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The Hidden City

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Map_unruins1.gifImage:map_unruins1.gifRuins Map_unruins2.gifImage:map_unruins2.gifRuins Map_unruins3.gifImage:map_unruins3.gifRuins Map_unruins4.gifImage:map_unruins4.gifRuins Map_unruins5.gifImage:map_unruins5.gifRuins
Map_unruins6.gifImage:map_unruins6.gifRuins Map_unruins7.gifImage:map_unruins7.gifRuins Map_unruins8.gifImage:map_unruins8.gifRuins Map_unruins9.gifImage:map_unruins9.gifRuins Map_unruins1.gifImage:map_unruins1.gifRuins
Map_unruins2.gifImage:map_unruins2.gifRuins Map_unruins3.gifImage:map_unruins3.gifRuins Map_unruins4.gifImage:map_unruins4.gifRuins Map_unruins5.gifImage:map_unruins5.gifRuins Map_unruins6.gifImage:map_unruins6.gifRuins
Map_unruins7.gifImage:map_unruins7.gifRuins Map_unruins8.gifImage:map_unruins8.gifRuins Map_unruins9.gifImage:map_unruins9.gifRuins Map_unruins1.gifImage:map_unruins1.gifRuins Map_unruins2.gifImage:map_unruins2.gifRuins
Map_unruins3.gifImage:map_unruins3.gifRuins Map_unruins4.gifImage:map_unruins4.gifRuins Map_unruins5.gifImage:map_unruins5.gifRuins Map_unruins6.gifImage:map_unruins6.gifRuins Map_unruins7.gifImage:map_unruins7.gifRuins

The Hidden City opens after discovering it while adventuring in The Hidden Temple as part of the Quest for the Holy MacGuffin.

The Quest

You are presented with a 5x5 map of unexplored ruins. Of these twenty-five sections, there are:

Map_ruins7.gifImage:map_ruins7.gifRuins Twenty squares of Ruins. Five of these will contain an ancient protector spirit.
Map_spirit.gifImage:map_spirit.gifA Protector Spirit If you lose to the spirit, it will appear on the map. Once you defeat it, the map will revert to explored ruins.
Map_altar.gifImage:map_altar.gifAltared Perceptions Four altars. Here, you will find four bowl-shaped indentations. Use the stone spheres dropped by protector spirits in the indentations.
Map_temple.gifImage:map_temple.gifA Smallish Temple A Smallish Temple. To enter, you will need to collect the four triangular stones from the altars. Upon inserting all four triangular stones, you will fight a Protector Spectre.

Notes

  • Once you have explored an area of unexplored ruins, it will change to what you have discovered.
  • Once you place the correct stone on any altar you are not allowed to place anything further on that particular altar.
  • If you show up to the Hidden City when falling-down drunk, you receive the message, "You're too drunk to screw around in a jungle, bungling or otherwise." This prevents you from inserting anything into the altars. You can, however, click on the adventure again link and you will get a drunken stupor as normal.

References

  • The names of the altars are references to the Pokémon game series, in which you could acquire Squirtle (water), Charmander (fire), Pikachu (electric), and Bulbasaur (grass). The pool balls match the colors of the Pokemon that accept them -- yellow/1-ball = Pikachutlotal/Pikachu, blue/2-ball = Squirtlcthulli/Squirtle, red/5-ball = Charcoatl/Charmander, green/6-ball = Bulbazinalli/Bulbasaur.
  • This area is a reference to the Diablo II's Act III area, which had a lost city of Kurast and a plethora of pygmies (often considered the most annoying monsters in the game).
  • The theme of elemental magic runs strongly through many mythologies and facets of popular culture, and there is a long-standing convention of using proper keys to unlock specific areas in video games. However, given the other obvious references to Pokémon, putting the spheres into the correct altars is likely a poke at the quest of Pokémon: The Movie 2000, in which three different elemental orbs had to be taken to an altar to calm a raging storm.
  • The falling-down drunk message references a Jethro Tull song, "Bungle in the Jungle" and of course the drink of the same name.
This page was last modified on 5 July 2008, at 03:35.
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