Tin of Submardines

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Tin of Submardines
Monster ID 1855
Locations The Ice Hole
Hit Points 250
Attack 225
Defense 200
Initiative 25
Meat None
Phylum fish
Elements cold
Resistance  ?
Monster Parts lid, tin
Drops
tin of submardines, sardine can key
Manuel Entry
refreshedit data
Tin of Submardines You're fighting a Tin of Submardines

In order to keep warm in the frigid temperatures, this school of fish have packed themselves into an oil-filled metal can. I'm not sure how they manage to make it swim around; I guess they're just shifting their weight in unison or something?

Hit Message(s):

One of the submardines opens the lid slightly, and they swim past and slice your <eye> with the razor-sharp edge. Ooh! Ooh! Eek!

The submardine can plows into your <calf>, leaving a weird little rectangular bruise. Ooh! Oof! Eek!

The tin of submardines swims forward really fast and clonks you in the head. Argh! Argh! Eek!

Critical Hit Message:

The submardines launch an adorable (and inexplicable) little torpedo out of their can. It explodes rather painfully on your <bung>. (CRITICAL HIT!) Ugh! Ouch! Eek!

Miss Message(s):

The submardines try to slice you with the lid of their can, but it turns out to be a sardine can't.

The submardines try to ram you, but you give them das boot.

You quickly duck beneath the tin of submardines as it charges at your head.

Fumble Message:

The submardines get into an argument and can't decide which way to swim. Drive? (FUMBLE!)


After Combat

Sardinecan.gifYou acquire an item: tin of submardines (% chance)*
Sardinekey.gifYou acquire an item: sardine can key (% chance)*

Notes


Occurs at The Ice Hole.