The Wreck of the Edgar Fitzsimmons

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Combat Frequency?
The Wreck of the Edgar Fitzsimmons
The Wreck of the Edgar Fitzsimmons
Zone Num 191
Location The Sea Floor
Unlocks Save and then talk to Little Brother
Recom Stat 540
Combat %  ?
Quests Sea Monkees Quest
ML 400 - 700
Terrain underwater
Pressure -100%
Special Adventures
Clover none
Semi-Rare Camera On, James
refreshedit data
The Wreck of the Edgar Fitzsimmons is located on The Sea Floor.

A primary stat of 540 is suggested. If your main stat isn't high enough, you'll see the following message:

The eerie silence under the sea is only surpassed in spookiness by the eerie silence of the grave. The place you're contemplating entering is both of those things, and you're not sure you're up to facing it. Them. Together.
(It is recommended that you have at least 540 <mainstat> to adventure here.)

Combat Adventures (always)

These always have a chance of appearing in this zone


Mer-kin scavenger This monster is a Mer-Kin -- (edit metadata)
Merkinscav.gif

Combat Adventures (unopened hatch)

These can appear if the bulkhead is considered closed. The bulkhead opening lasts 19 turns or until rollover and is found in "Down at the Hatch"


cargo crab This monster is a Fish -- (edit metadata)
Cargocrab.gif
  • Item Drops: imitation crab crate
  • Meat Drop: 160-240
  • Monster Level: 450 • Substat Gain: 112.5 • Moxie for No Hit*: 460
  • Monster Defense: 360
  • Hit Points: 500
  • Initiative: 150
  • Elemental Alignment: None

drowned sailor This monster is Undead -- (edit metadata)
Drownedsailor.gif

Combat Adventures (opened hatch)

These can appear if the bulkhead is considered opened. The bulkhead opening lasts 19 turns or until rollover and is found in "Down at the Hatch"


mine crab This monster is a Fish -- (edit metadata)
Minecrab.gif
  • Item Drops: live nautical mine
  • Meat Drop: 200-300
  • Monster Level: 700 • Substat Gain: 175 • Moxie for No Hit*: 710
  • Monster Defense: 540
  • Hit Points: 850
  • Initiative: 50
  • Elemental Alignment: None
  • Note: Explodes for massive (30k+) damage if it takes more than 40 damage from a single source. Check its page for strategy.

unholy diver This monster is a Horror -- (edit metadata)
Unholydiver.gif

Non-combat Adventures


Down at the Hatch
Down at the Hatch
  • Open the bulkhead: First time, free Big Brother. Each subsequent time, replace all cargo crabs with mine crabs and drowned sailors with unholy divers for the next 19 turns or until rollover, whichever comes first. Free runaways count against the total, as do adventures spent elsewhere.
  • Head out: Skip adventure.
  • Follow <name> around the wreck: Unlocks the luggage key adventure, only available with a Space Jellyfish as your current familiar.

Fortune.gif Camera On, James
Cameron.gif

Tarnished luggage key adventure
Metaldoor.gif

Notes

  • This is an underwater zone. It features all the restrictions and special mechanics of underwater adventuring. Amongst other things, this means this zone has a -100% penalty to meat drops and item drops.
  • Adventuring in this zone with access to fishing allows any of the monsters in this zone to drop Sonar fishfinder when you defeat them. However that item is linked to the zone and not the monsters, so copying these monsters while adventuring in another zone will not work.

References