The Dark Neck of the Woods is in The Distant Woods inside the Copse of the Deep Fat Friars. The Dark Neck of the woods becomes available (as do The Dark Elbow of the Woods and The Dark Heart of the Woods) once you have been given the Deep Fat Friars' Gate Quest quest. Upon completion of the quest, the Elbow, Neck, and Heart of the Woods disappear and all of their monsters move to the Pandamonium Slums.
All monsters here have hot resistance.
A primary stat of 40 is suggested. If your main stat isn't high enough, you'll see the following message:
(It is recommended that you have at least 40 <mainstat> to adventure here.)
- The shrieking of demons rises above the rustling of the branches in the deep, dark woods. This isn't your neck of the woods, and you're not sure you can protect your own neck in there.
Dodecagram quest noncombats -- The following one-time adventures occur in a fixed order
Dodecagram quest superlikelies -- These occur if the corresponding noncombat has not been found yet, ensuring progress through the zone
- Trying to adventure here after the quest is finished yields the message "You shouldn't be here."