Tuesday

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This page has been left here for historical reasons. Regular Tuesday updates don't happen anymore. Please do not edit this page with new updates.

The purpose of this page is to provide quick documentation of the latest Tuesday Updates to the Kingdom.

Please Note: The information on this page is very new. It is likely to be inaccurate and is always subject to change. Use this page as a jumping-off point, and save the in-depth analysis for the pages we link to from here.

Please Also Note: This page is intended only for official Tuesday Updates -- other updates (even ones that may occur on Tuesday) should be placed in the History of Loathing.

After June 19, 2007

  • No official updates -- NS13 took enough effort, so they're taking an extended break. Jick has said that Tuesday updates have been forgone in favor of larger updates every once in awhile.

June 12, 2007

Happy Tuesday! There are a couple of new items at the shore (and one old item reintroduced) and a couple of shirts have been added in a couple of other places.

June 5, 2007

So, this Tuesday's update is actually going to be a Wednesday update -- we've put another (small, simple) recurring holiday into the rotation, and it'll trigger tomorrow night at rollover.

Today is Dependence Day! Go get some fireworks at the Market, and celebrate!

  • Three fireworks available from The Market, giving various effects when used.

May 29, 2007

There's a new (rarish, unless you're a Pastamancer, in which case it's somewhat less rarish at first and then somewhat rarisher later) adventure in the Haunted Library. Content preview: It involves books.

May 22, 2007

  • No official update.

May 15, 2007

The Traveling Trader is back again. He was apparently investigating the source of all of this swamp gas.

May 08, 2007

Darn that swamp gas! We're still too busy working on big projects to do much of anything for a Tuesday update.

May 01, 2007

  • On April 30, 2007, Jick and Co released this statement:

Due to the alignment of the planets, and a corresponding reflection of the Northern Lights through some swamp gas, there probably won't be a content update tomorrow. Rest assured, however, that we're hard at work on big exciting things.

April 24, 2007

A few new items have gone into the hippy camp, and some changes have been made to the Jewelrycrafting skill. See this forum post for complete details. Well, don't just see it. Read it.

April 17, 2007

If you have the Torso skill, you can now buy a shirt kit from the Meatsmith in Seaside Town. If you have the Armorcraftiness skill, you can use it to make some shirts out of various skins.

Next Tuesday's update might not involve skins, but we're not making any promises.

April 10, 2007

A couple of new skins and a handful of new smithing recipes have been added. Still yet more to come.

April 3, 2007

A handful of new smithing/armorcrafting recipes have gone in. More to come.

  • According to Jick, there was one more as-yet-undiscovered item. The yak toupee's item number and discovery time (discovered on April 17) seems to indicate that this item may have been the "undiscovered item" of this update.

March 28, 2007

There are some new monsters in the Hole in the Sky on alternating ascensions. Also, it's still Tuesday in... my imagination.

March 20, 2007

The clan message board has been replaced with a rudimentary clan forum system, accessible from the same link that the old clan board was. Go forth, and post! More features will be added as time and gumption permits.

March 15, 2007

As you may have noticed, there was no significant update this past Tuesday. We are, however, continuing to add miscellaneous combat weirdnesses in various places.

March 6, 2007

A handful of monsters have been given new special attacks and/or random things that happen during combat. There will be more of these added over the next few days.

February 27, 2007

The Trader from Distant Lands is back, bearing strange treats from the jungle.

February 20, 2007

The Palindome has been given a minor facelift, and the monsters in it have been significantly raised in power.

  • Monster levels and meat drops were increased.
  • Several items had their autosell, power/requirement, and/or enchantment increased.
    • batblade increased power from 110 to 145 and requirement from 40 to 57 Muscle
    • denim axe increased autosell from 125 to 225 Meat, power from 120 to 170, requirement from 45 to 70 Muscle, and enchantment from Muscle +5, Melee Damage +5 to Muscle +10, Melee Damage +5
    • drab sonata increased autosell from 52 to 155 Meat
    • enormous belt buckle increased autosell from 59 to 125 Meat
    • gnatwing increased autosell from 52 to 118 Meat
    • ketchup hound increased autosell from 52 to 120 Meat
    • leather chaps increased power from 130 to 160 and requirement from 50 to 65 Moxie
    • mesh cap increased power from 130 to 165 and requirement from 50 to 67 Moxie
  • A couple adventures were retired:

February 13, 2007

Entangling Noodles have been changed -- they now bind the monster up for a number of rounds, preventing it from attacking you.

Also, Disco Bandits can now chain their dance/poke/stab skills together for various neat effects in combat.

February 6, 2007

The game will now nudge you towards quests you're eligible for but haven't started yet. Accessibility +1!

January 30, 2007

The avatar you get when wearing a costume is now gender-specific. Go go gadget equal rights!

Also, a new hilarious item has been added to the Grimoire.

January 24, 2007

Check your guild for some new faces. And some new methods of opening up some old zones.

January 17, 2007

It's still Tuesday in Hawaii, right? There's a new item for sale at the Brotherhood of the Smackdown store.

January 9, 2007

Moxie class characters now get the option to try to steal an item from a monster when they get the jump. After only four short years, our thieves and bandits are finally actually bandits and thieves. Irrespectively.

January 3, 2007

A mysterious trader from Distant Lands has wandered into Market Square...

In unrelated news, we totally thought today was Tuesday.

December 5-26, 2006

November 28, 2006

The Haunted Pantry, the Sleazy Back Alley, and the Outskirts of Cobb's Knob have all been renovated. Some streamlining, some new mini-quests, various and sundry improvements.

  • Also, most of the other non-combat adventures not mentioned above (excluding clover and one time adventures) have been discontinued.

November 21, 2006

It's Clantastic Tuesday! The way clan buffs work has been changed, and a few new types of buff have been added. There have also been a bunch of visual and organizational improvements to the clan hall interface in general.

November 14, 2006

A few new shirt drops have been added, for those players aware of their torsos. Plantman knows where the plants will grow.

Also, the Crackpot Mystic now has a "make as many as possible" option for the items he crafts. There should no longer be anything to whine about regarding the Crackpot Mystic.

November 7, 2006

It's Tuesday, and we're only a week late for Halloween! We've added a bunch of new encounters and items to Spookyraven Manor. Enjoy!

October 31, 2006

November's Item of the Month is now available in Mr. Store. Due to the real-life and in-game holiday traffic jam, there's no official Tuesday update. Sorry -- we'll try to make it up to you next week.

  • Note: Despite no Tuesday update, new content for Crimboween did premiere on this day.

October 24, 2006

A new clan feature, clan advertisements, has been released. Clan leaders can now take out an advertisement, which will be displayed alongside the clan's furniture in an all-new clan search page! The new search page allows you to search clans by member count and furniture, and also shows the top 10 clans, as favored by the Council of Loathing. (The Council of Loathing likes clans who spend a lot on advertising, come to find out.)

October 17, 2006

Clan furniture has gotten a serious facelift. The old gym stuff and the rest of the furniture are now in a Clan Rumpus Room, and there are tons of new furniture options available. Tons, I tell you.

October 10, 2006

Minor update today -- some new pies are in the air.

October 3, 2006

September 26, 2006

The oft-overlooked fortune cookie has been the recipient of a reimagining. They're now food, and available at the Demon market. The fortunes inside have been changed to context-sensitive hints about quests and whatnot.

September 19, 2006

8 New Zones!

So, yeah. We dropped a significant amount of new content in tonight. Finding it will be at least 1% of the fun! Please note that we'll probably be tweaking and/or rebalancing the new content over the next couple of weeks as we watch people play with it, so please feel free to constructively criticise in the forums.

  • The new zones are as follows:
  1. The Haunted Kitchen
  2. The Haunted Gallery
  3. The Haunted Billiards Room
  4. The Haunted Library
  5. The Haunted Conservatory
  6. The Haunted Bathroom
  7. The Haunted Bedroom
  8. The Haunted Ballroom

September 12, 2006

The old, boring "You hit for X damage" messages in monster fights have been augmented with more specific messages based on your weapon and the monster you're fighting.

  • Data and speculation can be found here.

September 5, 2006

Gnorman the Supertinker, that sly old dog, has learned some sly new tricks.

Also, by popular request, the Auto Attack option in the Account menu has been expanded to allow you to automatically attack with any combat skill or spell, not just your weapon. Xenophobe is back in town with an interface-improving vengeance!

August 29, 2006

All monsters can now get both critical hits and fumbles in combat. This change is accompanied by special critical and fumble messages unique to each monster. Yay, more dumb jokes!

Also, the Icy Peak is now finally a real zone. Several new monsters and encounters have been added, making it significantly less boring than it used to be. Yay, more content!

August 22, 2006

It's Clover Lover Tuesday! A bunch of new clover adventures have been added to various zones, and the letter from King Ralph XI that you get after you ascend now gives you a clover.

August 16, 2006

August 15, 2006

We've added a whole bunch of new Meatsmithing recipes, changed some old ones, and made some improvements to the way the Comma Chameleon (August's Item-of-the-Month) works. See this thread for details on the Chameleon changes.

August 8, 2006

We've done a minor revamp of the Accordion Thief skills. Some underpowered, unpopular and underutilized ones were made better, and a few of them were reordered and/or had their MP costs changed.

August 1, 2006

A bunch of new crafting recipes have been added, as well as a couple of new drops from monsters on the Island. Item drops. Not, like, eyedrops. There are already too many eyedrops in the game.

July 25, 2006

The reward scheme for the Giant Garbage quest has been made a little more interesting. We also added a bunch of new cooking recipes. Some interesting, some not so interesting -- it all depends on your threshold for finding things interesting, I guess.

Also, all class skills level 4 and under have had their training costs reduced, and the trainer is unlocked after you complete the first Guild challenge. We'll fill in some sort of reward for the third one soon.

  • Skill cost reduction:
    • Level 1 skills reduced from 1,000 to 200 Meat
    • Level 2 skills reduced from 2,000 to 800 Meat
    • Level 3 skills reduced from 3,000 to 1,800 Meat
    • Level 4 skills reduced from 4,000 to 3,200 Meat

July 18, 2006

Tuesday's coming. Did-- err, Tuesday's here.

The Knob Goblins have discovered a new section inside of their glorious Knob. Beware the inhabitants therein, for brute force may not be enough to keep you alive...

The Grimoire also has a new item.

July 11, 2006

Is it Tuesday again already? Doc Galaktik needs some help.

Also, some PvP changes have been rolled out. Each fight is now best of 7 rounds, instead of best of 5, and a bunch of new minigames have been added.

  • New minigames:
    • Bleeding Contest (highest current HP wins)
    • Burping Contest (highest current MP wins)
    • Diet Balance Contest (most unique food consumed within past 30 days wins)
    • Popularity Contest (lowest rank wins)
    • Tattoo Contest (most tattoos wins)
    • Trophy Stacking Contest (most trophies wins)
    • Wine Tasting Contest (most unique drinks consumed within past 30 days wins)

Also also, check your account menu for some optional inventory interface enhancements.

Also also also, a couple of new star items can be made now.

July 4, 2006

It's Tuesday, and what a Tuesday it is! The next stage of Riff's Guild Quest project has been rolled out, along with some changes to the zone it involves.

June 27, 2006

It's Tuesday! (At least, for us, it still is.) The Moxious Maneuver button has disappeared, and is now a choice in your Use Skills menu in combat. Additionally, Moxious Maneuver is now affected by -MP cost items.

Also, more elemental tests have been added to the Daily Dungeon (including new sleaze tests.) These may not show up for a day or two, due to the Daily Dungeon's randomness, but you'll know 'em when you see 'em.

June 20, 2006

It's Tuesday, and we've got two for Tuesday today.

All outfits now have an additional effect of some sort when worn. See if you can figure out all of them!

A number of new shopkeeper images were added to mall stores. You can now switch your shopkeeper name and picture without selling your entire store, for 1,000 Meat. Additionally, if you have a custom avatar, you can choose that to be your shopkeeper picture as well.

  • The following are the newly introduced shopkeeper images:

Keeper7.gif Keeper8.gif Keeper9.gif Keeper10.gif Keeper11.gif Keeper12.gif Keeper13.gif Keeper14.gif Keeper15.gif Keeper16.gif Keeper17.gif

June 13, 2006

It's Tuesday! There's that new item in the Grimoire. But wait! There's more!

The level 15 crafting skills for Seal Clubbers, Saucerors, and Pastamancers have been rolled out. The Saucecrafting rollout required us to make some changes to existing items and effects, so it might seem like you're missing stuff, but you're not... Also, some cooking recipes (notably chow meins) don't work the way they used to. There's a forum post with details.

June 6, 2006

It's Tuesday! There's a happenin's a'transpirin' on the Mysterious Island.

May 30, 2006

It's Tuesday! There's a new smithing recipe. Also a new shield.