with the named monster, if allowed. Works for most copiable monsters and old tower monsters. Limited to 3 fight wishes per day.
  • I wish for more wishes: Gives a pocket wish, a tradeable item that allows for one wish, using the same syntax here.
  • I wish you were free: Enters combat with the Genie, a scaling monster that drops a dropped scrap of paper, which autosells for 1001 Meat.
  • I wish blessed rustproof +2 gray dragon scale mail: Gives blessed rustproof +2 gray dragon scale mail, a 150-power shirt that gives +2 to all attributes, +2 Resistance to All Elements, and +2-22 HP/MP Regeneration, and is an excellent addition to any ascension kit.

The bottle is automatically placed in the inventory at the start of every Ascension per the previous incarnation's wishes.

October Xobox.gif
Hatches into
XO Skeleton
  • Fairy and Ghoul Whelp combo
  • Item stealing and deleveling
  • Sometimes drops Xes and Os after combat, exchangeable for various items
A familiar that increases Item Drops like a Fairy and sometimes restores HP and MP like a Ghoul Whelp after combat.

Provides the combat skill Hugs and Kisses! (0 MP), which delevels by 10, and steals an item the first time it is used per combat, if possible. This skill becomes unusable for the day after stealing 11 items that day.

Drops an X after the first combat in an Ascension and every 9 combats after that, and drops an O after the sixth combat and every 9 combats after that. Xes and Os are currency for the XO Shop, which sells for the following items:

November Pantogramgram.gif
portable pantogram
  • One pants summoning per day
  • Attribute boost and elemental resistance
  • A wide variety of other enchantments, at a cost
Allows pants summoning once per day, which produces pantogram pants, 100-power pants that have varying enchantments, and disappear after Rollover. The enchantments are determined by choosing an attribute, element, and three different sacifices. Some possibly useful sacrifice options are provided. There are other sacrifice options, but these have less utility in-run and/or require items that are readily available in-run.
  • +10 to the chosen attribute
  • +2 Resistance to the chosen element
  • Sacrifice #1: Gives HP/MP-related bonuses
    • Drops of blood (no cost): +40 maximum HP
    • Nail clippings (no cost): +20 maximum MP
    • bubblin' crude: +5-15 MP regeneration
    • baconstone: -3 MP cost for skills
  • Sacrifice #2: Gives mostly Item Drop/Meat Drop/stat gain bonuses
  • Sacrifice #3: Gives miscellaneous bonuses

The pantogram is automatically placed in the inventory at the start of every Ascension.


Month Item Summary Description
Item of the Year Baskinrobin.gif
basking robin
Hatches into
Rockin' Robin
  • Fairy and Volleyball combo
  • Sometimes drops a robin's egg, which has many uses
A familiar that increases Item Drops like a Fairy and Stat Gains like a Volleyball.

After 5 combats in an Ascension, and every 30 combats after that, drops a robin's egg, which has many uses. As a potion, the robin's egg gives 10 turns of +3 Resistance to All Elements and +10 Damage Reduction. As a combat item, it delevels by 50% and staggers. The egg is also an ingredient for size-2 awesome quality food or booze.

The Robin sometimes produces additional minigame-specific items while playing Batfellow.

Item of the Year Batfellowbook.gif
Batfellow comic
  • Plays a dark and brooding minigame
  • Consumable rewards
  • Opportunity to gain a replica bat-oomerang, which provides three free kills per day
A usable item that launches a Batfellow minigame, which does not cost any Adventures, and consumes the comic if any villain is defeated. The minigame yields a consumable depending on which villain was defeated first, and has a daily leaderboard which can give further rewards, depending on performance.

One leaderboard reward is the replica bat-oomerang, a reusable combat item that instantly kills the monster and makes the fight a free fight, usable three times per day.

While the comic is a free pull from Hagnk's, any rewards obtained are sent to Hagnk's.

Completing 20 of these comics causes weekly delivery of a special edition Batfellow comic, which functions identically, but is not tradeable.

January Crate.gif
X-32-F snowman crate
  • 10 free fights per day against a growing snowman
  • 1-2 useful consumables per day
  • Training gear (+25% to one attribute, another useful enchantment, and a drawback)
  • Masterful martial arts advice
Allows permanent access to The Snojo in The Big Mountains, where the X-32-F Combat Training Snowman can be fought. The first 10 victories against the Snowman every day are free fights, and the Snowman gains body segments with each victory that give it increased stats and special abilities.

The Snowman has 3 modes for the three attributes, which determine what consumable the Snowman drops every 7th free fight in that mode, and also what training equipment and skillbook drops on the 11th and 50th free fight respectively. Modes can be changed at any time, so it is possible to get 4 varied consumables and 2 pieces of gear in a 3-day run, and more in longer runs.

Muscle Mode:

Mysticality Mode:

  • ice rice: A size-1 EPIC food.
  • training legwarmers: An accessory that gives +25% Mysticality, +5 Resistance to All Elements, and -50% Spell Damage.

Moxie Mode:

February Document thumb.gif
LT&T telegraph office deed
Allows permanent access to the LT&T Office, which gives your cowboy boots the first time it is visited in an Ascension. The boots are an accessory that provides +25 maximum HP/MP, and grants Cowboy Kick, a combat skill (0 MP) that does mild Muscle-based damage and staggers, usable once per combat.

The boots can be customized with a skin and a set of spurs to provide additional enchantments, which persist through Ascension. Replacing the skin or spurs on the boots destroys the previous customization. Skins and spurs are tradeable.

Skin options: Spurs options:
  • +50% Muscle, Mysticality, or Moxie
  • +20 Monster Level
  • Cowboy Kick also delevels by 15%
  • Cowboy Kick also deals Spooky damage
  • +20% Item Drops
  • +30% Initiative
  • +2 Resistance to All Elements
  • +5 Adventures at Rollover
  • Cowboy Kick also deals Hot, Stench, or Sleaze damage

Also provides 30-turn quests via plaintive telegrams, which reward buffalo dimes. Choosing the Wagon Train Escort Wanted (hard) quest allows access to mountain lions, which can drop lion musk, a potion that gives 20 turns of +15% Combat Frequency.

Using an inflatable LT&T telegraph office also grants one telegram quest, but will not provide your cowboy boots.

Path exclusive: In Avatar of West of Loathing, acquiring your cowboy boots also gives 3 buffalo dimes, which can be spent at the Office Gift Shop.

March Chessset.gif
Witchess Set
(Campground item)
Provides 5 free fights per day against 8 different scaling monsters. Each monster drops either a useful consumable or strong rentable equipment:

Compared to the consumable-dropping monsters, the monsters that drop gear have much more HP, stagger immunity, partial damage resistance, and possibly other immunities, requiring more effort to defeat.

In addition to the free fights, provides 5 daily puzzles. Solving all 5 grants 25 turns of a familiar weight buff, with a minimum of +5 Familiar Weight, and increases by +1 per 5 puzzles solved to a maximum of +20. When all puzzles are solved, viewing the puzzles immediately provides the effect, without having to solve them. Also allows for playing as White in Witchess, a Chess variant.

April Crate.gif
Clan Floundry
(VIP Lounge)
  • Rentable gear (1/day)
  • +50%/+100% to one attribute
  • +/- 10% Combat Frequency
  • Various other enchantments, and potentially some quest-related items
Provides one rentable equipment with powerful enchantments per day. In general, these equipment provide a large boost (+50%/+100%) to one attribute, and all but one provide +/- 10% Combat Frequency. The -10% combat frequency equipment can also be used once per day, providing various quest related items.
  • carpe (back item): +50% Mysticality, +5-10 MP regeneration, +50% Meat Drops, +10% Combat Frequency
  • codpiece (accessory): +100% Mysticality, +100 maximum MP, +50 Spell Damage, -10% Combat Frequency, gives 8 bubblin' crudes
  • troutsers (pants): +50% Moxie, +50% Pickpocket Chance, +11 Prismatic Damage, +5 Resistance to All Elements
  • bass clarinet (1-handed ranged weapon): +100% Moxie, +50 Ranged Damage, -3 MP cost for skills, -10% Combat Frequency, gives 10 white pixels
  • fish hatchet (1-handed melee weapon): +100% Muscle, +50 Weapon Damage, -10% Combat Frequency, gives 5+5 bridge parts
  • tunac (shirt): +50% Muscle, +25 Monster Level, +25% Item Drops, +10% Combat Frequency

Also provides a fishin' pole, for fishing for fish around the Kingdom. Any fish caught are shared with the clan and used to purchase the above items.

May Discognat.gif
disconnected intergnat
Hatches into
  • Fairy with random abilities each combat, including attacking, MP restoration, and scientific skills
  • Drops BACON after combat, which can be exchanged for various items, including YR and copying combat items
  • Helps with demon summoning
  • Memes and internet points
A familiar that increases Items from Monsters like a Fairy and drops BACON after combat, which is used as currency at the Internet Meme Shop. Also applies a random modifier to monsters in combat, affecting the Intergnat:

The following items are purchased with BACON (1/day for each item):

There are other items that are bought with BACON, but these have little in-run use and/or are very difficult to acquire in-run.

The names uttered by the Intergnat after defeating ELDRITCH HORROR-modified monsters are used as part of a demon name for the Summoning Chamber. This summoning yields:

June Sourceterminal.gif
Source terminal
(Campground item)
The Source Terminal has four programs: enhance, enquiry, educate, and extrude. Installing Source terminal chips permanently improves these programs.

Enhance gives 25 turns of an effect, once per day, chosen from a selection of effects. PRAM and INGRAM chips improve buff duration, while CRAM and SCRAM chips give additional daily Enhances. When fully upgraded, Enhance provides 100 turns of a .enh effect, three times per day.

Enquiry can be toggled for one of the following effects, giving 50 turns of that effect after Rollover. GRAM and DIAGRAM chips improve the effect duration, up to 200 turns.

Educate grants .edu combat skills; only one may be active for use at a time, but the "active" skill may be freely swapped with another skill, just as how inactive Familiars are kept in the Terrarium. These skills have a base cost of 20 MP, and are usable once per combat. SPAM and ASHRAM chips reduce these skills' MP costs to a minimum of 5 MP, and the DRAM chip allows two skills to be "active" simultaneously.

  • Digitize: Once per day, staggers and causes wandering copies of that monster to appear, similar to the effects of an Obtuse Angel and Reanimated Reanimator, but with an increasing and predictable number of turns between copies (7, 20, 30, 40...). TRAM and TRIGRAM chips add an additional use per day, up to a maximum of three Digitizes. This effect lasts until Rollover or casting Digitize again, which resets the interval between copies.
  • Extract: Produces 1-3 bits of Source essence. Rarely also produces a Source terminal chip or file, used to unlock features for the Terminal.
  • Compress: Staggers and deals 25% the monster's HP in damage.
  • Duplicate: Once per day, "doubles" a copiable monster, doubling its current HP, attack, defense, attacks per round, and possible item drops.
  • Portscan: Three times per day, causes a Government agent (a scaling monster) to be the next encounter.
  • Turbo: Staggers, gives 1 turn of +100% maximum MP, and restores up to 1000 MP. After combat, replaces the effect with 30 turns of -50% maximum MP, +15 Hot Damage, +15 Damage to Hot Spells, during which Turbo becomes unusable.

Extrude uses bits of Source essence to craft various items. Up to three items may be extruded per day. Certain .ext files unlock more items for extruding.

  • browser cookie and hacked gibson (10 essence each): Size-4 EPIC food and booze respectively, also gives 40-60 to all substats.
  • Source shades (100 essence): An accessory that gives +10% Item Drops and improves Extract to produce 2-6 essence per use.
  • After installing their corresponding .ext file, chips to improve the above functions may be extruded (100 or 1000 essence each).

Path exclusive: In The Source, certain elements of the Terminal work differently.

  • All .edu skills are usable against Agents
  • Portscan instead causes Source Agents to appear by having the Agent instakill the next valid monster
  • Duplicate "triples" the monster instead of "doubling" it, and can be used up to five times per day
  • Browser cookies and hacked gibsons grant normal stat gains, despite the path's restriction

In Nuclear Autumn, the Terminal is available in Your Fallout Shelter, despite the path restricting other Campground items.

July Letter.gif
detective school application
  • Gives a detective badge, an accessory that gives some +HP/MP, Item Drops, and Meat Drops
  • Access to size-1 awesome +50 ML food/booze and a -5% Combat Frequency potion
  • Hardboiled sleuthing
Allows permanent access to the 11th Precinct Headquarters in The Wrong Side of the Tracks, which gives a detective badge the first time it is visited in an Ascension. Detective badges are accessories that give +10-40 maximum HP/MP, +5-20% Item Drops, and +15-30% Meat Drops, depending on the badge's number of upgrades.

The first visit to the Headquarters each day yields 3 cop dollars, and up to three cases can be attempted each day. Cases are puzzles that do not take Adventures, and upon finishing a case, be it a success or a failure, 3 cop dollars are awarded, allowing for up to 12 cop dollars to be collected each day. Succeeding in a case adds additional cop dollars depending on time spent in the case, but if the King has not been freed yet, these will be held in a pension, to be collected at the Headquarters after the King is freed.

Cop dollars are spent at the Precinct Materiel Division, which sells various items. The following items are the most feasible to purchase in-run:

The detective badge can be permanently upgraded 3 times, each upgrade adding +10 maximum HP/MP, +5% Item Drops, and +5% Meat Drops to the badge's enchantments. Each upgrade costs a detective roscoe ($50, untradeable), and an increasing number of cop dollars ($50, $200, $400).

August Crate.gif
DIY protonic accelerator kit
protonic accelerator pack
  • Back item with several handy enchantments
  • Ghost combats busting feels good
  • Occasional special ghost free fights
  • 10 turns of +20% to all attributes, 1/day
A back item with the following enchantments:
  • +25 Damage vs. Ghosts
  • +2-20 MP regeneration
  • +15% Item Drops
  • +10 to all attributes
  • +5% Critical Hit Chance
  • -5% Combat Frequency
  • Allows ghost busting (which feels good)

Against ghosts, provides the Shoot Ghost skill (0 MP), which makes their attacks more dangerous. Using this skill three times replaces it with the Trap Ghost skill (0 MP). Trapping the ghost instantly defeats it, and gives +20 substats for that fight. Defeating ghosts with the pack equipped (trapping or otherwise) yields psychokinetic energy blobs, which restore 20-30 MP each.

The pack occasionally reports paranormal activity in certain locations, with about 50 turns between reports. The next encounter in that location will result in a special ghost fight, which is a free fight. Trapping these ghosts also yields an additional untradeable gear drop.

Once per day, the streams may be crossed with another player wearing a pack, granting 10 turns of +20% to all attributes.

The pack is automatically placed in the inventory at the start of every Ascension by the ghost of the previous incarnation.

Path exclusive: In Nuclear Autumn, the pack will occasionally produce an additional rad after combat, used to buy path-specific skills.

September Pastselfpackage.gif
Dear Past Self Package
  • Many timely applications
  • Monster and food copying, with restrictions
  • Stat-rich combats
  • One futuristic item fabrication per day
  • A reusable staggering and deleveling combat item
Each day, provides 10 minutes, used to do various time-related things.
  • Travel to a Recent Fight (3 minutes, 1 Adventure): Enters combat against a copy of a monster. The monster must be copiable and in the Combat Queue (in any location) to be a valid target for this.
  • Travel back to a Delicious Meal (3 minutes): Eats a food item that was previously eaten that day. The food item must be PvP-stealable to be a valid target for this.
  • Adventure Way Back in Time (1 minute, 1 Adventure): Enters combat against a monster, which gives no stat gains, drops compounded experience (gives a total of 50 substats per Level, distributed randomly), and has a low chance of dropping time residue.
  • Visit the Far Future (2 minutes): Plays a minigame, in which one item may be fabricated per day. Successfully completing the minigame several times unlocks more items for fabrication.
  • Play a Time Prank (1 minute): Sends a player a prank in the form of a personal free fight that drops time residue. Players can only encounter pranks if out of Ronin or Hardcore, otherwise the prank will be delayed until that is so.

Using time residue results in a combat from Way Back in Time.

The Time-Spinner is usable once per combat, staggering and deleveling by 5%.

The Time-Spinner is automatically placed in the inventory at the start of every Ascension by the future self.

October Boredtot.gif
li'l orphan tot
Hatches into
Trick-or-Treating Tot
  • Ghoul Whelp, always acts
  • Costumes with many enchantments
  • Increases trick-or-treating candy
A familiar that restores HP and MP like a Ghoul Whelp after every combat.

Has many exclusive familiar equipments, each having strong enchantments and changing the familiar's appearance:

  • Knight: +15 to all attributes
  • Unicorn: +5 Adventures and +5 PvP Fights at Rollover
  • Candy corn: +5 Resistance to All Elements (equivalent to 100-pound Exotic Parrot)
  • Ninja: +150% Item Drops (equivalent to ~85-pound Fairy)
  • Pirate: +300% Meat Drops (equivalent to ~85-pound Leprechaun)
  • Clown: +15 Stats per fight (equivalent to 65-pound Volleyball)
  • Ghost: +100% Initiative (equivalent to 50-pound Oily Woim)

The knight costume is available from the Arena, and the unicorn and candy corn costumes are sold in The General Store for 1000 Meat each. The ninja, pirate, and clown costumes drop from respective monsters, and disappear after Rollover. The ghost costume is available from an invisible series of events. This familiar does not have to be active for costumes to drop.

Having this familiar active when trick-or-treating doubles candy yields and sometimes replaces a house's results with Prunets, a potion that gives 5 turns of increased Familiar Weight, +1 per turn of the effect remaining, up to +25.

Path exclusive: In Nuclear Autumn, stores in Your Fallout Shelter sell more costumes for 1000 Meat each:

  • Eyeball (B2): -10% Combat Frequency
  • Robot (B4): +10 Stats per fight and reduces radiation sickness accumulation
  • Liberty (B7): +100% Item Drops and +200% Meat Drops

The Shelter also sells the candy corn, knight, and unicorn costumes, one in each store.

November Thankscatalog.gif
Granny Tood's Thanksgarden Catalog
packet of thanksgarden seeds
(Garden item)
Creates A Thanksgarden in The Campground, which starts with 1 cornucopia, and grows 2 or more each day if not harvested.

Using a cornucopia produces a total of 7 items, including size-1 decent raw foods and 2-5 cashews. The number of cashews produced is predictable based on class, path, days played in the run, and the number of cornucopias used that day. Raw foods sometimes give 30 turns of The Good Salmonella, which gives +20% to all attributes per level of Fullness. Cashews are exchanged for various items:

1 cashew each:

  • glass casserole dish: Shirt, gives +3 PvP Fights at Rollover, +30 Sleaze Damage, and +10 Damage Reduction.
  • can opener: Weapon, gives +50% Hat/Pants Drops and weakens opponents on hit.
  • potato masher: Weapon, gives +15 Spell Damage and +10% Critical Spell Chance.

2 cashews each:

3 cashews each:

Raw foods cook with cashew store items to make size-2 awesome foods that produce leftovers and grant 20 turns of Thanksgetting. This effect gives a base of +20% Item Drops, +40% Meat Drops, and +1 Familiar Weight, and gives another +20% Item Drops, +40% Meat Drops, +1 Familiar Weight, and +1 Resistance to All Elements for each unique source of Thanksgetting eaten that day. At Rollover, this effect is replaced with Thanksgot, which gives a consistent +80% Meat Drops, +40% Item Drops, +2 Familiar Weight, and +1 Resistance to All Elements.

December Gingercity.gif
Build-a-City Gingerbread kit
Allows permanent access to Gingerbread City in The Big Mountains, which contains scaling monster zones. Monsters in these zones drop sprinkles, which can be exchanged for various items in non-combats in the City.

The 10th City encounter will be a Noon choice, and the 20th City encounter will be a Midnight choice, neither of which will take an Adventure. Each zone has different options for the Noon and Midnight encounters. The City collapses after the Midnight choice, preventing further adventuring there for the day, until the City resets after Rollover.

The Civic Center Noon non-combat offers permanent upgrades for the City, for 1000 sprinkles each:

Some possibly useful Noon/Midnight choices:

Using a counterfeit city also allows access to Gingerbread City, but only until Rollover.


Month Item Summary Description
Item of the Year Goldmonkeystat.gif
golden monkey statuette
Hatches into
Golden Monkey
  • Volleyball and Leprechaun combo
  • Sometimes drops powdered gold, a spleen item
  • Drops gold nuggets against monsters with no meat
A familiar that increases Stat Gains like a Volleyball and Meat Drops like a Leprechaun.

Occasionally drops powdered gold, a size-4 spleen item that gives 5-10 Adventures and some stats. Against monsters that have no meat drops, drops gold nuggets, which autosell for 100 Meat.

Item of the Year Spelprof.gif
Professor of Spelunkology
Hatches into
Adventurous Spelunker
A familiar that increases Item Drops like a Fairy and Meat Drops like a Leprechaun, and also attacks and delevels enemies.

Once per day, drops a Tales of Spelunking to go on a Spelunking Adventure for 10 Adventures, which has a daily leaderboard and rewards some Meat depending on performance.

January Cmkey.gif
Chateau Mantegna room key
  • A personal hotel room, where resting restores HP and MP, and gives substats
  • Daily desk rummaging
  • Benefits from the ceiling fixture
  • A fight against the monster that was last painted, once per day
Permanently unlocks a Chateau Mantegna room in The Big Mountains for personal use. The room has a bed, and four parts that can be customized: the painting, the ceiling, the desk, and the nightstand. There is also a Gift Shop, selling items used to customize the room, and all room furnishings persist through Ascension.

Resting in the bed restores 200-300 HP and 100-150 MP and gives up to 100 substats (based on Level), with the type of stat determined by the nightstand option. With free rests available, resting in the bed will not take an Adventure. Otherwise, resting in the bed has a chance of yielding a minty consumable.

February Lovebugjuice.gif
bottle of lovebug pheromones
  • Gives three lovebug skills in combat
  • Various lovebug encounters after combat
  • Some locations have specific encounters that help quest progress
Grants the combat skills Summon Love Mosquito, Summon Love Gnats, and Summon Love Stinkbug. Each lovebug skill costs 0 MP to use and may be used once per fight.
  • Mosquito: Staggers, deals 10% the monster's current HP or at least 10 damage, and heals HP equal to the damage dealt.
  • Gnats: A multi-round stun, with the duration of the stun decreasing the more times it is used that day.
  • Stinkbug: Causes passive physical and Stench damage every round, with the damage per round decreasing the more times it is used that day.

Also causes lovebugs to sometimes appear after combat. Generic lovebug encounters can slightly increase Meat or Item Drops, or give 4-5 of a random substat. There are also location-specific lovebugs and effects, such as elemental powders in The Haunted Kitchen, Evil decreases in The Cyrpt, bridge parts in The Smut Orc Logging Camp, 3 turns of Ultrahydrated in The Arid, Extra-Dry Desert, and local currency drops in most Elemental Charter zones, Hobopolis, and Dreadsylvania.

Path exclusive: In Actually Ed the Undying, Summon Love Mosquito is replaced with Summon Love Scarabs, which functions similarly, but restores 1/3 the damage done in MP instead of healing HP.

March Crate.gif
Ed the Undying exhibit crate
The Crown of Ed the Undying
A hat that gives +50 maximum HP/MP, and +25% Initiative. The hat can be adjusted for a variety of additional enchantments:
  • Bear/Owl/Puma: +20 Mus/Mys/Mox and +2 stats of the selected attribute per fight
  • Hyena: +20 Monster Level
  • Mouse: +10% Item Drops and +20% Meat Drops
  • Weasel: +10-20 HP regeneration and causes the first enemy attack to always miss
  • Fish: Underwater breathing

The hat also has the cosmetic effects of changing the player's avatar to that of Ed, and adding random mind-reading messages in combat and chat.

Path exclusive: In Actually Ed the Undying, this item is auto-pulled from storage and equipable in Hardcore. Ed can use the "Ed's servants will level up faster" enchantment, causing servants to gain 2 experience instead of 1 after combat, and the "Allows you to read thoughts" enchantment causes Undead enemies to sometimes yield a Ka coin at the start of combat. The Weasel adjustment is able to restore Ed's HP, despite the path's restriction.

April Aircharter.gif
airplane charter: Dinseylandfill
Grants permanent access to Dinseylandfill, which contains 4 Stench-themed zones. The Employee Assignment Kiosk assigns a task once per day, requiring some work in the park in exchange for some FunFunds™, which are spent at The Dinsey Company Store.

There are also the Maintenance tunnels, where various aspects of the adventuring zones here can be controlled, unlocked by adventuring in that zone for a while. Once a day, turning in a bag of park garbage from Barf Mountain here will award 3 FunFunds™. By collecting keycards from around the park, the Cryo-Stasis room becomes accessible.

As with all Elemental International Airport locations, the difference between owning a charter and using a one-day ticket is just that charter owners can access that location in Hardcore, or in Softcore without using a pull on a ticket. In Aftercore, it will take a very long time for a charter to break even with one-day tickets.

May Mayocase.gif
portable Mayo Clinic
(Workshed item, Tradeable)
  • Sells many delicious food additives to get more out of food
  • Sells useful rental medical supplies (including a YR)
  • An opportunity to witness the miracle of life?
Sets up The Mayo Clinic in Your Workshed, which sells wonderful packets of Mayo (1000 Meat each) and a selection of rental Mayo-medical supplies. Using a packet of Mayo gives 1 blood mayonnaise concentration (BMC) and affects the next food eaten, depending on the type of Mayo. Only one Mayo packet can be active at a time.
  • Mayonex: For every adventure that food would have given, instead gives 1 BMC and 1 turn of Force of Mayo Be With You, which gives +10 Sleaze Damage and +2 Resistance to All Elements.
  • Mayodiol: After eating that food, decreases Fullness by 1 and increases Drunkenness by 1.
  • Mayostat: If the food was size-2 or greater, gives a size-1 mayolus with quality equal to that of the food eaten. Mayoli are tradeable.
  • Mayozapine: Doubles stat gains and some effect durations granted by the food.
  • Mayoflex: Gives an additional Adventure.

Medical supplies:

  • sphygmayomanometer (2500 Meat): An accessory that gives +20% to all attributes, plus an additional +1% to all attributes per BMC.
  • tomayohawk-style reflex hammer (2500 Meat): A reusable combat item that staggers and does Sleaze damage based on BMC.
  • mayo lance (2500 Meat): A reusable combat item that uses BMC to fire a Yellow Ray with a base cooldown of 150 turns. Each use decreases BMC by up to 30, and decreases the cooldown by 5 turns per BMC consumed.
  • miracle whip (10000 Meat, once per Ascension): A two-handed weapon that gives +50 Weapon Damage, +50% Initiative, +50% Item Drops, and +100% Meat Drops.

Only one medical supply can be purchased per day, and all medical supplies (but not packets) disappear after Rollover.

Also allows soaking in the Mayo Tank once per day, removing many negative effects, healing all HP, and giving 20 turns of Force of Mayo Be With You. A special surprise awaits anyone with a high enough blood mayo concentration...

June Yellapuck.gif
yellow puck
Hatches into
Puck Man

yellow puck with a bow on it
Hatches into
Ms. Puck Man
  • Potato and Ghoul Whelp combo
  • Drops yellow pixels after every combat, which are used in making various items, including strong potions, and high-quality food and booze
  • Drops a limited number of power pills occasionally, usable as free kill combat items
A familiar that staggers like a Levitating Potato, restores HP and MP after combat half of the time like a Ghoul Whelp, and drops a yellow pixel after every combat.

Yellow pixels are used in making pixel items:

In addition, occasionally drops a power pill after combat. Power pills are combat items that instakill the monster and make the fight a free fight, and are also usable as potions for the same effect as miniature power pills. There is a daily limit to the number of power pills that can drop, either daycount + 1 or 11, whichever is lower. Up to 20 power pills are usable in combat each day.

Path exclusive: In One Crazy Random Summer, the kill screen familiar equipment that derives from this familiar is auto-pulled from storage, for even more randomness in the run.

July Deckbox.gif
Pack of Every Card
Deck of Every Card
  • 15 random draws from the Deck per day
  • Specific card draws at the cost of 5 random draws (up to 3/day)
  • Cards can do many things
Allows for 15 random draws from the Deck per day. 5 random draws may be consumed to cheat and pick a specific card from the Deck, allowing for up to 3 cheats per day. Any card can only be drawn once per day. The cards' effects are widely varied, producing items, monster fights, effects, stats, or many other outcomes.

Some possibly useful cards:

The Deck is automatically placed in the inventory at the start of a new Ascension.

August Aircharter.gif
airplane charter: That 70s Volcano
Grants permanent access to That 70s Volcano, which contains four Hot-themed zones. Every day, the W.L.F. Bunker offers a Volcoino in exchange for one of three items (or sets of items) that can be found around the Volcano. Volcoinos are spent at The Towering Inferno Discotheque. For those with enough Disco Style, the Discotheque also offers a variety of bonuses, once per day. In every location here, there is a choice non-combat that occurs after 50 combats in the zone that day, which may yield a quest item to be turned in, either directly or after fighting a boss.

As with all Elemental International Airport locations, the difference between owning a charter and using a one-day ticket is just that charter owners can access that location in Hardcore, or in Softcore without using a pull on a ticket. In Aftercore, it will take a very long time for a charter to break even with one-day tickets.

September Crate.gif
shrine to the Barrel god
  • Daily prayer to Him for a blessing (once-per-run rentable gear or a buff)
  • Occasionally receive barrels after combat, containing a variety of items
  • Improves The Barrel full of Barrels, revealing mimics and making the crank more efficient
Once per day, allows prayer at The Dungeoneers' Association to receive His blessing, in the form of a barrel equipment, or 50 turns of a class-specific buff. Barrel equipment disappears after Rollover, and each gear can only be chosen once per Ascension.
  • barrel lid (shield): +50 Monster Level, +25% Muscle, +100 maximum HP, and +9 Damage Reduction
  • barrel hoop earring (accessory): +50% Item Drops, +25% Mysticality, and +5-10 MP regeneration
  • bankruptcy barrel (pants): +50% Initiative, +25% Moxie, and +10-20 HP regeneration

Of the class-specific buffs, noteworthy ones include the Pastamancer's +90% Item Drops, and those of Turtle Tamers and Accordion Thieves, which can add up to 10 extra adventures when eating food or drinking booze respectively.

He occasionally bestows barrels after combat, with contents depending on the location and its difficulty. These barrels may contain burritos of various grades, Disco Bandit drinks, other consumables such as stat giving spleen items and HP/MP restorers, or items unique to these barrels. In addition, He denotes which barrels in The Barrel full of Barrels are mimics, and causes the crank to give 6 barrels instead of 3 per turn. Both of these benefits make it easier to gain ten-leaf clovers from smashing barrels there.

October Crate.gif
haunted doghouse
(Campground item)
Passively adds Hallowiener Dog encounters that occur after a certain number of Adventures have been spent in combats (5, 20, 50, and every 50 after that) in a location. These special encounters do not take Adventures. Some locations have unique encounters that replace a default Dog encounter there, such as the 8-Bit Realm dropping several pixels, locations in the Copse of the Deep Fat Friars dropping hot wings, The Defiled Nook dropping 3 evil eyes, and The Middle Chamber droping a tomb ratchet. Otherwise, the generic encounters and their choices are as follows:

In Hardcore, The Penultimate Fantasy Airship, The Arid, Extra-Dry Desert, and The Mysterious Island Battlefield are likely to have the 20-combat encounter.

November Aircharter.gif
airplane charter: The Glaciest
Grants permanent access to The Glaciest, which contains three Cold-themed zones. Walford is the local quest-giver, asking adventurers to fill his bucket with various objects found around the Glaciest, and rewarding Wal-Mart gift certificates in return. Gift certificates can be spent at Wal-Mart.

As with all Elemental International Airport locations, the difference between owning a charter and using a one-day ticket is just that charter owners can access that location in Hardcore, or in Softcore without using a pull on a ticket. In Aftercore, it will take a very long time for a charter to break even with one-day tickets.

December Machelfcapsule.gif
machine elf capsule
Hatches into
Machine Elf
A familiar that does one of the following at the beginning of combat:
  • Stunning
  • Deleveling (against relatively stronger monsters)
  • Restoring 20 HP per pound (if not at full HP)
  • Restoring 10 MP per pound (if not at full MP)

Against boss monsters, instead gives 1 turn of +100% to all attributes, Weapon Damage, and Spell Damage.

After combat, gives some meat, substats of a random attribute, a Deep Machine Tunnels snowglobe (1/day), or a random decent quality Abstractions. These abstractions are size 1 spleen items that provide 50 turns of +100% to one attribute, or +25% to stat gains of one attribute.

While the Machine Elf is active or under the effect given by the snowglobe, The Deep Machine Tunnels are accessible. This zone consists of scaling monsters, that also drop decent quality abstractions at a low rate. Once per combat against these monsters, using the right +100% attribute abstraction will convert it into a good quality abstraction. Good quality abstractions are also size 1 spleen items, giving 50 turns of +10 Familiar Weight, +100% Item Drops, or +100% Initiative. With the Machine Elf active, the first 5 victories in this zone each day are free fights.

After the first 5 encounters in the zone and after every 50 encounters after that, there is a scheduled choice adventure with the following options:


These items include other Mr. Store items that are not tied to a month or year, and other relatively expensive and/or rare items.

Source Item Summary Description
Mr. Store
Clan VIP Lounge invitation
Clan VIP Lounge key
This item is sold in Mr. Store for 1 Mr. Accessory when the Item of the Month is a Clan VIP Lounge furnishing.

While this item is in the inventory, grants access to the Clan's VIP Lounge. At the very least, a Clan's VIP Lounge contains A Relaxing Hot Tub and a Deluxe Mr. Klaw "Skill" Crane Game. The Hot Tub can be soaked in 5 times per day, each time removing most negative effects and fully restoring HP. The Crane Game can be played up to 3 times per day, sometimes giving various gift items.

The VIP Lounge offers even more benefits, if other furnishings are installed. This section details VIP Lounge installments that have become Standard-Restricted.

The key is automatically placed in the inventory at the start of an Ascension.

Mr. Store Monstermanuel.gif
Monster Manuel
  • Unlocks up to three factoids for monsters after defeating them
  • With at least one factoid, reveals monster stats in-combat
  • With all three factoids, sometimes drops avatar-changing potions
Adds a new section to the Quest Log, containing factoids and statistics from previously defeated monsters. Most monsters have three factoids, and the first factoid always unlocks after defeating that monster for the first time. Monsters with at least one factoid unlocked (or monsters without factoids to unlock) display their HP, attack, defense, initiative, element, and Monster Type during combat (similar to a tongue depressor). These stats accurately reflect any changes in combat, such as damage dealt, bonus Monster Level, and deleveling, among other effects.

Some monsters can drop an avatar-changing potion if all three of their factoids are unlocked. These have an autosell price of 5 Meat, but are mainly cosmetic and for fun, otherwise.

The additional information in combat is expressed in HTML compatible with the match string predicate in Combat Macros.

Path exclusive: In Heavy Rains, Rain Man may conjure any copyable monster with at least one factoid unlocked.

Mr. Store
(April 1st, yearly)
tiny costume wardrobe
  • Familiar equipment, randomizes familiar's effects each combat
A familiar equipment for any familiar that causes the equipped familiar to become a random familiar at the start of each combat, gaining that familiar's effects while suppressing the original's effects. On a fully-upgraded Homemade Robot, these random familiar actions will be performed at a base of 100 pounds, making them quite strong, if unpredictable.

Because almost any familiar can be mimicked by this equipment, it is possible to (unreliably) access familiar-specific effects even if that familiar is not owned or is restricted by an Ascension path, such as free runaways, "wander-copying", and Nano-buffs.

Mr. Store
(during Twitch Livestream World Events)
Time belt.gif
time-twitching toolbelt
An accessory that gives +15 to all attributes, +60% Item Drops in The Time-Twitching Tower, and confers other benefits related to the Tower. Most of these benefits involve increasing Chroner gains when adventuring in Tower zones.

This item becomes a free pull from Hagnk's while the Tower is present.

(December 2015 through March 2016)
Gratitude chocolate (octopus-filled)
Hatches into
  • Fairy and Ghoul Whelp combo
A familiar that, after combat, increases Item Drops like a Fairy and has a chance to restore HP and MP like a Ghoul Whelp.
potted tea tree
(Campground item)
  • Once per day, gives three random cuppsa tea, or one specific tea.
  • Cuppsa tea can do many different things
Once per day, can be shaken for three random cuppsa tea, or have one specific cuppa tea be picked. Cuppsa tea are consumables (mostly potions) which have a wide variety of effects.

Some possibly useful teas:

KoL Con 13 snowglobe
(Tradeable, Auto-pulled)
  • Off-hand that gives random substats or items after combats
An off-hand item that causes flashbacks after every combat. Flashbacks grant a few random substats, and less frequently instead drop a random PvP-stealable food, booze, or potion.

With a time-twitching toolbelt equipped, another substat-granting flashback occurs after the first.

The snowglobe is automatically placed in the inventory at the start of every Ascension.

Numeric PvP Season Book.gif
Manual of Numberology
Grants skill:
Calculate the Universe
When used, takes a number as input, which is used in a calculation with other numbers. The output's last two digits determine the result, varying from acquiring 100 turns of a certain effect, acquiring certain items, fighting a certain monster, randomly affecting Drunkenness, gaining Adventures, gaining PvP fights, gaining Meat, and gaining or losing stats.

This skill can be used once per day for each Manual used, with the maximum uses per day limited to how many Numeric PvP Seasons have occurred (currently allows for up to two uses per day).

Some possibly useful results:

Crimbo Lumps Shop
Rethinking Candy
Grants skill:
Pep patty.gif
Sweet Synthesis
When used, consumes two candies and fills 1 spleen space to give 30 turns of an effect. The combination of candies used (candy "grade" and item ID) determines the effect.

Some possibly useful effects:

Mr. Store Derivatives

These items and skills are found from Mr. Store items or similar sources, but are also tradeable or at least obtainable by interacting with other players. This list does not contain every such tradeable item and skill, and is biased toward non-consumables.

Item descriptions
Item Item is usable as is. May be pulled in Softcore Ascensions.
Skill Item grants a skill, that can be made permanent in Valhalla for future Ascensions.
Familiar Item hatches into a familiar, which will be available in future Ascensions that permit familiars.
Other Item does not fit into any of the above descriptions.
Untradeable* Item itself is untradeable, but can still be obtained via related, tradeable items.

Source Item/Skill Summary
Purse.gif designer handbag Purserat.gif Purse Rat A familiar that increases Monster Level equal to half its weight.
Candy.gif dubious peppermint Jicknumbers.gif numberwang* An accessory that gives +5 Adventures and +5 PvP Fights at Rollover, +11 Monster Level, +23% Initiative, +37 maximum HP/MP, and +6-9 HP/MP regeneration.
Builtbot.gif homemade robot* Homemadebot.gif Homemade Robot A familiar that does cute things in combat, and does not gain weight from experience. Using pile of useless robot parts permanently increases the Robot's weight by 11 pounds, up to 100 pounds.

This familiar is not affected by Standard restrictions.

Tales of Spelunking leaderboard Spelpick.gif Speluck (book) A passive skill that grants +5% Item Drops and +10% Meat Drops in Underground Locations.
Hobofedora.gif Spelunker's fedora*
Spelwhip.gif Spelunker's whip*
Khakis.gif Spelunker's khakis*
Components of the Spelunker's Gear outfit (bonus: +15% Critical Hit Chance). Respectively:
  • Hat, +10% to all attributes, +4 Adventures at Rollover, +2 Stats per fight
  • 1-handed melee weapon, +25% Weapon Damage, +10% Item Drops, +5 Familiar Weight
  • Pants, +25% Initiative, +4-8 HP/MP regeneration, +5% Combat Frequency
The Dinsey Company Store Stinknose.gif Olfactory Burnout (book) A passive +3 Stench Resistance skill.
Garbagenova.gif Garbage Nova (book) A combat skill (50 MP) that deals Stench damage, scaling with Mysticality and Spell Damage. When used against group monsters, this skill's damage is multiplied by half the number of monsters in the group.
Fannypack.gif stinky fannypack* An accessory that gives +25 Stench Damage, +25 Damage to Stench Spells, and +40% Item Drops in Elemental Airport zones.
Arbsticker.gif garbage sticker* A 1-handed weapon that gives +20% Item Drops for certain item types, +30% Meat Drops, and produces Meat at the end of combats where the monster does not drop Meat.
Hazhelmet.gif hazmat helmet* A hat with many defensive enchantments, and changes the player avatar.
Sludgepup.gif inert sludgepuppy*
(via Toxic Chemistry)
Sludgepuppy.gif Sludgepuppy A familiar that does three instances of Stench damage per round and staggers like a Levitating Potato.
Wart Dinsey Dinseybrain.gif Dinsey's brain*
Dinseycutter.gif Dinsey's pizza cutter*
Dinseydish.gif Dinsey's radar dish*
Disneypants.gif Dinsey's pants*
Dinseyeye.gif Dinsey's oculus*
Dinseyglove.gif Dinsey's glove*
Components of the Dinsey's Exoskeleton outfit (bonus: +100 to all attributes). Respectively:
  • Hat, +30 Damage to Stench Spells, +30% Mysticality
  • 1-handed utensil, +50% Spell Damage, +2 Resistance to All Elements, deals 50% of the monster's current HP in damage when twisted
  • Shield, +15 Damage Reduction, +8-10 MP regeneration, deals increasing passive damage each round
  • Pants, +15 damage and +50% deleveling to Disco Bandit combat skills
  • Accessory, +40% Initiative, +30% Muscle
  • Accessory, +30 damage to Accordion Thief combat skills, +30% Moxie
Dinseybrain.gif Rotten Memories (book) A non-combat skill (15 MP) that gives 10 turns of +15 Stench Damage.
Deck of Every Card
Buscard.gif gift card
Potion4.gif Healing Salve
Skull.gif Dark Ritual
Lightning.gif Lightning Bolt
Smilerat.gif Giant Growth
Raindrop.gif Ancestral Recall
These skills require and consume a colored mana, also obtained from the Deck or gift card. Respectively:
Gardenspade.gif talking spade* When used, reveals the total values of active Item Drops, Meat Drops, Initiative, and Monster Level bonuses.

This item is a free pull from Hagnk's.

Disco GiftCo Heartrock.gif Asbestos Heart (book) A passive +3 Hot Resistance skill.
Fire.gif Pyromania (book) A non-combat skill (15 MP) that gives 10 turns of +15 Hot Damage.
Bikerhat.gif biker's hat*
Headdress.gif feathered headdress*
Hardhat.gif electrician's hardhat*
A hat that gives +40% Moxie, +40% Booze Drops, and +20% Pickpocket chance.
A hat that gives +40% Mysticality, +40% Food Drops, and +10-20 MP regeneration.
A hat that gives +40% Muscle, +40 Weapon Damage, and +20-40 HP regeneration.
The SMOOCH Army HQ Happiness.gif love* A ranged weapon that gives +50% Pants Drops, +5 Familiar Weight, and +8-16 HP/MP regeneration.
LavaCo™ Lamp Factory Chongglasses.gif Mr. Cheeng's spectacles* An accessory that gives +15% Item Drops, +10% Critical Spell Chance, +30% Spell Damage, and occasionally gives a random potion after combat.
Barreltiny.gif tiny barrel Barrelmimic.gif Lil' Barrel Mimic A familiar that increases stat gains after combat like a Volleyball, and sometimes gives an item after combat. Possible items include burritos, boozes, substat-granting spleen items, and HP or MP restorers.
Weekly Royalty leaderboard Scepter.gif Royal scepter* An off-hand item that gives +4 Adventures, +8 PvP Fights, and 5 turns of +200% to all attributes, maximum HP/MP, Weapon Damage, and Spell Damage at Rollover.
Wal-Mart Snowflake.gif Refusal to Freeze (book) A passive +3 Cold Resistance skill.
Epicbeard.gif Beardfreeze (book) A non-combat skill (15 MP) that gives 10 turns of +15 Cold Damage.
Teeth.gif Frost Bite (book) A combat skill (50 MP) that deals physical and Cold damage, and stuns for 2-3 rounds. Can be used only once per combat.
Walglobe.gif Wal-Mart snowglobe*
Waltag.gif Wal-Mart nametag*
Walveralls.gif Wal-Mart overalls*
An off-hand item that gives +40% Muscle, +4 Muscle Stats per fight, and +5 Familiar Weight.
An accessory that gives +40% Mysticaility, +4 Mysticaility Stats per fight, and +10% Critical Spell Chance.
Pants that give +40% Moxie, +4 Moxie Stats per fight, and +30% Initiative.
The Ice Hotel Perf icecube.gif Perfect Freeze (book) A non-combat skill (5 MP) that can be used once per day, and produces a perfect ice cube.
Batfellowbook.gif Batfellow comic Jokerwig.gif The Jokester's wig
Sixshooter.gif The Jokester's gun
Tuxpants.gif The Jokester's pants
Components of The Jokester's Costume outfit (bonus: +25% Item Drops and +50% Meat Drops). Respectively:
  • Hat, +6-8 MP regeneration, +10 Monster Level, +25 Spooky Damage. Grants the combat skill Adjust the Jokester's Wig (0 MP), usable once per day to stagger and give 100 turns of +9 Spooky Resistance.
  • 1-handed ranged weapon, +5 Prismatic Damage, +25% Initiative, +50% Pants Drops. Grants the combat skill Fire the Jokester's Gun (0 MP), usable once per day to instantly kill a monster and make the fight a free fight.
  • Pants, +6-8 HP regeneration, +20% Moxie, never fumble. Grants the combat skill Adjust the Jokester's Pants (0 MP) to stagger and deal Sleaze Damage.
X-32-F Combat Training Snowman Shatter.gif Shattering Punch (book) A combat skill (30 MP) that instantly kills a monster and makes the fight a free fight. Can be used three times per day.
Snokebomb.gif Snokebomb (book) A combat skill (50 MP) that is a free runaway and 30-turn banish. Can be used three times per day.
Vibrate.gif Shivering Monkey Technique (book) A passive +15% Initative skill.
LT&T Gift Shop Junkbent.gif Bend Hell (book)
Legs.gif Bow-Legged Swagger (book)
Susgaze.gif Steely-Eyed Squint (book)
Non-combat skills (100 MP) that can each be used once per day, giving 1 turn of an effect that doubles certain bonuses, respectively:
Book3.gif Western Slang Vol. 1: Violence
Book3.gif Western Slang Vol. 2: Cooking
Book3.gif Western Slang Vol. 3: Fraud
When used, permanently unlocks the last three skills of the respective Avatar of West of Loathing class for learning:

These items are free pulls from Hagnk's.

Cowskull.gif shuddering cow skull Cowskull.gif Restless Cow Skull A familiar that staggers like a Potato and additionally attacks with Spooky damage. With Cowrruption active, attacks much harder and more frequently.
Investigating a Plaintive Telegram
(via inflatable LT&T telegraph office)
Sixgunpor.gif porquoise-handled sixgun* A reusable combat item that deals 35 damage and restores 20-30 MP, once per combat.
Clarabell.gif Clara's bell* Gives a "hidden effect" when used, once per day, that effectively forces the next encounter to be a non-combat, if appropriate for that zone. This "effect" disappears after a valid non-combat encounter.
Internet Meme Shop Baconmachine.gif infinite BACON machine* Produces 100 BACON when used, once per day, which can be spent at the Internet Meme Shop from which it originated.
Softwarebug.gif software bug Softwarebug.gif Software Bug A familiar that should not do anything, hopefully.
Precinct Materiel Division Hobofedora.gif noir fedora
Trenchcoat.gif trench coat
A hat (200 power, 100 Moxie requirement) that gives +20% to all Moxie gains, +20% Moxie, and +8-10 HP/MP regeneration.
A shirt (200 power, 100 Muscle requirement) that gives +20% to all Muscle gains, +20% Muscle, and +4 Spooky Resistance.
A traveling Thanksgiving salesman Ravyboat.gif gravy boat A hat that halves damage from Undead monsters, and decreases Evil by 1 after every combat in The Cyrpt.
Gingerbread City Whip.gif Licorice Rope (book) A combat skill (0 MP) that instakills and banishes a gingerbread man for the rest of the day, forfeiting stat gains for the fight.
Nopic2.gif Gingerbread Mob Hit (book) A combat skill (30 MP) that instantly kills a monster and makes the fight a free fight, usable once per day.
Fire.gif Fifteen Minutes of Flame (book) A non-combat skill (50 MP) that gives 15 turns of +15 Hot Damage, +15 Damage to Hot Spells, and +15% Initiative.
Nohat.gif Ceci N'Est Pas Un Chapeau (book) A non-combat skill (300 MP) that gives no hat, a hat (200 power, 150 Moxie requirement) with a random enchantment, and disappears after Rollover. This skill is usable once per day.
Chocolab.gif Chocolate Lab Increases Item Drops like a Fairy and also increases Sprinkles Drops by 1% per pound.
Through the Spacegate Quantummovement.gif Quantum Movement (book) A passive +20% Initiative skill.
Dollarsign.gif 5-D Earning Potential (book) A passive +20% Meat Drops skill.
Confused.gif Object Quasi-Permanence (book) A passive +10% Item Drops skill.
Spacegate Fabrication Facility Clobber.gif Disintegrate (book) A combat skill (150 MP) that is a Yellow Ray, with a 100-turn cooldown.
Sginsignia1.gif Spacegate scientist's insignia
Sginsignia2.gif Spacegate military insignia
Accessories that respectively give +6 Adventures or PvP Fights at Rollover. Each item also gives 30 turns of +10 Familiar Weight at Rollover.
Sginsignia3.gif Spacegate diplomat's insignia An accessory that gives +25% Moxie, +25% Initiative, and +25% Meat Drops.
Metalm.gif metal meteoroid Metalm hat.gif meteortarboard*
Metalm shield.gif meteorite guard*
Metalm belt.gif asteroid belt*
Metalm shoes.gif meteorthopedic shoes*
Metalm mace.gif shooting morning star*
Components of the Meteor Masquerade outfit (bonus: +50% Meat Drops). Respectively:
  • Hat, +4-8 MP regeneration, +15% Mysticality, +10% Critical Spell Chance
  • Shield, +9 Damage Reduction, +3 Hot and Stench Resistance, prevents 75% of negative status attacks
  • Accessory, +10 Monster Level, +50% Ranged Damage, staggers on 25% of enemy attacks
  • Accessory, +30% Initiative, +15% Moxie, +5 Adventures at Rollover
  • 1-handed melee weapon, +15% Muscle, +15 Hot Damage, delevels by 10-15 on hit
Metalm orb.gif meteorb* An off-hand item that gives +5 Mysticality, +10 maximum MP, and is a red lantern, adding Hot Damage to spells, equal to the highest damage dealt by one of the spell's elements.

This item can take the place of the meteorite guard to complete the Meteor Masquerade outfit.

Cutemeteorlarva.gif cute meteoroid Cutemeteor.gif Cute Meteor A familiar that increases Initiative like an Oily Woim and deals Hot damage in combat.
Rubbed it the Right Way
Whitecard.gif pocket wish
Pony6.gif magical pony: Dusk Shiny
Pony5.gif magical pony: Shutterfly
Pony4.gif magical pony: Pearjack
Pony3.gif magical pony: Uniquity
Pony2.gif magical pony: Rosey Cake
Pony1.gif magical pony: Spectrum Dash
A set of gift items. Having one or more of these items in a Display Case confers Magical Pony Power to the owner, with increasing intensity with greater numbers of ponies.