The Red Zeppelin

From TheKolWiki
Jump to: navigation, search
Spadebal.gif There are some vague or non-exact figures and information on this page. Some spading is required.

How finding Ron's cabin works, after-combat damage range. How do the after-combat messages work?


The Red Zeppelin
The Red Zeppelin
Zone Num 385
Location The Red Zeppelin's Mooring
Unlocks Clearing A Mob of Zeppelin Protesters
Recom Stat 150
Combat % 100
ML 145 - 166
Terrain indoor
refreshedit data
The Red Zeppelin is located in The Red Zeppelin's Mooring. It can only be accessed after you clear A Mob of Zeppelin Protesters outside.

A primary stat of 150 is suggested. If your main stat isn't high enough, you'll see the following message:

This zone might be too tough for you.
(It is recommended that you have at least 150 <mainstat> to adventure here.)

Combat Adventures


man with the red buttons This monster is a Dude -- (edit metadata)
Redbuttons.gif

red butler This monster is a Dude -- (edit metadata)
Redbutler.gif
  • Item Drops: red box, glark cable
  • Meat Drop: 60-90
  • Monster Level: 150 • Substat Gain: 37.5 • Moxie for No Hit*: 160
  • Monster Defense: 155
  • Hit Points: 160
  • Initiative: 50
  • Elemental Alignment: None

Red Herring This monster is a Dude -- (edit metadata)
Redherring.gif
  • Item Drops: red box
  • Meat Drop: 100-150
  • Monster Level: 149 • Substat Gain: 37.25 • Moxie for No Hit*: 159
  • Monster Defense: 152
  • Hit Points: 166
  • Initiative: 37
  • Elemental Alignment: None

red skeleton This monster is Undead -- (edit metadata)
Redskeleton.gif

Red Snapper This monster is a Dude -- (edit metadata)
Redsnapper.gif
  • Item Drops: red box
  • Meat Drop: 100-150
  • Monster Level: 155 • Substat Gain: 38.75 • Moxie for No Hit*: 165
  • Monster Defense: 157
  • Hit Points: 150
  • Initiative: 75
  • Elemental Alignment: None

Ron "The Weasel" Copperhead This monster is a Dude -- (edit metadata)
Roncopper.gif
  • Item Drops: Copperhead Charm (rampant)
  • Meat Drop: 200-300
  • Monster Level: 165 • Substat Gain: 41.25 • Moxie for No Hit*: 175
  • Monster Defense: 170
  • Hit Points: 180
  • Initiative: 100
  • Elemental Alignment: None
  • Damage Resistance: ?
  • Note: Becomes a one-time adventure once defeated.

Fortune.gif Red Fox This monster is a Dude -- (edit metadata)
Redfox.gif
  • Item Drops: red foxglove, Red Fox glove
  • Meat Drop: 160-240
  • Monster Level: 166 • Substat Gain: 41.5 • Moxie for No Hit*: 176
  • Monster Defense: 155
  • Hit Points: 170
  • Initiative: 200
  • Elemental Alignment: None
  • Damage Resistance: ?
  • Note: A semi-rare adventure.

Non-combat Adventures


Zeppelintro
Zepdistance.gif
  • Note: Occurs on first visit to the zone.

Notes

After the fight, you explore the cargo compartment of the zeppelin. It's filled with a bunch of really boring stuff, but you do get a slightly better sense of the ship's layout.
You rifle through your fallen foe's possessions, looking for a clue as to the leader's whereabouts. You find a note reading Do not enter Ron's cabin for any reason whatsoever. From this, you glean that Ron is... in a cabin.
On the wall next to your fallen opponent, you see a map of the zeppelin, with an area marked Best Cabins. You note the location, assuming that Ron's cabin is probably one of the best ones, if not the best one.
After defeating your foe, you notice that one of the zeppelin's janitors has left his keyring on a hook on the wall. You grab it and unlock every door on the zeppelin before flushing the keys down the toilet. Take that, random janitor!
Having unlocked all of the doors in the zeppelin, you finally manage to figure out where the nicer cabins are. Unfortunately, you only have time to check a couple before you hear a guard coming and flee.
You finally make your way to the largest, most luxurious cabin in the zeppelin. You steel your nerves for the inevitable confrontation with Ron Copperhead.
  • Without a Red Zeppelin ticket, there is a chance (about 50%? needs spading) of being thrown overboard, damaging you and preventing progress:
    A ticket taker accosts you after the fight. Unable to produce a ticket, you are thrown overboard!
    HPYou lose 30-35 hit points.
  • Once you defeat Ron "The Weasel" Copperhead, the zeppelin will stay up in flames. Every round of combat, a chunk of flaming zeppelin will hit you or the enemy, dealing hot damage.
    • If the chunk hits you:
      A chunk of flaming zeppelin falls on you like a ton of hot lead.
      HPYou lose 30-86? hit points. (hot damage)
    • If the chunk hits the enemy:
      A chunk of flaming zeppelin falls on him like a ton of hot lead, dealing 32-49 damage.
  • Also, while the zeppelin's on fire, you may find a crate containing items after combat:
    In the chaos of the flaming zeppelin, you're able to loot one of the passenger compartments. You find a really nice sweater!
    Redsweater.gifYou acquire an item: Kashmir sweater
    or:
    In the chaos of the flaming zeppelin, you're able to raid a crate in the cargo hold. Turns out it was full of lemons!
    Lemon.gifYou acquire 3-4 lemons
    or:
    In the chaos of the flaming zeppelin, you're able to raid a crate in the cargo hold. Turns out it was full of tangerines!
    Tangerine.gifYou acquire 3-4 tangerines
    or:
    In the chaos of the flaming zeppelin, you're able to raid the bar car for some supplies.
    Wine2.gifYou acquire an item: bottle of Evermore
    or:
    In the chaos of the flaming zeppelin, you're able to raid the dining car for some supplies.
    Klpie.gifYou acquire an item: custard pie
    or
    Coffeecup.gifYou acquire an item: tea for one

References