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The Sorceress' Tower

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NS Spoilers Navigation
Entrance
The Three Gates
The Perplexing Door
The Stone Mariachis
The Hedge Maze
Tower
The Tower Monsters
The Heavy and Light Doors
The Shadow
The Giant Familiars
Defeating The Naughty Sorceress


Contents


The Sorceress' Tower (The Stairs)

The Sorceress' Tower contains a series of six randomly-selected enemies, each of which can only be defeated with a specific combat item. They have an extremely high Monster Level, so using even a low-weight Hovering Sombrero will radically increase stat point gains from them. This can be helpful for getting your off stats to 70, which is required to access the Sorceress' Chamber. The monsters are different for each player.

If you don't have the necessary item, run away, get the item by either buying it in the mall or adventuring until it drops, then return to the Tower.

  • If one of the three items from The Shore, Inc. is required for the current tower monster, it appears that your next shore trip to the proper area will always produce the needed item. It also seems that one of these three monsters (Collapsed mineshaft golem, Enraged Cow, or giant bee) will always appear as the sixth tower monster.
Defeat: Using:
Beer Batter baseball
best-selling novelist plot hole
Big Meat Golem meat vortex
Bowling Cricket sonar-in-a-biscuit
Bronze Chef leftovers of indeterminate origin
collapsed mineshaft golem stick of dynamite
concert pianist Knob Goblin firecracker
the darkness inkwell
El Diablo mariachi G-string
Electron Submarine photoprotoneutron torpedo
endangered inflatable white tiger pygmy blowgun
Enraged Cow barbed-wire fence
fancy bath slug fancy bath salts
Fickle Finger of F8 razor-sharp can lid
Flaming Samurai frigid ninja stars
giant bee tropical orchid
giant fried egg black pepper
Giant Desktop Globe NG
Ice Cube hair spray
malevolent crop circle bronzed locust
possessed pipe-organ powdered organs
Pretty Fly spider web
Tyrannosaurus Tex chaos butterfly
Vicious Easel disease

Tower items in alphabetical order: barbed-wire fence, baseball, black pepper, bronzed locust, chaos butterfly, disease, fancy bath salts, frigid ninja stars, hair spray, inkwell, Knob Goblin firecracker, leftovers of indeterminate origin, mariachi G-string, meat vortex, NG, photoprotoneutron torpedo, plot hole, powdered organs, pygmy blowgun, razor-sharp can lid, sonar-in-a-biscuit, spider web, stick of dynamite, tropical orchid.

The Sorceress' Chamber

Like the stairs, the adventures are randomized for each player. To an extent, that is. The events appear in the order below, but all people have different Codes, different Truth-Tellers, and different Familiar Foes. Note that you must be level 11 and have at least 70 of each stat in order to progress further than this point, else you will see only the following message:

You're not tough enough to fight up here. You need to be at least level 11, with at least 70 in all of your stats.

Of course you most likely will be level 13 or higher at this point, but the message about "level 11" is a holdover from before NS13. Regardless, this restriction rarely comes into play, except for those doing very fast normal or casual ascensions.

The Heavy and Light Doors

Click on the Light Door, and the four guards will be happy to give you the info you need to get the code. It's different every ascension, though, so it is useless to ask other players what the code is.

One guard is telling the truth and one is lying, another is alternating between lies and truth, and the last is craving human flesh. You have to use their answers to figure out who's telling truth and who's lying, and what the code is. (The one who craves human flesh only says "Graaaaagh.")

The player Poochy says that the truth-teller is the only one who says "You're full of it." In fact, a simple truth-table analysis of this problem confirms this, and this insight offers the fastest route to solving the problem each time. Sometimes, however, none of the guards say "You're full of it." In this case, North (who is the one to normally say "You're full of it.") is the liar.

If you want to solve it yourself, the best way to figure it out is to list what each of the guards says in a separate text window, or on a piece of paper. Deciphering the Door Code explains how to use logic to figure out the code.

Also, several online door code solvers have been created to solve the door riddle. One is:

Once you have the code by whichever method, click on the Heavy Door and enter the code. If you're right, the door will open; if not, you'll lose 50 HP.

The Electrical Attack

Equip the huge mirror shard to deflect a burst of energy. If you don't have the shard equipped, you'll lose 50 HP. The shard must be your main weapon; it cannot be wielded in your offhand or third hand. This task does not consume any adventures. If you lose all HP from this, you will get 4 turns of beaten up instead of the usual 3.

Defeat your own Shadow

  1. Boost your Initiative. You may also want to boost your maximum HP (see HP Increasers for skills and items that will boost your HP). This is not always necessary.
  2. Before going into battle, make sure that you are fully healed.

The Shadow starts out with 395 hp.

Note --- Healing yourself with skills or items is the only way to hurt this opponent. ---

The damage dealt by the shadow is 90-100 + (Max HP/6), rounded up.

Four red pixel potions are enough to win, although healing items from the level 11 and 12 areas that heal similar amounts of HP (such as gauze garters or filthy poultices) also work. Try to raise your hitpoints as high as possible with equipment and potions that boost muscle and health.

With 307 hitpoints and 1 or 2 red pixel potions, you have a high chance of winning. With fewer hitpoints, more red pixel potions are very helpful. It is very difficult to defeat with very low hit points - at 126 hit points, it will take virtually all of your hit points away with each hit.

If you have the Disco Bandit skill Ambidextrous Funkslinging you can dual-use red pixel potions, gauze garters and filthy poultices recovering 160-240 HP per round.

The easiest way to defeat your shadow is to have a high max HP, go into the battle with low HP, and use a scented massage oil, which will recover all HP.

An alternate way to defeat your shadow is to equip the navel ring of navel gazing; doing so will allow you to avoid most of your shadow's attacks and allowing you to use lower-level healing items to defeat it. This only works in softcore or casual ascensions since the ring is a Mr. Store item.

You can also use a Crimbo P. R. E. S. S. I. E. as your familiar, which will occasionally block your shadow's attacks.

The Familiars

As her last line of defense, the Naughty Sorceress will send two of her pets after you. Clicking on the familiar names in the first column will take you to the battle description.

To beat the: Use a 20 lb:
Angry Goat Mosquito
Barrrnacle Angry Goat
Levitating Potato Barrrnacle
Mosquito Sabre-Toothed Lime
Sabre-Toothed Lime Levitating Potato

Both familiars are chosen randomly. These two tasks do not use any adventures.

Your familiar's effective weight must be at least 20 pounds in order to beat the enemy. That weight can be reached by buffs and other additions, but it can't be any lower than 20.

If you don't have the right familiar with you at the right weight, you'll get hit for 50 HP and have to repeat the battle. If you don't have a familiar at all, you lose 100 HP. If you are damaged to 0 HP by this, you will be Beaten Up for 4 adventures, instead of the usual 3.

Familiar Helper

This tool can help you in efficiently leveling your familiars for the final battle: Familiar Arena Chart by Vladjimir

Retrofrog's tool has not been updated for some time, but it is usable for dealing with the tower monsters.

Tips

Defeating The Naughty Sorceress

Quest information continues in Defeating The Naughty Sorceress.

This page was last modified on 29 May 2009, at 14:51.
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