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The Hermitage

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The Hermitage

The Hermitage in The Big Mountains is home to the hermit, who will trade your worthless trinkets, worthless gewgaws and worthless knick-knacks for his stuff. Make sure you have a hermit permit with you, or have used a hermit script.


Image:Hermit.gif

The Hermit rummages through your sack, and his eyes light up at the sight of your worthless trinket. He leads you deeper into the cave, and points at a collection of items spread out on a filthy carpet. It seems he wants to trade...

Items Traded

Item:
seal toothseal tooth
chiselchisel
jabañero pepperjabañero pepper
petrified noodlespetrified noodles
banjo stringsbanjo strings
hot buttered rollhot buttered roll
wooden figurinewooden figurine
ketchupketchup
catsupcatsup
golden twiggolden twig
sweet rimssweet rims
dingy planksdingy planks
volleyballvolleyball
ten-leaf cloverten-leaf clover
(limit 1-5 per day, not available every day)

Text

Without any worthless items:

The Hermit rummages through your sack, and with a disappointed look on his face, he sends you packing.

With a worthless item but no hermit permit:

You don't have a Hermit Permit, so you're not allowed to visit the Hermit.

When attempting to trade without selecting an item:

The Hermit looks at you with a confused gleam in his eye.

When attempting to trade for a non-numerical amount:

That doesn't make any sense.

With hermit permit:

You make a trade with the Hermit. He takes one of your Hermit Permits and throws it into a drawer in a nearby filing cabinet.

After hermit script:

You make a trade with the Hermit. He looks confused for a moment. "I already took your Hermit Permit, right?"

When attempting to trade for more ten-leaf clovers than your daily allotment:

The Hermit looks at you with a sorrowful gleam in his eye. From this, somehow, you are able to infer that he doesn't have enough clovers to make that trade.

Notes

  • One hermit permit is required for every trade until the hermit script is used.
  • It is widely (and falsely) rumored that the hermit can be killed.
  • Private messaging chatbot "Does the Hermit have clover today?" will tell you if the Hermit has clovers that day.
  • The number of clovers available on a given day does not vary randomly from player to player.
  • Those who are under Ronin or hardcore restrictions may have fewer clovers available than those who are not, depending upon how many ascensions they have gone through. 1-5 ascensions will have the same number of clovers. 6-10 ascensions will have 1 fewer clovers. 11 or more ascensions will have 2 fewer clovers. It is believed that 2 fewer clovers is the limit.
  • Used to give fermenting powder. The August 17, 2004 announcement changed this.
  • The Hermit used to trade for fortune cookies as well, but they were moved to The Market on September 26, 2006.

References

  • A hermitage is, appropriately enough, the cell of a hermit.
  • The hermit doesn't talk unless hacked with the script. This may be a reference to the hermit in Monty Python's Life of Brian.
  • The Dependence Day description suggests that the hermit may, in fact, be Frank Vivala. This seems unlikely, though, since Vivala lived back in the time of Ralph III and we're currently up to Ralph XI. Unless he fell through some sort of... temporal rift? Nah, that never happens.
This page was last modified on 9 July 2008, at 22:50.
This page has been accessed 110,807 times.
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