Powered by MediaWiki

  Template  Discussion  View source  History 

Template:Combat

From TheKolWiki

Image:Chest.gif This high-use template has been protected from editing to prevent inaccurate edits and/or vandalism. Please use the talk page to discuss changes, and/or to ask an administrator to make an edit for you.
{{Combat}}
<includeonly>{{#if:{{{noline|}}}| |----}}

{| style="margin-left: {{#expr: {{{nest|0}}} * 2}}em;" |- | colspan="2" | '''[[{{{name}}}|{{data2|{{{name}}}|name|{{{name}}}}}]] '''<span class="plainlinks" style="font-size:smaller;text-align:right;"> -- ({{#ifexist:Data:{{{name|}}}|[{{fullurl:Data:{{{name|}}}|action=edit}} edit metadata]|[{{fullurle:Data:{{{name}}}|action=edit&preload=Template:Combat/data}} create metadata]}})</span>''' |- | {{click|image={{data2|{{{name}}}|image|{{{image}}}}}||link={{{name}}}}} |

  • '''Item Drops:''' {{data2|{{{name}}}|items|{{{drops|None}}}}}{{#if:{{{bounty|{{data2|{{{name}}}|bounty|}}}}}

|

  • '''[[The Bounty Hunter Hunter's Shack|Bounty]]:''' {{{bounty|{{data2|{{{name}}}|bounty|}}}}}'''}}{{#if:{{{quest|{{data2|{{{name}}}|quest|}}}}}|
  • '''Quest Items:''' {{{quest|{{data2|{{{name}}}|quest|}}}}}'''}}{{#if:{{{pickpocket|{{data2|{{{name}}}|pickpocket|}}}}}|
  • '''[[Pickpocket]]:''' {{{pickpocket|{{data2|{{{name}}}|pickpocket|}}}}}'''}}
  • '''Meat Drop:''' {{#switch:{{data2|{{{name}}}|meat|{{{meat|None}}}}}|!=Indeterminate|#default={{data2|{{{name}}}|meat|{{{meat|None}}}}}}}
  • '''Substat Gain:''' {{#switch:{{data2|{{{name}}}|stat|}}|!=Indeterminate|?=?|={{#switch:{{data2|{{{name}}}|attack|{{{stat|}}}}}|!=Indeterminate|?=?|#default={{#if:{{{stat|}}}|{{{stat|}}}|{{#switch:{{data2|{{{name}}}|attack|?}}|!=Indeterminate|?=?|#default={{#ifexpr:{{data2|{{{name}}}|attack|}}<4|1|{{#expr:{{data2|{{{name}}}|attack|}}/4}}}}}}}}}}|#default={{data2|{{{name}}}|stat|?}}}}
  • '''Monster Level:''' {{#switch:{{data2|{{{name}}}|attack|{{{level|}}}}}|!=Indeterminate|#default={{data2|{{{name}}}|attack|{{{level|}}}}}}}
  • '''Moxie for No Hit[[Safe Adventuring|*]]:''' {{#switch:{{{MoxieNoHit|{{{level|{{data2|{{{name}}}|attack|?}}}}}}}}|?=?|!=Indeterminate|#default={{{MoxieNoHit|{{#if:{{{level|}}}|{{#ifeq:{{{level}}}|?|?|{{#expr:{{{level}}}+7}}}}|{{#ifeq:{{data2|{{{name}}}|attack|?}}|?|?|{{#expr:{{data2|{{{name}}}|attack|?}}+7}}}}}}}}}}}
  • '''Monster Defense:''' {{#switch:{{data2|{{{name}}}|defense|{{{defense}}}}}|!=Indeterminate|#default={{data2|{{{name}}}|defense|{{{defense|?}}}}}}}
  • '''Hit Points:''' {{#switch:{{data2|{{{name}}}|hp|{{{hp}}}}}|!=Indeterminate|#default={{data2|{{{name}}}|hp|{{{hp}}}}}}}
  • '''Initiative:''' {{#switch:{{data2|{{{name}}}|init|{{{init}}}}}|!=Indeterminate|#default={{data2|{{{name}}}|init|{{{init|?}}}}}}}
  • '''Elemental Resistance:''' {{#switch:{{data2|{{{name}}}|element|{{{element|?}}}}}|none=None|None=None|!=Indeterminate|?=Unconfirmed; change to none if confirmed as none.[[Category:Needs Confirm| {{PAGENAME}}]]|{{data2|{{{name}}}|element|{{{element|?}}}}}={{element|{{data2|{{{name}}}|element|{{{element|?}}}}}|}}}}
  • '''Elemental Weakness:''' {{#switch:{{data2|{{{name}}}|element|{{{element|?}}}}}|

hot={{element|stench|}} and {{element|sleaze|}}| cold={{element|hot|}} and {{element|spooky|}}| spooky={{element|hot|}} and {{element|stench|}}| stench={{element|cold|}} and {{element|sleaze|}}| sleaze={{element|cold|}} and {{element|spooky|}}| bad spelling=[[dictionary]]| shadow|none=None|None=None|!=Indeterminate|?=?}}

  • '''Physical Resistance:''' {{#switch:{{data2|{{{name}}}|physical|{{{physical|None}}}}}|none=None|!=Indeterminate|#default={{data2|{{{name}}}|physical|{{{physical|None}}}}}}}

{{#if:{{{note1|}}}|*''Note:'' {{{note1}}}}}{{#if:{{{note2|}}}|*''Note:'' {{{note2}}}}}{{#if:{{{note3|}}}|*''Note:'' {{{note3}}}}}{{#if:{{{note4|}}}|*''Note:'' {{{note4}}}}} |}</includeonly><noinclude> {{prot high-use}} {{Code2}}

==Usage== Include the {{tl|Combat}} template for each combat adventure:

&#123;{Combat|
  name=''<span style="font-family: sans-serif">Sabre-toothed lime</span>''|
  drops=''<span style="font-family: sans-serif"><nowiki>[[lime]], [[lime|totally different lime]]</nowiki></span>''|
  meat=''<span style="font-family: sans-serif">13-16</span>''|
  stat=''<span style="font-family: sans-serif">2-3</span>''|
  element=''<span style="font-family: sans-serif">none</span>''|
  image=''<span style="font-family: sans-serif">biglime.gif</span>''|
  level=''<span style="font-family: sans-serif">77</span>''|
  hp=''<span style="font-family: sans-serif">60</span>''}}

====Required Parameters====

  • <code>name=</code> the name of the monster, as it appears in bold at the top of your center pane when adventuring.
  • <code>drops=</code> a list of dropped items, separated by commas and spaces.
    • Each item is double-bracketed to link to the item's page.
    • If you gain multiple copies of an item, list the item multiple times.
  • <code>meat=</code> the Meat gain.
    • Make sure you take into account any active [[Meat from Monsters|Meat gain modifiers]].
  • <code>stat=</code> the total substat gain.
    • Add up Muscle, Mysticality, and Moxie gains. Make sure you take into account any active [[Stat Gains from Fights|stat gain modifiers]] (i.e., stat days, familiars, equipment, and effects).
  • <code>element=</code> the monster's [[elements|element]].
    • A monster is resistant to its own element and susceptible to two corresponding elements.
    • If a monster has no element, list it as "none".
  • <code>physical=</code> the monster's [[Physical Resistance]] ("none" or a percentage).
  • <code>image=</code> the picture associated with the adventure, uploaded to the wiki with the filename used in the Kingdom.
  • <code>level=</code> the monster's level.
    • Be sure to take into account any active [[Monster Level|monster level modifiers]].
    • If the monster's level scales with the player's, put "scales with level".
  • <code>hp=</code> the monster's hit points.
    • Be sure to take into account any active [[Monster Level|monster level modifiers]].
    • If the monster's level scales with the player's, put "scales with level".

====Optional Parameters====

  • <code>noline=yes</code> will suppress the top separator line (used for combats imbedded in choice adventures).
  • <code>nest=X</code> will indent the adventure by X em (used for combats imbedded in choice adventures).
  • If a data page has been created for the combat adventure, most parameters become optional. <code>name=</code> is always required.
    • Substat gain from the template call has highest priority (will be the one chosen for display if provided), followed by the <code>stat</code> field on the data page, and the <code>attack</code>/4 field on the data page.
  • <code>bounty=X</code> is for listing [[The Bounty Hunter Hunter's Shack|bounty items]].
  • <code>quest=X</code> is for listing items that are quest drops
  • <code>pickpocket=X</code> is for listing items that drop only on [[Pickpocket]].

This yields: {{Combat|name=Sabre-toothed lime|drops=[[lime]], [[lime|totally different lime]]|meat=13-16|stat=2-3|element=none|image=biglime.gif|level=77|hp=60}}

[[Category:Standardization Templates|{{PAGENAME}}]]</noinclude>

Usage

Include the {{Combat}} template for each combat adventure:

{{Combat|
  name=Sabre-toothed lime|
  drops=[[lime]], [[lime|totally different lime]]|
  meat=13-16|
  stat=2-3|
  element=none|
  image=biglime.gif|
  level=77|
  hp=60}}

Required Parameters

  • name= the name of the monster, as it appears in bold at the top of your center pane when adventuring.
  • drops= a list of dropped items, separated by commas and spaces.
    • Each item is double-bracketed to link to the item's page.
    • If you gain multiple copies of an item, list the item multiple times.
  • meat= the Meat gain.
  • stat= the total substat gain.
    • Add up Muscle, Mysticality, and Moxie gains. Make sure you take into account any active stat gain modifiers (i.e., stat days, familiars, equipment, and effects).
  • element= the monster's element.
    • A monster is resistant to its own element and susceptible to two corresponding elements.
    • If a monster has no element, list it as "none".
  • physical= the monster's Physical Resistance ("none" or a percentage).
  • image= the picture associated with the adventure, uploaded to the wiki with the filename used in the Kingdom.
  • level= the monster's level.
    • Be sure to take into account any active monster level modifiers.
    • If the monster's level scales with the player's, put "scales with level".
  • hp= the monster's hit points.
    • Be sure to take into account any active monster level modifiers.
    • If the monster's level scales with the player's, put "scales with level".

Optional Parameters

  • noline=yes will suppress the top separator line (used for combats imbedded in choice adventures).
  • nest=X will indent the adventure by X em (used for combats imbedded in choice adventures).
  • If a data page has been created for the combat adventure, most parameters become optional. name= is always required.
    • Substat gain from the template call has highest priority (will be the one chosen for display if provided), followed by the stat field on the data page, and the attack/4 field on the data page.
  • bounty=X is for listing bounty items.
  • quest=X is for listing items that are quest drops
  • pickpocket=X is for listing items that drop only on Pickpocket.

This yields:


sabre-toothed lime -- (edit metadata)
Biglime.gifImage:Biglime.gifSabre-toothed lime
  • Item Drops: lime, totally different lime
  • Meat Drop: 13-17
  • Substat Gain: 2-3
  • Monster Level: 14
  • Moxie for No Hit*: 84
  • Monster Defense: 14
  • Hit Points: 8
  • Initiative: ?
  • Elemental Resistance: None
  • Elemental Weakness: None
  • Physical Resistance: None
This page was last modified on 15 October 2009, at 07:09.
This page has been accessed 2,223 times.
About TheKolWiki  Disclaimers
 
© 2005 - 2008 Coldfront L.L.C.
About Coldfront | Privacy Policy | Advertising