The Daily Dungeon
From TheKolWiki
The Daily Dungeon can be found inside The Dungeon Full Of Dungeons in the Seaside Town. If your main stat isn't high enough, you will see the message:
- "You approach the entrance to the Daily Dungeon, and feel a strange sensation in your midsection. The sensation spreads throughout your entire body, and when it finally gets to your nose, you recognize it by its smell -- fear.
- "You're not really tough enough to mess around here yet. Come back when you've got 15 <stat>."
Once per day, you can traverse the ten rooms of the dungeon. The third, sixth, and tenth rooms have rewards for your courage, while the rest contain monsters or tests of your skill and elemental resistance. The rooms are the same for every player in the Kingdom for any given day; the rooms reseed after rollover.
Without sufficient stats, you will fail the stat tests. Information on the stats required to pass these tests can be found in Daily Dungeon Stat Tests. Elemental tests, meanwhile, can be passed with any level of resistance in the required element. See Elemental Resistance for a list of all the ways of acquiring resistance. Without resistance, you can still progress, but you will lose some HP and may be Beaten Up as a result.
[edit] Monsters
| apathetic lizardman -- (edit metadata)
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 apathetic lizardman
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- Item Drops: None
- Meat Drop: 17-24
- Substat Gain: 5
- Monster Level: 20
- Moxie for No Hit*: 27
- Hit Points: 12
- Elemental Resistance: none
- Elemental Weakness: none
- Physical Resistance: none
- Note: Physically attacking gives 10 turns of Apathy.
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| dairy ooze -- (edit metadata)
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 dairy ooze
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- Item Drops: None
- Meat Drop: 11-15
- Substat Gain: 3.25
- Monster Level: 13
- Moxie for No Hit*: 20
- Hit Points: 8
- Elemental Resistance: none
- Elemental Weakness: none
- Physical Resistance: none
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| dodecapede -- (edit metadata)
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 dodecapede
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- Item Drops: None
- Meat Drop: 10-14
- Substat Gain: 3
- Monster Level: 12
- Moxie for No Hit*: 19
- Hit Points: 8
- Elemental Resistance: none
- Elemental Weakness: none
- Physical Resistance: none
- Note: A successful attack from this monster may give the effect A Little Bit Poisoned.
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| giant giant moth -- (edit metadata)
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 giant giant moth
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- Item Drops: None
- Meat Drop: 14-18
- Substat Gain: 4
- Monster Level: 16
- Moxie for No Hit*: 23
- Hit Points: 11
- Elemental Resistance: none
- Elemental Weakness: none
- Physical Resistance: none
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| pencil golem -- (edit metadata)
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 pencil golem
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- Item Drops: None
- Meat Drop: None
- Substat Gain: 4
- Monster Level: 16
- Moxie for No Hit*: 23
- Hit Points: 11
- Elemental Resistance: none
- Elemental Weakness: none
- Physical Resistance: none
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| vampire clam -- (edit metadata)
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 vampire clam
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- Item Drops: None
- Meat Drop: 17-24
- Substat Gain: 4.75
- Monster Level: 19
- Moxie for No Hit*: 26
- Hit Points: 14
- Elemental Resistance: none
- Elemental Weakness: none
- Physical Resistance: none
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[edit] Stat Tests
| Locked Door
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 Locked Door
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- Force the Door Open: Hard main stat test
- Use a Skeleton Key: Successfully unlocks the door every time (breaks the key most times), no adventure cost.
- Try to Pick the Lock: Hard Moxie test, no adventure cost.
- Try The Yendium Platnori... Whatever On It: Successfully unlocks the door every time, no adventure cost.
- Note: The choice to use a skeleton key only appears when you have one in your inventory.
- Note: The choice to pick the lock only appears when you have a Pick-O-Matic lockpicks
- Note: The choice to use the Platinum Yendorian Express Card only appears when you have one in your inventory.
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[edit] Elemental Tests
[edit] Treasure Rooms
- The dungeon is unusual in that, like Fernswarthy's Basement, you first get the chance to see what your upcoming opponent/skill test is without having to automatically enter that adventure.
- Attempting to adventure here with 0 HP yields the message:
- You're too beaten up to screw around in a dungeon.
- Attempting to adventure here while falling down drunk yields the message:
- You're too drunk to spelunk, as it were.
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