The Typical Tavern Booze
From TheKolWiki
Come for a bit of a drink, have we? As long as you've helped us in the past, you're more than welcome here.
Start the drinkin'
- This version of the tavern is only available once you have completed the quest at the earlier version of the tavern.
- You must have a minimum of 100 Meat to adventure at the Tavern post-quest. If you have 99 Meat or less, you receive the following message:
Why go to the tavern if you can't afford to drink?
- If you are either a Teetotaler or an Oxygenarian, attempting to adventure here will get you this message:
You cannot adventure in the Tavern while you're on the Path you're on.
Possible Stat Gains Explanation
With the exception of Len Scrafters, all adventures either take away 10 substat points, give you 2 * n substat points, or give you 5 * n substat points. The value of n falls within a range which depends on your level, but maxes out at level 15. At that level, n is equal to 50, so you can either gain 100 or gain 250.
Note: This table is a work in progress, so you may get values outside the ranges listed here. If you do, please update the table (but beware of moon phases).
| Level |
n |
|
Level |
n |
|
Level |
n |
| 3 | 3-4 |
|
8 | 23-28 |
|
12 | 50 |
| 4 | 5-7 |
|
9 | 31-39 |
|
13 | 50 |
| 5 | 8-12 |
|
10 | 30-42 |
|
14 | 50 |
| 6 | 11-16 |
|
11 | ? |
|
15 | 50 |
| 7 | 15-20 | |
For those who want to hit max drunkenness every night, don't mind losing a big chunk of adventures, and don't want to bother getting materials for drinks, the tavern is a great place to finish off the day (just as in real life). Although some hate the risk, the rewards for doing this are substantial; after the very low levels, the big win scenarios here get over 100 stat gain per adventure, which (if you're not filthy rich) simply can't be beat.
All stat gains are subject to the phases of the moons, so the maximum gain you can get is 375 stat. (Stat losses aren't boosted by moon phases.)
Losing adventures cost 100 Meat, the minor wins cost 50 Meat, and the major wins are covered by other bar patrons.
Math
Assuming the three different scenarios (loss, win, big win) happen equally frequently, and ignoring the Len Scrafters adventure, the average payout of an adventure is as follows:
[(loss) -n +1drunk -100meat + (win) 2n + 1drunk -50meat + (bigwin) 5n + 2drunk ] / 3 adventures =
[6n -150meat + 4drunk] / 3 adventures =
An average of 2n stat gain, -50meat, and 4/3 drunkenness per adventure.
While wearing beer goggles or hearing the Ode is not yet proven to tip the balance in favor of wins, considering there are no monster fights in the bar, why not wear them?
Finally, Len is there too, and everyone loves beer lenses.
With Len, and spreading this out over 10 adventures:
-3n + 3drunk -300meat +6n + 3drunk -150meat +15n +6drunk + 2beer lens / 10 adventures =
18n + 12drunk -450meat + 2beer lens / 10 adventures =
1.8n + 1.2drunk -45meat + 0.2beer lens per adventure
On a stat day, only one stat type gets boosted, so looking only at stats:
-3n + (no-boost)4n + (boost)2.5n + (no-boost)10n + (boost)6.25n / 10 adventures =
19.75n / 10 adventures =
1.95n per adventure
This can be further broken down to 0.775n to the boosted stat type, and 0.6n to the other stat types. In effect, stat days boost gains by 29% in the tavern instead of 25% elsewhere.
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